kwin/src/placement.cpp
Xaver Hugl 370c9c8953 window: make setQuickTileMode more sane
...by removing the keyboard flag, moving keyboard shortcut handling into a separate
method and making the position to tile the window at explicit

This also means KWin doesn't do as many intermediary changes to window geometry on output
hotplugs, which may work around some clients not always reacting to no-op changes.

CCBUG: 479694
2024-08-14 11:38:07 +00:00

989 lines
33 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 1999, 2000 Matthias Ettrich <ettrich@kde.org>
SPDX-FileCopyrightText: 1997-2002 Cristian Tibirna <tibirna@kde.org>
SPDX-FileCopyrightText: 2003 Lubos Lunak <l.lunak@kde.org>
SPDX-FileCopyrightText: 2022 Natalie Clarius <natalie_clarius@yahoo.de>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "placement.h"
#ifndef KCMRULES
#include "cursor.h"
#include "options.h"
#include "rules.h"
#include "virtualdesktops.h"
#include "workspace.h"
#if KWIN_BUILD_X11
#include "x11window.h"
#endif
#endif
#include "window.h"
#include <QTextStream>
#include <QTimer>
namespace KWin
{
#ifndef KCMRULES
Placement::Placement()
{
reinitCascading();
}
/**
* Places the client \a c according to the workspace's layout policy
*/
void Placement::place(Window *c, const QRectF &area)
{
PlacementPolicy policy = c->rules()->checkPlacement(PlacementDefault);
if (policy != PlacementDefault) {
place(c, area, policy);
return;
}
if (c->isUtility()) {
placeUtility(c, area.toRect(), options->placement());
} else if (c->isDialog()) {
placeDialog(c, area.toRect(), options->placement());
} else if (c->isSplash()) {
placeOnMainWindow(c, area.toRect()); // on mainwindow, if any, otherwise centered
} else if (c->isOnScreenDisplay() || c->isNotification() || c->isCriticalNotification()) {
placeOnScreenDisplay(c, area.toRect());
} else if (c->isTransient() && c->hasTransientPlacementHint()) {
placeTransient(c);
} else if (c->isTransient() && c->surface()) {
placeDialog(c, area.toRect(), options->placement());
} else {
place(c, area, options->placement());
}
}
void Placement::place(Window *c, const QRectF &area, PlacementPolicy policy, PlacementPolicy nextPlacement)
{
if (policy == PlacementUnknown || policy == PlacementDefault) {
policy = options->placement();
}
switch (policy) {
case PlacementNone:
return;
case PlacementRandom:
placeAtRandom(c, area.toRect(), nextPlacement);
break;
case PlacementCentered:
placeCentered(c, area, nextPlacement);
break;
case PlacementZeroCornered:
placeZeroCornered(c, area.toRect(), nextPlacement);
break;
case PlacementUnderMouse:
placeUnderMouse(c, area.toRect(), nextPlacement);
break;
case PlacementOnMainWindow:
placeOnMainWindow(c, area.toRect(), nextPlacement);
break;
case PlacementMaximizing:
placeMaximizing(c, area.toRect(), nextPlacement);
break;
default:
placeSmart(c, area, nextPlacement);
}
}
/**
* Place the client \a c according to a simply "random" placement algorithm.
