1fb9f6f13a
The main advantage of SPDX license identifiers over the traditional license headers is that it's more difficult to overlook inappropriate licenses for kwin, for example GPL 3. We also don't have to copy a lot of boilerplate text. In order to create this change, I ran licensedigger -r -c from the toplevel source directory.
35 lines
985 B
C++
35 lines
985 B
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*********************************************************************/
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#include "screens_drm.h"
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#include "drm_backend.h"
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#include "drm_output.h"
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namespace KWin
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{
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DrmScreens::DrmScreens(DrmBackend *backend, QObject *parent)
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: OutputScreens(backend, parent)
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, m_backend(backend)
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{
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connect(backend, &DrmBackend::screensQueried, this, &DrmScreens::updateCount);
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connect(backend, &DrmBackend::screensQueried, this, &DrmScreens::changed);
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}
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DrmScreens::~DrmScreens() = default;
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bool DrmScreens::supportsTransformations(int screen) const
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{
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const auto enOuts = m_backend->drmEnabledOutputs();
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if (screen >= enOuts.size()) {
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return false;
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}
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return enOuts.at(screen)->supportsTransformations();
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}
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}
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