kwin/plugins/platforms/wayland/scene_qpainter_wayland_backend.h
Vlad Zahorodnii 1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00

91 lines
2 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2019 Roman Gilg <subdiff@gmail.com>
SPDX-FileCopyrightText: 2013, 2015 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*********************************************************************/
#ifndef KWIN_SCENE_QPAINTER_WAYLAND_BACKEND_H
#define KWIN_SCENE_QPAINTER_WAYLAND_BACKEND_H
#include <platformsupport/scenes/qpainter/backend.h>
#include <QObject>
#include <QImage>
#include <QWeakPointer>
namespace KWayland
{
namespace Client
{
class ShmPool;
class Buffer;
}
}
namespace KWin
{
namespace Wayland
{
class WaylandBackend;
class WaylandOutput;
class WaylandQPainterBackend;
class WaylandQPainterOutput : public QObject
{
Q_OBJECT
public:
WaylandQPainterOutput(WaylandOutput *output, QObject *parent = nullptr);
~WaylandQPainterOutput() override;
bool init(KWayland::Client::ShmPool *pool);
void updateSize(const QSize &size);
void remapBuffer();
void prepareRenderingFrame();
void present(const QRegion &damage);
private:
WaylandOutput *m_waylandOutput;
KWayland::Client::ShmPool *m_pool;
QWeakPointer<KWayland::Client::Buffer> m_buffer;
QImage m_backBuffer;
friend class WaylandQPainterBackend;
};
class WaylandQPainterBackend : public QObject, public QPainterBackend
{
Q_OBJECT
public:
explicit WaylandQPainterBackend(WaylandBackend *b);
~WaylandQPainterBackend() override;
bool usesOverlayWindow() const override;
QImage *buffer() override;
QImage *bufferForScreen(int screenId) override;
void present(int mask, const QRegion& damage) override;
void prepareRenderingFrame() override;
bool needsFullRepaint() const override;
bool perScreenRendering() const override;
private:
void createOutput(WaylandOutput *waylandOutput);
void frameRendered();
WaylandBackend *m_backend;
bool m_needsFullRepaint;
QVector<WaylandQPainterOutput*> m_outputs;
};
}
}
#endif