*/
void Placement::placeAtRandom(Window *c, const QRect &area, PlacementPolicy /*next*/)
{
Q_ASSERT(area.isValid());
const int step = 24;
static int px = step;
static int py = 2 * step;
int tx, ty;
if (px < area.x()) {
px = area.x();
}
if (py < area.y()) {
py = area.y();
}
px += step;
py += 2 * step;
if (px > area.width() / 2) {
px = area.x() + step;
}
if (py > area.height() / 2) {
py = area.y() + step;
}
tx = px;
ty = py;
if (tx + c->width() > area.right()) {
tx = area.right() - c->width();
if (tx < 0) {
tx = 0;
}
px = area.x();
}
if (ty + c->height() > area.bottom()) {
ty = area.bottom() - c->height();
if (ty < 0) {
ty = 0;
}
py = area.y();
}
c->move(QPoint(tx, ty));
cascadeIfCovering(c, area);
}
static inline bool isIrrelevant(const Window *window, const Window *regarding, VirtualDesktop *desktop)
{
return window == regarding
|| !window->isClient()
|| !window->isShown()
|| window->isShade()
|| !window->isOnDesktop(desktop)
|| !window->isOnCurrentActivity()
|| window->isDesktop();
};
/**
* Place the client \a c according to a really smart placement algorithm :-)
*/
void Placement::placeSmart(Window *window, const QRectF &area, PlacementPolicy /*next*/)
{
Q_ASSERT(area.isValid());
/*
* SmartPlacement by Cristian Tibirna (tibirna@kde.org)
* adapted for kwm (16-19jan98) and for kwin (16Nov1999) using (with
* permission) ideas from fvwm, authored by
* Anthony Martin (amartin@engr.csulb.edu).
* Xinerama supported added by Balaji Ramani (balaji@yablibli.com)
* with ideas from xfce.
*/
if (!window->frameGeometry().isValid()) {
return;
}
const int none = 0, h_wrong = -1, w_wrong = -2; // overlap types
long int overlap, min_overlap = 0;
int x_optimal, y_optimal;
int possible;
VirtualDesktop *const desktop = window->isOnCurrentDesktop() ? VirtualDesktopManager::self()->currentDesktop() : window->desktops().front();
int cxl, cxr, cyt, cyb; // temp coords
int xl, xr, yt, yb; // temp coords
int basket; // temp holder
// get the maximum allowed windows space
int x = area.left();
int y = area.top();
x_optimal = x;
y_optimal = y;
// client gabarit
int ch = std::ceil(window->height());
int cw = std::ceil(window->width());
// Explicitly converts those to int to avoid accidentally
// mixing ints and qreal in the calculations below.
int area_xr = std::floor(area.x() + area.width());
int area_yb = std::floor(area.y() + area.height());
bool first_pass = true; // CT lame flag. Don't like it. What else would do?
// loop over possible positions
do {
// test if enough room in x and y directions
if (y + ch > area_yb && ch < area.height()) {
overlap = h_wrong; // this throws the algorithm to an exit
} else if (x + cw > area_xr) {
overlap = w_wrong;
} else {
overlap = none; // initialize
cxl = x;
cxr = x + cw;
cyt = y;
cyb = y + ch;
for (auto l = workspace()->stackingOrder().constBegin(); l != workspace()->stackingOrder().constEnd(); ++l) {
auto client = *l;
if (isIrrelevant(client, window, desktop)) {
continue;
}
xl = client->x();
yt = client->y();
xr = xl + client->width();
yb = yt + client->height();
// if windows overlap, calc the overall overlapping
if ((cxl < xr) && (cxr > xl) && (cyt < yb) && (cyb > yt)) {
xl = std::max(cxl, xl);
xr = std::min(cxr, xr);
yt = std::max(cyt, yt);
yb = std::min(cyb, yb);
if (client->keepAbove()) {
overlap += 16 * (xr - xl) * (yb - yt);
} else if (client->keepBelow() && !client->isDock()) { // ignore KeepBelow windows
overlap += 0; // for placement (see X11Window::belongsToLayer() for Dock)
} else {
overlap += (xr - xl) * (yb - yt);
}
}
}
}
// CT first time we get no overlap we stop.
