kwin/libkwineffects/kwingltexture_p.h
Fredrik Höglund 74b65fcd00 Add support for GL_ARB_texture_storage
Use glTexStorage2D() to allocate storage for the texture. The structure
of the resulting texture becomes immutable and the texture is always
mipmap complete.  This allows the driver to skip the mipmap consistency
checks when validating the texture at draw time.
2014-12-14 18:33:52 +01:00

85 lines
2.3 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006-2007 Rivo Laks <rivolaks@hot.ee>
Copyright (C) 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
Copyright (C) 2011 Philipp Knechtges <philipp-dev@knechtges.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_GLTEXTURE_P_H
#define KWIN_GLTEXTURE_P_H
#include "kwinconfig.h" // KWIN_HAVE_OPENGL
#include <kwinglutils_export.h>
#include <QSize>
#include <QSharedData>
#include <QImage>
namespace KWin
{
// forward declarations
class GLVertexBuffer;
class KWINGLUTILS_EXPORT GLTexturePrivate
: public QSharedData
{
public:
GLTexturePrivate();
virtual ~GLTexturePrivate();
virtual void onDamage();
void updateMatrix();
GLuint m_texture;
GLenum m_target;
GLenum m_filter;
GLenum m_wrapMode;
QSize m_size;
QSizeF m_scale; // to un-normalize GL_TEXTURE_2D
QMatrix4x4 m_matrix[2];
bool m_yInverted; // texture is y-inverted
bool m_canUseMipmaps;
bool m_markedDirty;
bool m_filterChanged;
bool m_wrapModeChanged;
bool m_immutable;
int m_mipLevels;
int m_unnormalizeActive; // 0 - no, otherwise refcount
int m_normalizeActive; // 0 - no, otherwise refcount
GLVertexBuffer* m_vbo;
QSize m_cachedSize;
static void initStatic();
static bool s_supportsFramebufferObjects;
static bool s_supportsARGB32;
static bool s_supportsUnpack;
static bool s_supportsTextureStorage;
static GLuint s_fbo;
static uint s_textureObjectCounter;
private:
friend void KWin::cleanupGL();
static void cleanup();
Q_DISABLE_COPY(GLTexturePrivate)
};
} // namespace
#endif