kwin/kcmkwin/kwinrules/rulesdialog.cpp
Vlad Zahorodnii 1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00

74 lines
2 KiB
C++

/*
* SPDX-FileCopyrightText: 2004 Lubos Lunak <l.lunak@kde.org>
* SPDX-FileCopyrightText: 2020 Ismael Asensio <isma.af@gmail.com>
*
* SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "rulesdialog.h"
#include <QDialogButtonBox>
#include <QQuickItem>
#include <QQuickView>
#include <QLayout>
#include <QPushButton>
#include <KLocalizedString>
namespace KWin
{
RulesDialog::RulesDialog(QWidget* parent, const char* name)
: QDialog(parent)
, m_rulesModel(new RulesModel(this))
{
setObjectName(name);
setModal(true);
setWindowTitle(i18n("Edit Window-Specific Settings"));
setWindowIcon(QIcon::fromTheme("preferences-system-windows-actions"));
setLayout(new QVBoxLayout);
// Init RuleEditor QML QuickView
QQuickView *quickView = new QQuickView();
quickView->setSource(QUrl::fromLocalFile(QStandardPaths::locate(
QStandardPaths::GenericDataLocation,
QStringLiteral("kpackage/kcms/kcm_kwinrules/contents/ui/RulesEditor.qml"))));
quickView->setResizeMode(QQuickView::SizeRootObjectToView);
quickView->rootObject()->setProperty("rulesModel", QVariant::fromValue(m_rulesModel));
m_quickWidget = QWidget::createWindowContainer(quickView, this);
m_quickWidget->setMinimumSize(QSize(650, 575));
layout()->addWidget(m_quickWidget);
QDialogButtonBox *buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, this);
connect(buttons, SIGNAL(accepted()), SLOT(accept()));
connect(buttons, SIGNAL(rejected()), SLOT(reject()));
layout()->addWidget(buttons);
}
// window is set only for Alt+F3/Window-specific settings, because the dialog
// is then related to one specific window
Rules* RulesDialog::edit(Rules* r, const QVariantMap& info, bool show_hints)
{
Q_UNUSED(show_hints);
m_rules = r;
m_rulesModel->importFromRules(m_rules);
if (!info.isEmpty()) {
m_rulesModel->setWindowProperties(info, true);
}
exec();
return m_rules;
}
void RulesDialog::accept()
{
m_rules = m_rulesModel->exportToRules();
QDialog::accept();
}
}