if (overlap == none) {
x_optimal = x;
y_optimal = y;
break;
}
if (first_pass) {
first_pass = false;
min_overlap = overlap;
}
// CT save the best position and the minimum overlap up to now
else if (overlap >= none && overlap < min_overlap) {
min_overlap = overlap;
x_optimal = x;
y_optimal = y;
}
// really need to loop? test if there's any overlap
if (overlap > none) {
possible = area_xr;
if (possible - cw > x) {
possible -= cw;
}
// compare to the position of each client on the same desk
for (auto l = workspace()->stackingOrder().constBegin(); l != workspace()->stackingOrder().constEnd(); ++l) {
auto client = *l;
if (isIrrelevant(client, window, desktop)) {
continue;
}
xl = client->x();
yt = client->y();
xr = xl + client->width();
yb = yt + client->height();
// if not enough room above or under the current tested client
// determine the first non-overlapped x position
if ((y < yb) && (yt < ch + y)) {
if ((xr > x) && (possible > xr)) {
possible = xr;
}
basket = xl - cw;
if ((basket > x) && (possible > basket)) {
possible = basket;
}
}
}
x = possible;
}
// ... else ==> not enough x dimension (overlap was wrong on horizontal)
else if (overlap == w_wrong) {
x = area.left();
possible = area_yb;
if (possible - ch > y) {
possible -= ch;
}
// test the position of each window on the desk
for (auto l = workspace()->stackingOrder().constBegin(); l != workspace()->stackingOrder().constEnd(); ++l) {
auto client = *l;
if (isIrrelevant(client, window, desktop)) {
continue;
}
xl = client->x();
yt = client->y();
xr = xl + client->width();
yb = yt + client->height();
// if not enough room to the left or right of the current tested client
// determine the first non-overlapped y position
if ((yb > y) && (possible > yb)) {
possible = yb;
}
basket = yt - ch;
if ((basket > y) && (possible > basket)) {
possible = basket;
}
}
y = possible;
}
} while ((overlap != none) && (overlap != h_wrong) && (y < area_yb));
if (ch >= area.height()) {
y_optimal = area.top();
}
// place the window
window->move(QPoint(x_optimal, y_optimal));
}
void Placement::reinitCascading()
{
cci.clear();
const auto desktops = VirtualDesktopManager::self()->desktops();
for (VirtualDesktop *desktop : desktops) {
reinitCascading(desktop);
}
}
void Placement::reinitCascading(VirtualDesktop *desktop)
{
cci[desktop] = DesktopCascadingInfo{
.pos = QPoint(-1, -1),
.col = 0,
.row = 0,
};
}
QPoint Workspace::cascadeOffset(const Window *c) const
{
QRect area = clientArea(PlacementArea, c, c->frameGeometry().center()).toRect();
return QPoint(area.width() / 48, area.height() / 48);
}
/**
* Place windows in a cascading order, remembering positions for each desktop
*/
void Placement::placeCascaded(Window *c, const QRect &area, PlacementPolicy nextPlacement)
{
Q_ASSERT(area.isValid());
if (!c->frameGeometry().isValid()) {
return;
}
// CT how do I get from the 'Client' class the size that NW squarish "handle"
const QPoint delta = workspace()->cascadeOffset(c);
VirtualDesktop *dn = c->isOnCurrentDesktop() ? VirtualDesktopManager::self()->currentDesktop() : c->desktops().constLast();
if (nextPlacement == PlacementUnknown) {
nextPlacement = PlacementSmart;
}
// initialize if needed
if (cci[dn].pos.x() < 0 || cci[dn].pos.x() < area.left() || cci[dn].pos.y() < area.top()) {
cci[dn].pos = QPoint(area.left(), area.top());
cci[dn].col = cci[dn].row = 0;
}
int xp = cci[dn].pos.x();
int yp = cci[dn].pos.y();
// here to touch in case people vote for resize on placement
if ((yp + c->height()) > area.height()) {
yp = area.top();
}
if ((xp + c->width()) > area.width()) {
if (!yp) {
place(c, area, nextPlacement);
return;
} else {
xp = area.left();
}
}
// if this isn't the first window
