kwin/plugins/windowsystem/windowsystem.cpp
Vlad Zahorodnii 1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00

314 lines
6 KiB
C++

/*
* SPDX-FileCopyrightText: 2019 Martin Flöser <mgraesslin@kde.org>
*
* SPDX-License-Identifier: GPL-2.0-only OR GPL-3.0-only OR LicenseRef-KDE-Accepted-GPL
*/
#include "windowsystem.h"
#include <KWindowSystem/KWindowSystem>
#include <QGuiApplication>
#include <QWindow>
Q_DECLARE_METATYPE(NET::WindowType)
namespace KWin
{
WindowSystem::WindowSystem()
: QObject()
, KWindowSystemPrivate()
{
}
void WindowSystem::activateWindow(WId win, long int time)
{
Q_UNUSED(win)
Q_UNUSED(time)
// KWin cannot activate own windows
}
void WindowSystem::forceActiveWindow(WId win, long int time)
{
Q_UNUSED(win)
Q_UNUSED(time)
// KWin cannot activate own windows
}
WId WindowSystem::activeWindow()
{
// KWin internal should not use KWindowSystem to find active window
return 0;
}
bool WindowSystem::allowedActionsSupported()
{
return false;
}
void WindowSystem::allowExternalProcessWindowActivation(int pid)
{
Q_UNUSED(pid)
}
bool WindowSystem::compositingActive()
{
// wayland is always composited
return true;
}
void WindowSystem::connectNotify(const QMetaMethod &signal)
{
Q_UNUSED(signal)
}
QPoint WindowSystem::constrainViewportRelativePosition(const QPoint &pos)
{
Q_UNUSED(pos)
return QPoint();
}
int WindowSystem::currentDesktop()
{
// KWin internal should not use KWindowSystem to find current desktop
return 0;
}
void WindowSystem::demandAttention(WId win, bool set)
{
Q_UNUSED(win)
Q_UNUSED(set)
}
QString WindowSystem::desktopName(int desktop)
{
Q_UNUSED(desktop)
return QString();
}
QPoint WindowSystem::desktopToViewport(int desktop, bool absolute)
{
Q_UNUSED(desktop)
Q_UNUSED(absolute)
return QPoint();
}
#if KWINDOWSYSTEM_BUILD_DEPRECATED_SINCE(5, 0)
WId WindowSystem::groupLeader(WId window)
{
Q_UNUSED(window)
return 0;
}
#endif
bool WindowSystem::icccmCompliantMappingState()
{
return false;
}
QPixmap WindowSystem::icon(WId win, int width, int height, bool scale, int flags)
{
Q_UNUSED(win)
Q_UNUSED(width)
Q_UNUSED(height)
Q_UNUSED(scale)
Q_UNUSED(flags)
return QPixmap();
}
void WindowSystem::lowerWindow(WId win)
{
Q_UNUSED(win)
}
bool WindowSystem::mapViewport()
{
return false;
}
void WindowSystem::minimizeWindow(WId win)
{
Q_UNUSED(win)
}
void WindowSystem::unminimizeWindow(WId win)
{
Q_UNUSED(win)
}
int WindowSystem::numberOfDesktops()
{
// KWin internal should not use KWindowSystem to find number of desktops
return 1;
}
void WindowSystem::raiseWindow(WId win)
{
Q_UNUSED(win)
}
QString WindowSystem::readNameProperty(WId window, long unsigned int atom)
{
Q_UNUSED(window)
Q_UNUSED(atom)
return QString();
}
void WindowSystem::setBlockingCompositing(WId window, bool active)
{
Q_UNUSED(window)
Q_UNUSED(active)
}
void WindowSystem::setCurrentDesktop(int desktop)
{
Q_UNUSED(desktop)
// KWin internal should not use KWindowSystem to set current desktop
}
void WindowSystem::setDesktopName(int desktop, const QString &name)
{
Q_UNUSED(desktop)
Q_UNUSED(name)
// KWin internal should not use KWindowSystem to set desktop name
}
void WindowSystem::setExtendedStrut(WId win, int left_width, int left_start, int left_end, int right_width, int right_start, int right_end, int top_width, int top_start, int top_end, int bottom_width, int bottom_start, int bottom_end)
{
Q_UNUSED(win)
Q_UNUSED(left_width)
Q_UNUSED(left_start)
Q_UNUSED(left_end)
Q_UNUSED(right_width)
Q_UNUSED(right_start)
Q_UNUSED(right_end)
Q_UNUSED(top_width)
Q_UNUSED(top_start)
Q_UNUSED(top_end)
Q_UNUSED(bottom_width)
Q_UNUSED(bottom_start)
Q_UNUSED(bottom_end)
}
void WindowSystem::setStrut(WId win, int left, int right, int top, int bottom)
{
Q_UNUSED(win)
Q_UNUSED(left)
Q_UNUSED(right)
Q_UNUSED(top)
Q_UNUSED(bottom)
}
void WindowSystem::setIcons(WId win, const QPixmap &icon, const QPixmap &miniIcon)
{
Q_UNUSED(win)
Q_UNUSED(icon)
Q_UNUSED(miniIcon)
}
void WindowSystem::setOnActivities(WId win, const QStringList &activities)
{
Q_UNUSED(win)
Q_UNUSED(activities)
}
void WindowSystem::setOnAllDesktops(WId win, bool b)
{
Q_UNUSED(win)
Q_UNUSED(b)
}
void WindowSystem::setOnDesktop(WId win, int desktop)
{
Q_UNUSED(win)
Q_UNUSED(desktop)
}
void WindowSystem::setShowingDesktop(bool showing)
{
Q_UNUSED(showing)
// KWin should not use KWindowSystem to set showing desktop state
}
void WindowSystem::clearState(WId win, NET::States state)
{
// KWin's windows don't support state
Q_UNUSED(win)
Q_UNUSED(state)
}
void WindowSystem::setState(WId win, NET::States state)
{
// KWin's windows don't support state
Q_UNUSED(win)
Q_UNUSED(state)
}
void WindowSystem::setType(WId win, NET::WindowType windowType)
{
const auto windows = qApp->allWindows();
auto it = std::find_if(windows.begin(), windows.end(), [win] (QWindow *w) { return w->winId() == win; });
if (it == windows.end()) {
return;
}
(*it)->setProperty("kwin_windowType", QVariant::fromValue(windowType));
}
void WindowSystem::setUserTime(WId win, long int time)
{
Q_UNUSED(win)
Q_UNUSED(time)
}
bool WindowSystem::showingDesktop()
{
// KWin should not use KWindowSystem for showing desktop state
return false;
}
QList< WId > WindowSystem::stackingOrder()
{
// KWin should not use KWindowSystem for stacking order
return {};
}
#if KWINDOWSYSTEM_BUILD_DEPRECATED_SINCE(5, 0)
WId WindowSystem::transientFor(WId window)
{
Q_UNUSED(window)
return 0;
}
#endif
int WindowSystem::viewportToDesktop(const QPoint &pos)
{
Q_UNUSED(pos)
return 0;
}
int WindowSystem::viewportWindowToDesktop(const QRect &r)
{
Q_UNUSED(r)
return 0;
}
QList< WId > WindowSystem::windows()
{
return {};
}
QRect WindowSystem::workArea(const QList< WId > &excludes, int desktop)
{
Q_UNUSED(excludes)
Q_UNUSED(desktop)
return {};
}
QRect WindowSystem::workArea(int desktop)
{
Q_UNUSED(desktop)
return {};
}
}