kwin/effects/windowgeometry/windowgeometry_config.cpp
Vlad Zahorodnii 1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00

84 lines
2.8 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2010 Thomas Lübking <thomas.luebking@web.de>
SPDX-License-Identifier: GPL-2.0-or-later
*********************************************************************/
#include "windowgeometry_config.h"
// KConfigSkeleton
#include "windowgeometryconfig.h"
#include <config-kwin.h>
#include <kwineffects_interface.h>
#include <QAction>
#include <KActionCollection>
#include <KGlobalAccel>
#include <KLocalizedString>
#include <kconfiggroup.h>
#include <KAboutData>
#include <KPluginFactory>
K_PLUGIN_FACTORY_WITH_JSON(WindowGeometryEffectConfigFactory,
"windowgeometry_config.json",
registerPlugin<KWin::WindowGeometryConfig>();)
namespace KWin
{
WindowGeometryConfigForm::WindowGeometryConfigForm(QWidget* parent) : QWidget(parent)
{
setupUi(this);
}
WindowGeometryConfig::WindowGeometryConfig(QWidget* parent, const QVariantList& args)
: KCModule(KAboutData::pluginData(QStringLiteral("windowgeometry")), parent, args)
{
WindowGeometryConfiguration::instance(KWIN_CONFIG);
QVBoxLayout* layout = new QVBoxLayout(this);
layout->addWidget(myUi = new WindowGeometryConfigForm(this));
// Shortcut config. The shortcut belongs to the component "kwin"!
myActionCollection = new KActionCollection(this, QStringLiteral("kwin"));
myActionCollection->setComponentDisplayName(i18n("KWin"));
QAction* a = myActionCollection->addAction(QStringLiteral("WindowGeometry"));
a->setText(i18n("Toggle KWin composited geometry display"));
a->setProperty("isConfigurationAction", true);
KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::CTRL + Qt::SHIFT + Qt::Key_F11);
KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::CTRL + Qt::SHIFT + Qt::Key_F11);
myUi->shortcuts->addCollection(myActionCollection);
connect(myUi->shortcuts, &KShortcutsEditor::keyChange, this, &WindowGeometryConfig::markAsChanged);
addConfig(WindowGeometryConfiguration::self(), myUi);
load();
}
WindowGeometryConfig::~WindowGeometryConfig()
{
// Undo (only) unsaved changes to global key shortcuts
myUi->shortcuts->undoChanges();
}
void WindowGeometryConfig::save()
{
KCModule::save();
myUi->shortcuts->save(); // undo() will restore to this state from now on
OrgKdeKwinEffectsInterface interface(QStringLiteral("org.kde.KWin"),
QStringLiteral("/Effects"),
QDBusConnection::sessionBus());
interface.reconfigureEffect(QStringLiteral("windowgeometry"));
}
void WindowGeometryConfig::defaults()
{
myUi->shortcuts->allDefault();
emit changed(true);
}
} //namespace
#include "windowgeometry_config.moc"