if (cci[dn].pos.x() != area.left() && cci[dn].pos.y() != area.top()) {
if (xp != area.left() && yp == area.top()) {
cci[dn].col++;
xp = delta.x() * cci[dn].col;
}
if (yp != area.top() && xp == area.left()) {
cci[dn].row++;
yp = delta.y() * cci[dn].row;
}
// last resort: if still doesn't fit, smart place it
if (((xp + c->width()) > area.width() - area.left()) || ((yp + c->height()) > area.height() - area.top())) {
place(c, area, nextPlacement);
return;
}
}
// place the window
c->move(QPoint(xp, yp));
// new position
cci[dn].pos = QPoint(xp + delta.x(), yp + delta.y());
}
/**
* Place windows centered, on top of all others
*/
void Placement::placeCentered(Window *c, const QRectF &area, PlacementPolicy /*next*/)
{
Q_ASSERT(area.isValid());
if (!c->frameGeometry().isValid()) {
return;
}
const int xp = std::max(area.left() + (area.width() - c->width()) / 2, area.left());
const int yp = std::max(area.top() + (area.height() - c->height()) / 2, area.top());
// place the window
c->move(QPoint(xp, yp));
cascadeIfCovering(c, area);
}
/**
* Place windows in the (0,0) corner, on top of all others
*/
void Placement::placeZeroCornered(Window *c, const QRect &area, PlacementPolicy /*next*/)
{
Q_ASSERT(area.isValid());
// get the maximum allowed windows space and desk's origin
c->move(area.topLeft());
cascadeIfCovering(c, area);
}
void Placement::placeUtility(Window *c, const QRect &area, PlacementPolicy /*next*/)
{
// TODO kwin should try to place utility windows next to their mainwindow,
// preferably at the right edge, and going down if there are more of them
// if there's not enough place outside the mainwindow, it should prefer
// top-right corner
// use the default placement for now
place(c, area, PlacementDefault);
}
void Placement::placeOnScreenDisplay(Window *c, const QRect &area)
{
Q_ASSERT(area.isValid());
// place at lower area of the screen
const int x = area.left() + (area.width() - c->width()) / 2;
const int y = area.top() + 2 * area.height() / 3 - c->height() / 2;
c->move(QPoint(x, y));
}
void Placement::placeTransient(Window *c)
{
c->moveResize(c->transientPlacement());
}
void Placement::placeDialog(Window *c, const QRect &area, PlacementPolicy nextPlacement)
{
placeOnMainWindow(c, area, nextPlacement);
}
void Placement::placeUnderMouse(Window *c, const QRect &area, PlacementPolicy /*next*/)
{
const auto screenArea = workspace()->clientArea(PlacementArea, c, Cursors::self()->mouse()->pos());
QRectF geom = c->frameGeometry();
geom.moveCenter(Cursors::self()->mouse()->pos());
c->move(geom.topLeft().toPoint());
c->moveResize(c->keepInArea(c->moveResizeGeometry(), screenArea));
cascadeIfCovering(c, screenArea);
}
void Placement::placeOnMainWindow(Window *c, const QRect &area, PlacementPolicy nextPlacement)
{
Q_ASSERT(area.isValid());
if (nextPlacement == PlacementUnknown) {
nextPlacement = PlacementCentered;
}
if (nextPlacement == PlacementMaximizing) { // maximize if needed
placeMaximizing(c, area, PlacementNone);
}
auto mainwindows = c->mainWindows();
Window *place_on = nullptr;
Window *place_on2 = nullptr;
int mains_count = 0;
for (auto it = mainwindows.constBegin(); it != mainwindows.constEnd(); ++it) {
if (mainwindows.count() > 1 && (*it)->isSpecialWindow()) {
continue; // don't consider toolbars etc when placing
}
++mains_count;
place_on2 = *it;
if ((*it)->isOnCurrentDesktop()) {
if (place_on == nullptr) {
place_on = *it;
} else {
// two or more on current desktop -> center
// That's the default at least. However, with maximizing placement
// policy as the default, the dialog should be either maximized or
// made as large as its maximum size and then placed centered.
