kwin/plugins/platforms/x11/windowed/egl_x11_backend.h
Vlad Zahorodnii 1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00

46 lines
1.3 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*********************************************************************/
#ifndef KWIN_EGL_X11_BACKEND_H
#define KWIN_EGL_X11_BACKEND_H
#include "eglonxbackend.h"
namespace KWin
{
class X11WindowedBackend;
/**
* @brief OpenGL Backend using Egl windowing system over an X overlay window.
*/
class EglX11Backend : public EglOnXBackend
{
public:
explicit EglX11Backend(X11WindowedBackend *backend);
~EglX11Backend() override;
QRegion prepareRenderingFrame() override;
void endRenderingFrame(const QRegion &damage, const QRegion &damagedRegion) override;
bool usesOverlayWindow() const override;
bool perScreenRendering() const override;
QRegion prepareRenderingForScreen(int screenId) override;
void endRenderingFrameForScreen(int screenId, const QRegion &damage, const QRegion &damagedRegion) override;
protected:
void present() override;
void cleanupSurfaces() override;
bool createSurfaces() override;
private:
void setupViewport(int screenId);
QVector<EGLSurface> m_surfaces;
X11WindowedBackend *m_backend;
};
} // namespace
#endif