1fb9f6f13a
The main advantage of SPDX license identifiers over the traditional license headers is that it's more difficult to overlook inappropriate licenses for kwin, for example GPL 3. We also don't have to copy a lot of boilerplate text. In order to create this change, I ran licensedigger -r -c from the toplevel source directory.
51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2018 Roman Gilg <subdiff@gmail.com>
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SPDX-License-Identifier: GPL-2.0-or-later
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*********************************************************************/
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#ifndef KWIN_VIRTUAL_OUTPUT_H
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#define KWIN_VIRTUAL_OUTPUT_H
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#include "abstract_wayland_output.h"
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#include <QObject>
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#include <QRect>
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namespace KWin
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{
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class VirtualBackend;
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class VirtualOutput : public AbstractWaylandOutput
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{
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Q_OBJECT
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public:
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VirtualOutput(QObject *parent = nullptr);
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~VirtualOutput() override;
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void init(const QPoint &logicalPosition, const QSize &pixelSize);
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void setGeometry(const QRect &geo);
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int gammaRampSize() const override {
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return m_gammaSize;
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}
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bool setGammaRamp(const GammaRamp &gamma) override {
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Q_UNUSED(gamma);
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return m_gammaResult;
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}
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private:
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Q_DISABLE_COPY(VirtualOutput);
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friend class VirtualBackend;
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int m_gammaSize = 200;
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bool m_gammaResult = true;
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};
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}
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#endif
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