// So the nextPlacement argument allows chaining. In this case, nextPlacement
// is Maximizing and it will call placeCentered().
place(c, area, PlacementCentered);
return;
}
}
}
if (place_on == nullptr) {
// 'mains_count' is used because it doesn't include ignored mainwindows
if (mains_count != 1) {
place(c, area, PlacementCentered);
return;
}
place_on = place_on2; // use the only window filtered together with 'mains_count'
}
if (place_on->isDesktop()) {
place(c, area, PlacementCentered);
return;
}
QRect geom = c->frameGeometry().toRect();
geom.moveCenter(place_on->frameGeometry().center().toPoint());
c->move(geom.topLeft());
// get area again, because the mainwindow may be on different xinerama screen
const QRect placementArea = workspace()->clientArea(PlacementArea, c).toRect();
c->moveResize(c->keepInArea(c->moveResizeGeometry(), placementArea)); // make sure it's kept inside workarea
}
void Placement::placeMaximizing(Window *c, const QRect &area, PlacementPolicy nextPlacement)
{
Q_ASSERT(area.isValid());
if (nextPlacement == PlacementUnknown) {
nextPlacement = PlacementCentered;
}
if (c->isMaximizable()) {
c->maximize(MaximizeFull);
} else {
place(c, area, nextPlacement);
}
}
/**
* Cascade the window until it no longer fully overlaps any other window
*/
void Placement::cascadeIfCovering(Window *window, const QRectF &area)
{
const QPoint offset = workspace()->cascadeOffset(window);
VirtualDesktop *const desktop = window->isOnCurrentDesktop() ? VirtualDesktopManager::self()->currentDesktop() : window->desktops().front();
QRectF possibleGeo = window->moveResizeGeometry();
bool noOverlap = false;
// cascade until confirmed no total overlap or not enough space to cascade
while (!noOverlap) {
noOverlap = true;
QRectF coveredArea;
// check current position candidate for overlaps with other windows
for (auto l = workspace()->stackingOrder().crbegin(); l != workspace()->stackingOrder().crend(); ++l) {
auto other = *l;
if (isIrrelevant(other, window, desktop) || !other->frameGeometry().intersects(possibleGeo)) {
continue;
}
if (possibleGeo.contains(other->frameGeometry()) && !coveredArea.contains(other->frameGeometry())) {
// placed window would completely overlap another window which is not already
// covered by other windows: try to cascade it from the topleft of that other
// window
noOverlap = false;
possibleGeo.moveTopLeft(other->pos() + offset);
if (possibleGeo.right() > area.right() || possibleGeo.bottom() > area.bottom()) {
// new cascaded geometry would be out of the bounds of the placement area:
// abort the cascading and keep the window in the original position
return;
}
break;
}
// keep track of the area occupied by other windows as we go from top to bottom
// in the stacking order, so we don't need to bother trying to avoid overlap with
// windows which are already covered up by other windows anyway
coveredArea |= other->frameGeometry();
if (coveredArea.contains(area)) {
break;
}
}
}
window->move(possibleGeo.topLeft());
}
void Placement::cascadeDesktop()
{
Workspace *ws = Workspace::self();
reinitCascading(VirtualDesktopManager::self()->currentDesktop());
const auto stackingOrder = ws->stackingOrder();
for (Window *window : stackingOrder) {
if (!window->isClient() || (!window->isOnCurrentDesktop()) || (window->isMinimized()) || (window->isOnAllDesktops()) || (!window->isMovable())) {
continue;
}
const QRect placementArea = workspace()->clientArea(PlacementArea, window).toRect();
placeCascaded(window, placementArea);
}
}
void Placement::unclutterDesktop()
{
const auto &windows = Workspace::self()->windows();
for (int i = windows.size() - 1; i >= 0; i--) {
auto window = windows.at(i);
if (!window->isClient()) {
continue;
}
if ((!window->isOnCurrentDesktop()) || (window->isMinimized()) || (window->isOnAllDesktops()) || (!window->isMovable())) {
continue;
}
const QRect placementArea = workspace()->clientArea(PlacementArea, window).toRect();
placeSmart(window, placementArea);
}
}
#endif
const char *Placement::policyToString(PlacementPolicy policy)
{
const char *const policies[] = {
"NoPlacement", "Default", "XXX should never see", "Random", "Smart", "Centered",
"ZeroCornered", "UnderMouse", "OnMainWindow", "Maximizing"};
Q_ASSERT(policy < int(sizeof(policies) / sizeof(policies[0])));
return policies[policy];
}
#ifndef KCMRULES
// ********************
// Workspace
// ********************
void Window::packTo(qreal left, qreal top)
{
workspace()->updateFocusMousePosition(Cursors::self()->mouse()->pos()); // may cause leave event;
const Output *oldOutput = moveResizeOutput();
move(QPoint(left, top));
if (moveResizeOutput() != oldOutput) {
sendToOutput(moveResizeOutput()); // checks rule validity
if (requestedMaximizeMode() != MaximizeRestore) {
checkWorkspacePosition();
}
}
}
/**
* Moves active window left until in bumps into another window or workarea edge.
