kwin/kcmkwin/kwindecoration/package/contents/ui/ButtonGroup.qml
Vlad Zahorodnii 1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00

62 lines
2.2 KiB
QML

/*
* SPDX-FileCopyrightText: 2014 Martin Gräßlin <mgraesslin@kde.org>
*
* SPDX-License-Identifier: GPL-2.0-only OR GPL-3.0-only OR LicenseRef-KDE-Accepted-GPL
*/
import QtQuick 2.7
import org.kde.kwin.private.kdecoration 1.0 as KDecoration
ListView {
id: view
property string key
property bool dragging: false
property int iconSize: units.iconSizes.small
orientation: ListView.Horizontal
interactive: false
spacing: units.smallSpacing
implicitHeight: iconSize
implicitWidth: count * (iconSize + units.smallSpacing) - Math.min(1, count) * units.smallSpacing
delegate: Item {
width: iconSize
height: iconSize
KDecoration.Button {
id: button
property int itemIndex: index
property var buttonsModel: parent.ListView.view.model
bridge: bridgeItem.bridge
settings: settingsItem
type: model["button"]
width: iconSize
height: iconSize
anchors.fill: Drag.active ? undefined : parent
Drag.keys: [ "decoButtonRemove", view.key ]
Drag.active: dragArea.drag.active
Drag.onActiveChanged: view.dragging = Drag.active
color: palette.windowText
}
MouseArea {
id: dragArea
cursorShape: Qt.SizeAllCursor
anchors.fill: parent
drag.target: button
onReleased: {
if (drag.target.Drag.target) {
drag.target.Drag.drop();
} else {
drag.target.Drag.cancel();
}
}
}
}
add: Transition {
NumberAnimation { property: "opacity"; from: 0; to: 1.0; duration: units.longDuration/2 }
NumberAnimation { property: "scale"; from: 0; to: 1.0; duration: units.longDuration/2 }
}
move: Transition {
NumberAnimation { property: "opacity"; from: 0; to: 1.0; duration: units.longDuration/2 }
NumberAnimation { property: "scale"; from: 0; to: 1.0; duration: units.longDuration/2 }
}
displaced: Transition {
NumberAnimation { properties: "x,y"; duration: units.longDuration; easing.type: Easing.OutBounce }
}
}