kwin/plugins/qpa/abstractplatformcontext.cpp
Vlad Zahorodnii 1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00

183 lines
7.7 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*********************************************************************/
#include "abstractplatformcontext.h"
#include "egl_context_attribute_builder.h"
#include "eglhelpers.h"
#include <logging.h>
#include <QOpenGLContext>
#include <memory>
namespace KWin
{
namespace QPA
{
AbstractPlatformContext::AbstractPlatformContext(QOpenGLContext *context, EGLDisplay display, EGLConfig config)
: QPlatformOpenGLContext()
, m_eglDisplay(display)
, m_config(config ? config : configFromFormat(m_eglDisplay, context->format()))
, m_format(formatFromConfig(m_eglDisplay, m_config))
{
}
AbstractPlatformContext::~AbstractPlatformContext()
{
if (m_context != EGL_NO_CONTEXT) {
eglDestroyContext(m_eglDisplay, m_context);
}
}
void AbstractPlatformContext::doneCurrent()
{
eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
QSurfaceFormat AbstractPlatformContext::format() const
{
return m_format;
}
QFunctionPointer AbstractPlatformContext::getProcAddress(const char *procName)
{
return eglGetProcAddress(procName);
}
bool AbstractPlatformContext::isValid() const
{
return m_context != EGL_NO_CONTEXT;
}
bool AbstractPlatformContext::bindApi()
{
if (eglBindAPI(isOpenGLES() ? EGL_OPENGL_ES_API : EGL_OPENGL_API) == EGL_FALSE) {
qCWarning(KWIN_QPA) << "eglBindAPI failed";
return false;
}
return true;
}
void AbstractPlatformContext::createContext(EGLContext shareContext)
{
const QByteArray eglExtensions = eglQueryString(eglDisplay(), EGL_EXTENSIONS);
const QList<QByteArray> extensions = eglExtensions.split(' ');
const bool haveRobustness = extensions.contains(QByteArrayLiteral("EGL_EXT_create_context_robustness"));
const bool haveCreateContext = extensions.contains(QByteArrayLiteral("EGL_KHR_create_context"));
const bool haveContextPriority = extensions.contains(QByteArrayLiteral("EGL_IMG_context_priority"));
std::vector<std::unique_ptr<AbstractOpenGLContextAttributeBuilder>> candidates;
if (isOpenGLES()) {
if (haveCreateContext && haveRobustness && haveContextPriority) {
auto glesRobustPriority = std::unique_ptr<AbstractOpenGLContextAttributeBuilder>(new EglOpenGLESContextAttributeBuilder);
glesRobustPriority->setVersion(2);
glesRobustPriority->setRobust(true);
glesRobustPriority->setHighPriority(true);
candidates.push_back(std::move(glesRobustPriority));
}
if (haveCreateContext && haveRobustness) {
auto glesRobust = std::unique_ptr<AbstractOpenGLContextAttributeBuilder>(new EglOpenGLESContextAttributeBuilder);
glesRobust->setVersion(2);
glesRobust->setRobust(true);
candidates.push_back(std::move(glesRobust));
}
if (haveContextPriority) {
auto glesPriority = std::unique_ptr<AbstractOpenGLContextAttributeBuilder>(new EglOpenGLESContextAttributeBuilder);
glesPriority->setVersion(2);
glesPriority->setHighPriority(true);
candidates.push_back(std::move(glesPriority));
}
auto gles = std::unique_ptr<AbstractOpenGLContextAttributeBuilder>(new EglOpenGLESContextAttributeBuilder);
gles->setVersion(2);
candidates.push_back(std::move(gles));
} else {
// Try to create a 3.1 core context
if (m_format.majorVersion() >= 3 && haveCreateContext) {
if (haveRobustness && haveContextPriority) {
auto robustCorePriority = std::unique_ptr<AbstractOpenGLContextAttributeBuilder>(new EglContextAttributeBuilder);
robustCorePriority->setVersion(m_format.majorVersion(), m_format.minorVersion());
robustCorePriority->setRobust(true);
robustCorePriority->setForwardCompatible(true);
if (m_format.profile() == QSurfaceFormat::CoreProfile) {
robustCorePriority->setCoreProfile(true);
} else if (m_format.profile() == QSurfaceFormat::CompatibilityProfile) {
robustCorePriority->setCompatibilityProfile(true);
}
robustCorePriority->setHighPriority(true);
candidates.push_back(std::move(robustCorePriority));
}
if (haveRobustness) {
auto robustCore = std::unique_ptr<AbstractOpenGLContextAttributeBuilder>(new EglContextAttributeBuilder);
robustCore->setVersion(m_format.majorVersion(), m_format.minorVersion());
robustCore->setRobust(true);
robustCore->setForwardCompatible(true);
if (m_format.profile() == QSurfaceFormat::CoreProfile) {
robustCore->setCoreProfile(true);
} else if (m_format.profile() == QSurfaceFormat::CompatibilityProfile) {
robustCore->setCompatibilityProfile(true);
}
candidates.push_back(std::move(robustCore));
}
if (haveContextPriority) {
auto corePriority = std::unique_ptr<AbstractOpenGLContextAttributeBuilder>(new EglContextAttributeBuilder);
corePriority->setVersion(m_format.majorVersion(), m_format.minorVersion());
corePriority->setForwardCompatible(true);
if (m_format.profile() == QSurfaceFormat::CoreProfile) {
corePriority->setCoreProfile(true);
} else if (m_format.profile() == QSurfaceFormat::CompatibilityProfile) {
corePriority->setCompatibilityProfile(true);
}
corePriority->setHighPriority(true);
candidates.push_back(std::move(corePriority));
}
auto core = std::unique_ptr<AbstractOpenGLContextAttributeBuilder>(new EglContextAttributeBuilder);
core->setVersion(m_format.majorVersion(), m_format.minorVersion());
core->setForwardCompatible(true);
if (m_format.profile() == QSurfaceFormat::CoreProfile) {
core->setCoreProfile(true);
} else if (m_format.profile() == QSurfaceFormat::CompatibilityProfile) {
core->setCompatibilityProfile(true);
}
candidates.push_back(std::move(core));
}
if (haveRobustness && haveCreateContext && haveContextPriority) {
auto robustPriority = std::unique_ptr<AbstractOpenGLContextAttributeBuilder>(new EglContextAttributeBuilder);
robustPriority->setRobust(true);
robustPriority->setHighPriority(true);
candidates.push_back(std::move(robustPriority));
}
if (haveRobustness && haveCreateContext) {
auto robust = std::unique_ptr<AbstractOpenGLContextAttributeBuilder>(new EglContextAttributeBuilder);
robust->setRobust(true);
candidates.push_back(std::move(robust));
}
candidates.emplace_back(new EglContextAttributeBuilder);
}
EGLContext context = EGL_NO_CONTEXT;
for (auto it = candidates.begin(); it != candidates.end(); it++) {
const auto attribs = (*it)->build();
context = eglCreateContext(eglDisplay(), config(), shareContext, attribs.data());
if (context != EGL_NO_CONTEXT) {
qCDebug(KWIN_QPA) << "Created EGL context with attributes:" << (*it).get();
break;
}
}
if (context == EGL_NO_CONTEXT) {
qCWarning(KWIN_QPA) << "Failed to create EGL context";
return;
}
m_context = context;
}
}
}