1fb9f6f13a
The main advantage of SPDX license identifiers over the traditional license headers is that it's more difficult to overlook inappropriate licenses for kwin, for example GPL 3. We also don't have to copy a lot of boilerplate text. In order to create this change, I ran licensedigger -r -c from the toplevel source directory.
68 lines
1.4 KiB
C++
68 lines
1.4 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*********************************************************************/
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#include "screen.h"
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#include "platformcursor.h"
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#include "screens.h"
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namespace KWin
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{
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namespace QPA
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{
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Screen::Screen(int screen)
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: QPlatformScreen()
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, m_screen(screen)
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, m_cursor(new PlatformCursor)
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{
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}
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Screen::~Screen() = default;
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int Screen::depth() const
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{
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return 32;
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}
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QImage::Format Screen::format() const
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{
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return QImage::Format_ARGB32_Premultiplied;
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}
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QRect Screen::geometry() const
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{
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return m_screen != -1 ? screens()->geometry(m_screen) : QRect(0, 0, 1, 1);
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}
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QSizeF Screen::physicalSize() const
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{
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return m_screen != -1 ? screens()->physicalSize(m_screen) : QPlatformScreen::physicalSize();
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}
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QPlatformCursor *Screen::cursor() const
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{
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return m_cursor.data();
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}
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QDpi Screen::logicalDpi() const
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{
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static int forceDpi = qEnvironmentVariableIsSet("QT_WAYLAND_FORCE_DPI") ? qEnvironmentVariableIntValue("QT_WAYLAND_FORCE_DPI") : -1;
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if (forceDpi > 0) {
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return QDpi(forceDpi, forceDpi);
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}
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return QDpi(96, 96);
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}
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qreal Screen::devicePixelRatio() const
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{
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return m_screen != -1 ? screens()->scale(m_screen) : 1.0;
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}
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}
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}
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