kwin/libkwineffects/kwinglutils_funcs.h
Vlad Zahorodnii 1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00

49 lines
1.6 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2007 Rivo Laks <rivolaks@hot.ee>
SPDX-License-Identifier: GPL-2.0-or-later
*********************************************************************/
#ifndef KWIN_GLUTILS_FUNCS_H
#define KWIN_GLUTILS_FUNCS_H
#include <kwinglutils_export.h>
#include <epoxy/gl.h>
#include <functional>
// qopengl.h declares GLdouble as a typedef of float when Qt is built
// with GLES support. This conflicts with the epoxy/gl_generated.h
// declaration, so we have to prevent the Qt header from being #included.
#define QOPENGL_H
#ifndef QOPENGLF_APIENTRY
#define QOPENGLF_APIENTRY GLAPIENTRY
#endif
#ifndef QOPENGLF_APIENTRYP
#define QOPENGLF_APIENTRYP GLAPIENTRYP
#endif
namespace KWin
{
typedef void (*resolveFuncPtr)();
void KWINGLUTILS_EXPORT glResolveFunctions(const std::function<resolveFuncPtr(const char*)> &resolveFunction);
// GL_ARB_robustness / GL_EXT_robustness
using glGetGraphicsResetStatus_func = GLenum (*)();
using glReadnPixels_func = void (*)(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
using glGetnUniformfv_func = void (*)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
extern KWINGLUTILS_EXPORT glGetGraphicsResetStatus_func glGetGraphicsResetStatus;
extern KWINGLUTILS_EXPORT glReadnPixels_func glReadnPixels;
extern KWINGLUTILS_EXPORT glGetnUniformfv_func glGetnUniformfv;
} // namespace
#endif // KWIN_GLUTILS_FUNCS_H