1fb9f6f13a
The main advantage of SPDX license identifiers over the traditional license headers is that it's more difficult to overlook inappropriate licenses for kwin, for example GPL 3. We also don't have to copy a lot of boilerplate text. In order to create this change, I ran licensedigger -r -c from the toplevel source directory.
24 lines
834 B
C++
24 lines
834 B
C++
/*
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* SPDX-FileCopyrightText: 2019 Martin Flöser <mgraesslin@kde.org>
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*
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* SPDX-License-Identifier: GPL-2.0-only OR GPL-3.0-only OR LicenseRef-KDE-Accepted-GPL
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*/
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#pragma once
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#include <KWindowSystem/private/kwindowsystemplugininterface_p.h>
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class KWindowSystemKWinPlugin : public KWindowSystemPluginInterface
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{
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Q_OBJECT
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Q_PLUGIN_METADATA(IID "org.kde.kwindowsystem.KWindowSystemPluginInterface" FILE "kwindowsystem.json")
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Q_INTERFACES(KWindowSystemPluginInterface)
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public:
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explicit KWindowSystemKWinPlugin(QObject *parent = nullptr);
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~KWindowSystemKWinPlugin() override;
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KWindowEffectsPrivate *createEffects() override;
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KWindowSystemPrivate *createWindowSystem() override;
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KWindowShadowTilePrivate *createWindowShadowTile() override;
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KWindowShadowPrivate *createWindowShadow() override;
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};
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