kwin/plugins/qpa/screen.cpp
Vlad Zahorodnii 1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00

68 lines
1.4 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*********************************************************************/
#include "screen.h"
#include "platformcursor.h"
#include "screens.h"
namespace KWin
{
namespace QPA
{
Screen::Screen(int screen)
: QPlatformScreen()
, m_screen(screen)
, m_cursor(new PlatformCursor)
{
}
Screen::~Screen() = default;
int Screen::depth() const
{
return 32;
}
QImage::Format Screen::format() const
{
return QImage::Format_ARGB32_Premultiplied;
}
QRect Screen::geometry() const
{
return m_screen != -1 ? screens()->geometry(m_screen) : QRect(0, 0, 1, 1);
}
QSizeF Screen::physicalSize() const
{
return m_screen != -1 ? screens()->physicalSize(m_screen) : QPlatformScreen::physicalSize();
}
QPlatformCursor *Screen::cursor() const
{
return m_cursor.data();
}
QDpi Screen::logicalDpi() const
{
static int forceDpi = qEnvironmentVariableIsSet("QT_WAYLAND_FORCE_DPI") ? qEnvironmentVariableIntValue("QT_WAYLAND_FORCE_DPI") : -1;
if (forceDpi > 0) {
return QDpi(forceDpi, forceDpi);
}
return QDpi(96, 96);
}
qreal Screen::devicePixelRatio() const
{
return m_screen != -1 ? screens()->scale(m_screen) : 1.0;
}
}
}