1fb9f6f13a
The main advantage of SPDX license identifiers over the traditional license headers is that it's more difficult to overlook inappropriate licenses for kwin, for example GPL 3. We also don't have to copy a lot of boilerplate text. In order to create this change, I ran licensedigger -r -c from the toplevel source directory.
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
/*
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* SPDX-FileCopyrightText: 2020 Ismael Asensio <isma.af@gmail.com>
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*
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* SPDX-License-Identifier: GPL-2.0-only OR GPL-3.0-only OR LicenseRef-KDE-Accepted-GPL
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*/
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#pragma once
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#include "rulebooksettings.h"
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#include <rules.h>
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#include <QAbstractListModel>
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namespace KWin
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{
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class RuleBookModel : public QAbstractListModel
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{
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Q_OBJECT
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public:
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explicit RuleBookModel(QObject *parent = nullptr);
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~RuleBookModel();
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int rowCount(const QModelIndex &parent = QModelIndex()) const override;
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QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
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bool setData(const QModelIndex &index, const QVariant &value, int role) override;
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bool insertRows(int row, int count, const QModelIndex &parent = QModelIndex()) override;
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bool removeRows(int row, int count, const QModelIndex &parent = QModelIndex()) override;
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bool moveRows(const QModelIndex &sourceParent, int sourceRow, int count,
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const QModelIndex &destinationParent, int destinationChild) override;
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QString descriptionAt(int row) const;
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void setDescriptionAt(int row, const QString &description);
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Rules *ruleAt(int row) const;
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void setRuleAt(int row, Rules *rule);
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void load();
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void save();
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private:
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RuleBookSettings *m_ruleBook;
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QVector<Rules *> m_rules;
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};
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} // namespace
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