kwin/keyboard_input.cpp
Vlad Zahorodnii 1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00

246 lines
7.5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2013, 2016 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*********************************************************************/
#include "keyboard_input.h"
#include "input_event.h"
#include "input_event_spy.h"
#include "keyboard_layout.h"
#include "keyboard_repeat.h"
#include "abstract_client.h"
#include "modifier_only_shortcuts.h"
#include "utils.h"
#include "screenlockerwatcher.h"
#include "toplevel.h"
#include "wayland_server.h"
#include "workspace.h"
// KWayland
#include <KWaylandServer/datadevice_interface.h>
#include <KWaylandServer/seat_interface.h>
//screenlocker
#include <KScreenLocker/KsldApp>
// Frameworks
#include <KGlobalAccel>
// Qt
#include <QKeyEvent>
namespace KWin
{
KeyboardInputRedirection::KeyboardInputRedirection(InputRedirection *parent)
: QObject(parent)
, m_input(parent)
, m_xkb(new Xkb(parent))
{
connect(m_xkb.data(), &Xkb::ledsChanged, this, &KeyboardInputRedirection::ledsChanged);
if (waylandServer()) {
m_xkb->setSeat(waylandServer()->seat());
}
}
KeyboardInputRedirection::~KeyboardInputRedirection() = default;
class KeyStateChangedSpy : public InputEventSpy
{
public:
KeyStateChangedSpy(InputRedirection *input)
: m_input(input)
{
}
void keyEvent(KeyEvent *event) override
{
if (event->isAutoRepeat()) {
return;
}
emit m_input->keyStateChanged(event->nativeScanCode(), event->type() == QEvent::KeyPress ? InputRedirection::KeyboardKeyPressed : InputRedirection::KeyboardKeyReleased);
}
private:
InputRedirection *m_input;
};
class ModifiersChangedSpy : public InputEventSpy
{
public:
ModifiersChangedSpy(InputRedirection *input)
: m_input(input)
, m_modifiers()
{
}
void keyEvent(KeyEvent *event) override
{
if (event->isAutoRepeat()) {
return;
}
updateModifiers(event->modifiers());
}
void updateModifiers(Qt::KeyboardModifiers mods)
{
if (mods == m_modifiers) {
return;
}
emit m_input->keyboardModifiersChanged(mods, m_modifiers);
m_modifiers = mods;
}
private:
InputRedirection *m_input;
Qt::KeyboardModifiers m_modifiers;
};
void KeyboardInputRedirection::init()
{
Q_ASSERT(!m_inited);
m_inited = true;
const auto config = kwinApp()->kxkbConfig();
m_xkb->setNumLockConfig(InputConfig::self()->inputConfig());
m_xkb->setConfig(config);
m_input->installInputEventSpy(new KeyStateChangedSpy(m_input));
m_modifiersChangedSpy = new ModifiersChangedSpy(m_input);
m_input->installInputEventSpy(m_modifiersChangedSpy);
m_keyboardLayout = new KeyboardLayout(m_xkb.data());
m_keyboardLayout->setConfig(config);
m_keyboardLayout->init();
m_input->installInputEventSpy(m_keyboardLayout);
if (waylandServer()->hasGlobalShortcutSupport()) {
m_input->installInputEventSpy(new ModifierOnlyShortcuts);
}
KeyboardRepeat *keyRepeatSpy = new KeyboardRepeat(m_xkb.data());
connect(keyRepeatSpy, &KeyboardRepeat::keyRepeat, this,
std::bind(&KeyboardInputRedirection::processKey, this, std::placeholders::_1, InputRedirection::KeyboardKeyAutoRepeat, std::placeholders::_2, nullptr));
m_input->installInputEventSpy(keyRepeatSpy);
connect(workspace(), &QObject::destroyed, this, [this] { m_inited = false; });
connect(waylandServer(), &QObject::destroyed, this, [this] { m_inited = false; });
connect(workspace(), &Workspace::clientActivated, this,
[this] {
disconnect(m_activeClientSurfaceChangedConnection);
if (auto c = workspace()->activeClient()) {
m_activeClientSurfaceChangedConnection = connect(c, &Toplevel::surfaceChanged, this, &KeyboardInputRedirection::update);
} else {
m_activeClientSurfaceChangedConnection = QMetaObject::Connection();
}
update();
}
);
if (waylandServer()->hasScreenLockerIntegration()) {
connect(ScreenLocker::KSldApp::self(), &ScreenLocker::KSldApp::lockStateChanged, this, &KeyboardInputRedirection::update);
}
}
void KeyboardInputRedirection::update()
{
if (!m_inited) {
return;
}
auto seat = waylandServer()->seat();
// TODO: this needs better integration
Toplevel *found = nullptr;
if (waylandServer()->isScreenLocked()) {
const QList<Toplevel *> &stacking = Workspace::self()->stackingOrder();
if (!stacking.isEmpty()) {
auto it = stacking.end();
do {
--it;
Toplevel *t = (*it);
if (t->isDeleted()) {
// a deleted window doesn't get mouse events
continue;
}
if (!t->isLockScreen()) {
continue;
}
if (!t->readyForPainting()) {
continue;
}
found = t;
break;
} while (it != stacking.begin());
}
} else if (!input()->isSelectingWindow()) {
found = workspace()->activeClient();
}
if (found && found->surface()) {
if (found->surface() != seat->focusedKeyboardSurface()) {
seat->setFocusedKeyboardSurface(found->surface());
}
} else {
seat->setFocusedKeyboardSurface(nullptr);
}
}
void KeyboardInputRedirection::processKey(uint32_t key, InputRedirection::KeyboardKeyState state, uint32_t time, LibInput::Device *device)
{
QEvent::Type type;
bool autoRepeat = false;
switch (state) {
case InputRedirection::KeyboardKeyAutoRepeat:
autoRepeat = true;
// fall through
case InputRedirection::KeyboardKeyPressed:
type = QEvent::KeyPress;
break;
case InputRedirection::KeyboardKeyReleased:
type = QEvent::KeyRelease;
break;
default:
Q_UNREACHABLE();
}
if (!autoRepeat) {
m_xkb->updateKey(key, state);
}
const xkb_keysym_t keySym = m_xkb->currentKeysym();
KeyEvent event(type,
m_xkb->toQtKey(keySym),
m_xkb->modifiers(),
key,
keySym,
m_xkb->toString(keySym),
autoRepeat,
time,
device);
event.setModifiersRelevantForGlobalShortcuts(m_xkb->modifiersRelevantForGlobalShortcuts());
m_input->processSpies(std::bind(&InputEventSpy::keyEvent, std::placeholders::_1, &event));
if (!m_inited) {
return;
}
m_input->processFilters(std::bind(&InputEventFilter::keyEvent, std::placeholders::_1, &event));
m_xkb->forwardModifiers();
}
void KeyboardInputRedirection::processModifiers(uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group)
{
if (!m_inited) {
return;
}
// TODO: send to proper Client and also send when active Client changes
m_xkb->updateModifiers(modsDepressed, modsLatched, modsLocked, group);
m_modifiersChangedSpy->updateModifiers(modifiers());
m_keyboardLayout->checkLayoutChange();
}
void KeyboardInputRedirection::processKeymapChange(int fd, uint32_t size)
{
if (!m_inited) {
return;
}
// TODO: should we pass the keymap to our Clients? Or only to the currently active one and update
m_xkb->installKeymap(fd, size);
m_keyboardLayout->resetLayout();
}
}