1fb9f6f13a
The main advantage of SPDX license identifiers over the traditional license headers is that it's more difficult to overlook inappropriate licenses for kwin, for example GPL 3. We also don't have to copy a lot of boilerplate text. In order to create this change, I ran licensedigger -r -c from the toplevel source directory.
49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2007 Rivo Laks <rivolaks@hot.ee>
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SPDX-License-Identifier: GPL-2.0-or-later
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*********************************************************************/
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#ifndef KWIN_GLUTILS_FUNCS_H
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#define KWIN_GLUTILS_FUNCS_H
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#include <kwinglutils_export.h>
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#include <epoxy/gl.h>
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#include <functional>
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// qopengl.h declares GLdouble as a typedef of float when Qt is built
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// with GLES support. This conflicts with the epoxy/gl_generated.h
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// declaration, so we have to prevent the Qt header from being #included.
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#define QOPENGL_H
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#ifndef QOPENGLF_APIENTRY
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#define QOPENGLF_APIENTRY GLAPIENTRY
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#endif
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#ifndef QOPENGLF_APIENTRYP
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#define QOPENGLF_APIENTRYP GLAPIENTRYP
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#endif
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namespace KWin
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{
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typedef void (*resolveFuncPtr)();
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void KWINGLUTILS_EXPORT glResolveFunctions(const std::function<resolveFuncPtr(const char*)> &resolveFunction);
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// GL_ARB_robustness / GL_EXT_robustness
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using glGetGraphicsResetStatus_func = GLenum (*)();
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using glReadnPixels_func = void (*)(GLint x, GLint y, GLsizei width, GLsizei height,
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GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
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using glGetnUniformfv_func = void (*)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
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extern KWINGLUTILS_EXPORT glGetGraphicsResetStatus_func glGetGraphicsResetStatus;
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extern KWINGLUTILS_EXPORT glReadnPixels_func glReadnPixels;
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extern KWINGLUTILS_EXPORT glGetnUniformfv_func glGetnUniformfv;
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} // namespace
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#endif // KWIN_GLUTILS_FUNCS_H
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