1fb9f6f13a
The main advantage of SPDX license identifiers over the traditional license headers is that it's more difficult to overlook inappropriate licenses for kwin, for example GPL 3. We also don't have to copy a lot of boilerplate text. In order to create this change, I ran licensedigger -r -c from the toplevel source directory.
34 lines
750 B
C++
34 lines
750 B
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*********************************************************************/
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#ifndef KWIN_SCREENS_VIRTUAL_H
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#define KWIN_SCREENS_VIRTUAL_H
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#include "outputscreens.h"
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#include <QVector>
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namespace KWin
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{
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class VirtualBackend;
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class VirtualScreens : public OutputScreens
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{
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Q_OBJECT
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public:
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VirtualScreens(VirtualBackend *backend, QObject *parent = nullptr);
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~VirtualScreens() override;
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void init() override;
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private:
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void createOutputs();
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VirtualBackend *m_backend;
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};
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}
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#endif
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