*/
void Workspace::slotWindowMoveLeft()
{
if (m_activeWindow && m_activeWindow->isMovable()) {
const QRectF geometry = m_activeWindow->moveResizeGeometry();
m_activeWindow->packTo(packPositionLeft(m_activeWindow, geometry.left(), true),
geometry.y());
}
}
void Workspace::slotWindowMoveRight()
{
if (m_activeWindow && m_activeWindow->isMovable()) {
const QRectF geometry = m_activeWindow->moveResizeGeometry();
m_activeWindow->packTo(packPositionRight(m_activeWindow, geometry.right(), true) - geometry.width(),
geometry.y());
}
}
void Workspace::slotWindowMoveUp()
{
if (m_activeWindow && m_activeWindow->isMovable()) {
const QRectF geometry = m_activeWindow->moveResizeGeometry();
m_activeWindow->packTo(geometry.x(),
packPositionUp(m_activeWindow, geometry.top(), true));
}
}
void Workspace::slotWindowMoveDown()
{
if (m_activeWindow && m_activeWindow->isMovable()) {
const QRectF geometry = m_activeWindow->moveResizeGeometry();
m_activeWindow->packTo(geometry.x(),
packPositionDown(m_activeWindow, geometry.bottom(), true) - geometry.height());
}
}
/** Moves the active window to the center of the screen. */
void Workspace::slotWindowCenter()
{
if (m_activeWindow && m_activeWindow->isMovable()) {
const QRectF geometry = m_activeWindow->moveResizeGeometry();
QPointF center = clientArea(MaximizeArea, m_activeWindow).center();
m_activeWindow->packTo(center.x() - (geometry.width() / 2),
center.y() - (geometry.height() / 2));
}
}
void Workspace::slotWindowExpandHorizontal()
{
if (m_activeWindow) {
m_activeWindow->growHorizontal();
}
}
void Window::growHorizontal()
{
if (!isResizable() || isShade()) {
return;
}
QRectF geom = moveResizeGeometry();
geom.setRight(workspace()->packPositionRight(this, geom.right(), true));
QSizeF adjsize = constrainFrameSize(geom.size(), SizeModeFixedW);
if (moveResizeGeometry().size() == adjsize && geom.size() != adjsize && resizeIncrements().width() > 1) { // take care of size increments
qreal newright = workspace()->packPositionRight(this, geom.right() + resizeIncrements().width() - 1, true);
// check that it hasn't grown outside of the area, due to size increments
// TODO this may be wrong?
