kwin/effects/trackmouse/trackmouse.h
Vlad Zahorodnii 1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00

76 lines
2 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2006 Lubos Lunak <l.lunak@kde.org>
SPDX-FileCopyrightText: 2010 Jorge Mata <matamax123@gmail.com>
SPDX-FileCopyrightText: 2018 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*********************************************************************/
#ifndef KWIN_TRACKMOUSE_H
#define KWIN_TRACKMOUSE_H
#include <kwineffects.h>
class QAction;
namespace KWin
{
class GLTexture;
class TrackMouseEffect
: public Effect
{
Q_OBJECT
Q_PROPERTY(Qt::KeyboardModifiers modifiers READ modifiers)
Q_PROPERTY(bool mousePolling READ isMousePolling)
public:
TrackMouseEffect();
~TrackMouseEffect() override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData& data) override;
void postPaintScreen() override;
void reconfigure(ReconfigureFlags) override;
bool isActive() const override;
// for properties
Qt::KeyboardModifiers modifiers() const {
return m_modifiers;
}
bool isMousePolling() const {
return m_mousePolling;
}
private Q_SLOTS:
void toggle();
void slotMouseChanged(const QPoint& pos, const QPoint& old,
Qt::MouseButtons buttons, Qt::MouseButtons oldbuttons,
Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers);
private:
bool init();
void loadTexture();
QRect m_lastRect[2];
bool m_mousePolling;
float m_angle;
float m_angleBase;
GLTexture* m_texture[2];
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
QSize m_size[2];
XRenderPicture *m_picture[2];
#endif
QAction* m_action;
QImage m_image[2];
Qt::KeyboardModifiers m_modifiers;
enum class State {
ActivatedByModifiers,
ActivatedByShortcut,
Inactive
};
State m_state = State::Inactive;
};
} // namespace
#endif