1fb9f6f13a
The main advantage of SPDX license identifiers over the traditional license headers is that it's more difficult to overlook inappropriate licenses for kwin, for example GPL 3. We also don't have to copy a lot of boilerplate text. In order to create this change, I ran licensedigger -r -c from the toplevel source directory.
122 lines
3.8 KiB
C++
122 lines
3.8 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2011 Thomas Lübking <thomas.luebking@web.de>
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SPDX-FileCopyrightText: 2018 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*********************************************************************/
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#include "anidata_p.h"
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#include "logging_p.h"
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QDebug operator<<(QDebug dbg, const KWin::AniData &a)
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{
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dbg.nospace() << a.debugInfo();
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return dbg.space();
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}
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using namespace KWin;
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FullScreenEffectLock::FullScreenEffectLock(Effect *effect)
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{
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effects->setActiveFullScreenEffect(effect);
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}
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FullScreenEffectLock::~FullScreenEffectLock()
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{
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effects->setActiveFullScreenEffect(nullptr);
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}
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KeepAliveLock::KeepAliveLock(EffectWindow *w)
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: m_window(w)
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{
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m_window->refWindow();
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}
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KeepAliveLock::~KeepAliveLock()
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{
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m_window->unrefWindow();
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}
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PreviousWindowPixmapLock::PreviousWindowPixmapLock(EffectWindow *w)
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: m_window(w)
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{
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m_window->referencePreviousWindowPixmap();
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}
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PreviousWindowPixmapLock::~PreviousWindowPixmapLock()
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{
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m_window->unreferencePreviousWindowPixmap();
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// Add synthetic repaint to prevent glitches after cross-fading
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// translucent windows.
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effects->addRepaint(m_window->expandedGeometry());
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}
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AniData::AniData()
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: attribute(AnimationEffect::Opacity)
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, customCurve(0) // Linear
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, meta(0)
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, startTime(0)
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, waitAtSource(false)
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, keepAlive(true)
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{
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}
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AniData::AniData(AnimationEffect::Attribute a, int meta_, const FPx2 &to_,
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int delay, const FPx2 &from_, bool waitAtSource_,
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FullScreenEffectLockPtr fullScreenEffectLock_, bool keepAlive,
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PreviousWindowPixmapLockPtr previousWindowPixmapLock_)
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: attribute(a)
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, from(from_)
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, to(to_)
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, meta(meta_)
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, startTime(AnimationEffect::clock() + delay)
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, fullScreenEffectLock(std::move(fullScreenEffectLock_))
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, waitAtSource(waitAtSource_)
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, keepAlive(keepAlive)
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, previousWindowPixmapLock(std::move(previousWindowPixmapLock_))
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{
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}
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bool AniData::isActive() const
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{
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if (!timeLine.done()) {
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return true;
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}
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if (timeLine.direction() == TimeLine::Backward) {
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return !(terminationFlags & AnimationEffect::TerminateAtSource);
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}
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return !(terminationFlags & AnimationEffect::TerminateAtTarget);
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}
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static QString attributeString(KWin::AnimationEffect::Attribute attribute)
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{
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switch (attribute) {
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case KWin::AnimationEffect::Opacity: return QStringLiteral("Opacity");
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case KWin::AnimationEffect::Brightness: return QStringLiteral("Brightness");
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case KWin::AnimationEffect::Saturation: return QStringLiteral("Saturation");
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case KWin::AnimationEffect::Scale: return QStringLiteral("Scale");
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case KWin::AnimationEffect::Translation: return QStringLiteral("Translation");
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case KWin::AnimationEffect::Rotation: return QStringLiteral("Rotation");
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case KWin::AnimationEffect::Position: return QStringLiteral("Position");
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case KWin::AnimationEffect::Size: return QStringLiteral("Size");
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case KWin::AnimationEffect::Clip: return QStringLiteral("Clip");
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default: return QStringLiteral(" ");
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}
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}
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QString AniData::debugInfo() const
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{
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return QLatin1String("Animation: ") + attributeString(attribute) +
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QLatin1String("\n From: ") + from.toString() +
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QLatin1String("\n To: ") + to.toString() +
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QLatin1String("\n Started: ") + QString::number(AnimationEffect::clock() - startTime) + QLatin1String("ms ago\n") +
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QLatin1String( " Duration: ") + QString::number(timeLine.duration().count()) + QLatin1String("ms\n") +
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QLatin1String( " Passed: ") + QString::number(timeLine.elapsed().count()) + QLatin1String("ms\n");
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}
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