if (workspace()->clientArea(MovementArea,
this,
QPoint((x() + newright) / 2, moveResizeGeometry().center().y()))
.right()
>= newright) {
geom.setRight(newright);
}
}
geom.setSize(constrainFrameSize(geom.size(), SizeModeFixedW));
geom.setSize(constrainFrameSize(geom.size(), SizeModeFixedH));
workspace()->updateFocusMousePosition(Cursors::self()->mouse()->pos()); // may cause leave event;
moveResize(geom);
}
void Workspace::slotWindowShrinkHorizontal()
{
if (m_activeWindow) {
m_activeWindow->shrinkHorizontal();
}
}
void Window::shrinkHorizontal()
{
if (!isResizable() || isShade()) {
return;
}
QRectF geom = moveResizeGeometry();
geom.setRight(workspace()->packPositionLeft(this, geom.right(), false) + 1);
if (geom.width() <= 1) {
return;
}
geom.setSize(constrainFrameSize(geom.size(), SizeModeFixedW));
if (geom.width() > 20) {
workspace()->updateFocusMousePosition(Cursors::self()->mouse()->pos()); // may cause leave event;
moveResize(geom);
}
}
void Workspace::slotWindowExpandVertical()
{
if (m_activeWindow) {
m_activeWindow->growVertical();
}
}
void Window::growVertical()
{
if (!isResizable() || isShade()) {
return;
}
QRectF geom = moveResizeGeometry();
geom.setBottom(workspace()->packPositionDown(this, geom.bottom(), true));
QSizeF adjsize = constrainFrameSize(geom.size(), SizeModeFixedH);
if (moveResizeGeometry().size() == adjsize && geom.size() != adjsize && resizeIncrements().height() > 1) { // take care of size increments
qreal newbottom = workspace()->packPositionDown(this, geom.bottom() + resizeIncrements().height(), true);
// check that it hasn't grown outside of the area, due to size increments
if (workspace()->clientArea(MovementArea,
this,
QPoint(moveResizeGeometry().center().x(), (y() + newbottom) / 2))
.bottom()
>= newbottom) {
geom.setBottom(newbottom);
}
}
geom.setSize(constrainFrameSize(geom.size(), SizeModeFixedH));
workspace()->updateFocusMousePosition(Cursors::self()->mouse()->pos()); // may cause leave event;
moveResize(geom);
}
void Workspace::slotWindowShrinkVertical()
{
if (m_activeWindow) {
m_activeWindow->shrinkVertical();
}
}
void Window::shrinkVertical()
{
if (!isResizable() || isShade()) {
return;
}
QRectF geom = moveResizeGeometry();
geom.setBottom(workspace()->packPositionUp(this, geom.bottom(), false) + 1);
if (geom.height() <= 1) {
return;
}
geom.setSize(constrainFrameSize(geom.size(), SizeModeFixedH));
if (geom.height() > 20) {
workspace()->updateFocusMousePosition(Cursors::self()->mouse()->pos()); // may cause leave event;
moveResize(geom);
}
}
void Workspace::quickTileWindow(QuickTileMode mode)
{
if (!m_activeWindow) {
return;
}
// If the user invokes two of these commands in a one second period, try to
// combine them together to enable easy and intuitive corner tiling
#define FLAG(name) QuickTileMode(QuickTileFlag::name)
if (!m_quickTileCombineTimer->isActive()) {
m_quickTileCombineTimer->start(1000);
m_lastTilingMode = mode;
} else {
if (
((m_lastTilingMode == FLAG(Left) || m_lastTilingMode == FLAG(Right)) && (mode == FLAG(Top) || mode == FLAG(Bottom)))
|| ((m_lastTilingMode == FLAG(Top) || m_lastTilingMode == FLAG(Bottom)) && (mode == FLAG(Left) || mode == FLAG(Right)))
#undef FLAG
) {
mode |= m_lastTilingMode;
}
m_quickTileCombineTimer->stop();
}
m_activeWindow->handleQuickTileShortcut(mode);
}
qreal Workspace::packPositionLeft(const Window *window, qreal oldX, bool leftEdge) const
{
qreal newX = clientArea(MaximizeArea, window).left();
if (oldX <= newX) { // try another Xinerama screen
newX = clientArea(MaximizeArea,
window,
QPointF(window->frameGeometry().left() - 1, window->frameGeometry().center().y()))
.left();
}
if (oldX <= newX) {
return oldX;
}
VirtualDesktop *const desktop = window->isOnCurrentDesktop() ? VirtualDesktopManager::self()->currentDesktop() : window->desktops().front();
for (auto it = m_windows.constBegin(), end = m_windows.constEnd(); it != end; ++it) {
if (isIrrelevant(*it, window, desktop)) {
continue;
}
const qreal x = leftEdge ? (*it)->frameGeometry().right() : (*it)->frameGeometry().left() - 1;
if (x > newX && x < oldX
&& !(window->frameGeometry().top() > (*it)->frameGeometry().bottom() - 1 // they overlap in Y direction
|| window->frameGeometry().bottom() - 1 < (*it)->frameGeometry().top())) {
newX = x;
}
}
return newX;
}
qreal Workspace::packPositionRight(const Window *window, qreal oldX, bool rightEdge) const
{
qreal newX = clientArea(MaximizeArea, window).right();
if (oldX >= newX) { // try another Xinerama screen
newX = clientArea(MaximizeArea,
window,
QPointF(window->frameGeometry().right(), window->frameGeometry().center().y()))
.right();
}
if (oldX >= newX) {
return oldX;
}
VirtualDesktop *const desktop = window->isOnCurrentDesktop() ? VirtualDesktopManager::self()->currentDesktop() : window->desktops().front();
for (auto it = m_windows.constBegin(), end = m_windows.constEnd(); it != end; ++it) {
if (isIrrelevant(*it, window, desktop)) {
continue;
}
const qreal x = rightEdge ? (*it)->frameGeometry().left() : (*it)->frameGeometry().right() + 1;
if (x < newX && x > oldX
&& !(window->frameGeometry().top() > (*it)->frameGeometry().bottom() - 1
|| window->frameGeometry().bottom() - 1 < (*it)->frameGeometry().top())) {
newX = x;
}
}
return newX;
}
qreal Workspace::packPositionUp(const Window *window, qreal oldY, bool topEdge) const
{
qreal newY = clientArea(MaximizeArea, window).top();
if (oldY <= newY) { // try another Xinerama screen
newY = clientArea(MaximizeArea,
window,
QPointF(window->frameGeometry().center().x(), window->frameGeometry().top() - 1))
.top();
}
if (oldY <= newY) {
return oldY;
}
VirtualDesktop *const desktop = window->isOnCurrentDesktop() ? VirtualDesktopManager::self()->currentDesktop() : window->desktops().front();
for (auto it = m_windows.constBegin(), end = m_windows.constEnd(); it != end; ++it) {
if (isIrrelevant(*it, window, desktop)) {
continue;
}
const qreal y = topEdge ? (*it)->frameGeometry().bottom() : (*it)->frameGeometry().top() - 1;
if (y > newY && y < oldY
&& !(window->frameGeometry().left() > (*it)->frameGeometry().right() - 1 // they overlap in X direction
|| window->frameGeometry().right() - 1 < (*it)->frameGeometry().left())) {
newY = y;
}
}
return newY;
}
qreal Workspace::packPositionDown(const Window *window, qreal oldY, bool bottomEdge) const
{
qreal newY = clientArea(MaximizeArea, window).bottom();
if (oldY >= newY) { // try another Xinerama screen
newY = clientArea(MaximizeArea,
window,
QPointF(window->frameGeometry().center().x(), window->frameGeometry().bottom()))
.bottom();
}
if (oldY >= newY) {
return oldY;
}
VirtualDesktop *const desktop = window->isOnCurrentDesktop() ? VirtualDesktopManager::self()->currentDesktop() : window->desktops().front();
for (auto it = m_windows.constBegin(), end = m_windows.constEnd(); it != end; ++it) {
if (isIrrelevant(*it, window, desktop)) {
continue;
}
const qreal y = bottomEdge ? (*it)->frameGeometry().top() : (*it)->frameGeometry().bottom() + 1;
if (y < newY && y > oldY
&& !(window->frameGeometry().left() > (*it)->frameGeometry().right() - 1
|| window->frameGeometry().right() - 1 < (*it)->frameGeometry().left())) {
newY = y;
}
}
return newY;
}
#endif
} // namespace