6e13e21a08
While not technically fitting for the name of the option, the behavior is what a user would expect and it also matches with X11 (where the cursor goes to the touch position).
206 lines
6.2 KiB
C++
206 lines
6.2 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2013, 2016 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-FileCopyrightText: 2018 Roman Gilg <subdiff@gmail.com>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "touch_input.h"
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#include <config-kwin.h>
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#include "decorations/decoratedclient.h"
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#include "input_event_spy.h"
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#include "pointer_input.h"
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#include "wayland/seat_interface.h"
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#include "wayland_server.h"
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#include "window.h"
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#include "workspace.h"
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// KDecoration
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#include <KDecoration2/Decoration>
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// screenlocker
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#if KWIN_BUILD_SCREENLOCKER
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#include <KScreenLocker/KsldApp>
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#endif
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// Qt
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#include <QHoverEvent>
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#include <QWindow>
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namespace KWin
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{
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TouchInputRedirection::TouchInputRedirection(InputRedirection *parent)
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: InputDeviceHandler(parent)
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{
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}
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TouchInputRedirection::~TouchInputRedirection() = default;
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void TouchInputRedirection::init()
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{
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Q_ASSERT(!inited());
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waylandServer()->seat()->setHasTouch(input()->hasTouch());
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connect(input(), &InputRedirection::hasTouchChanged,
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waylandServer()->seat(), &KWaylandServer::SeatInterface::setHasTouch);
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setInited(true);
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InputDeviceHandler::init();
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#if KWIN_BUILD_SCREENLOCKER
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if (waylandServer()->hasScreenLockerIntegration()) {
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connect(ScreenLocker::KSldApp::self(), &ScreenLocker::KSldApp::lockStateChanged, this, [this]() {
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cancel();
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// position doesn't matter
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update();
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});
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}
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#endif
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connect(workspace(), &QObject::destroyed, this, [this] {
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setInited(false);
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});
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connect(waylandServer(), &QObject::destroyed, this, [this] {
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setInited(false);
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});
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}
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bool TouchInputRedirection::focusUpdatesBlocked()
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{
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if (m_windowUpdatedInCycle) {
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return true;
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}
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m_windowUpdatedInCycle = true;
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if (waylandServer()->seat()->isDragTouch()) {
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return true;
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}
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if (m_activeTouchPoints.count() > 1) {
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// first touch defines focus
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return true;
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}
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return false;
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}
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bool TouchInputRedirection::positionValid() const
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{
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// we can only determine a position with at least one touch point
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return !m_activeTouchPoints.isEmpty();
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}
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void TouchInputRedirection::focusUpdate(Window *focusOld, Window *focusNow)
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{
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// TODO: handle pointer grab aka popups
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if (focusOld && focusOld->isClient()) {
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focusOld->pointerLeaveEvent();
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}
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disconnect(m_focusGeometryConnection);
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m_focusGeometryConnection = QMetaObject::Connection();
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if (focusNow && focusNow->isClient()) {
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focusNow->pointerEnterEvent(m_lastPosition);
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}
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auto seat = waylandServer()->seat();
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if (!focusNow || !focusNow->surface()) {
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seat->setFocusedTouchSurface(nullptr);
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return;
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}
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// TODO: invalidate pointer focus?
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// FIXME: add input transformation API to KWaylandServer::SeatInterface for touch input
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seat->setFocusedTouchSurface(focusNow->surface(), -1 * focusNow->inputTransformation().map(focusNow->pos()) + focusNow->pos());
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m_focusGeometryConnection = connect(focusNow, &Window::frameGeometryChanged, this, [this]() {
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if (!focus()) {
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return;
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}
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auto seat = waylandServer()->seat();
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if (focus()->surface() != seat->focusedTouchSurface()) {
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return;
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}
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seat->setFocusedTouchSurfacePosition(-1 * focus()->inputTransformation().map(focus()->pos()) + focus()->pos());
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});
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}
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void TouchInputRedirection::cleanupDecoration(Decoration::DecoratedClientImpl *old, Decoration::DecoratedClientImpl *now)
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{
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// nothing to do
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}
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void TouchInputRedirection::processDown(qint32 id, const QPointF &pos, std::chrono::microseconds time, InputDevice *device)
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{
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if (!inited()) {
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return;
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}
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m_lastPosition = pos;
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m_windowUpdatedInCycle = false;
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m_activeTouchPoints.insert(id);
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if (m_activeTouchPoints.count() == 1) {
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update();
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workspace()->setActiveCursorOutput(pos);
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}
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input()->setLastInputHandler(this);
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input()->processSpies(std::bind(&InputEventSpy::touchDown, std::placeholders::_1, id, pos, time));
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input()->processFilters(std::bind(&InputEventFilter::touchDown, std::placeholders::_1, id, pos, time));
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m_windowUpdatedInCycle = false;
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}
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void TouchInputRedirection::processUp(qint32 id, std::chrono::microseconds time, InputDevice *device)
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{
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if (!inited()) {
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return;
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}
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if (!m_activeTouchPoints.remove(id)) {
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return;
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}
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input()->setLastInputHandler(this);
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m_windowUpdatedInCycle = false;
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input()->processSpies(std::bind(&InputEventSpy::touchUp, std::placeholders::_1, id, time));
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input()->processFilters(std::bind(&InputEventFilter::touchUp, std::placeholders::_1, id, time));
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m_windowUpdatedInCycle = false;
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if (m_activeTouchPoints.count() == 0) {
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update();
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}
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}
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void TouchInputRedirection::processMotion(qint32 id, const QPointF &pos, std::chrono::microseconds time, InputDevice *device)
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{
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if (!inited()) {
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return;
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}
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if (!m_activeTouchPoints.contains(id)) {
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return;
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}
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input()->setLastInputHandler(this);
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m_lastPosition = pos;
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m_windowUpdatedInCycle = false;
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input()->processSpies(std::bind(&InputEventSpy::touchMotion, std::placeholders::_1, id, pos, time));
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input()->processFilters(std::bind(&InputEventFilter::touchMotion, std::placeholders::_1, id, pos, time));
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m_windowUpdatedInCycle = false;
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}
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void TouchInputRedirection::cancel()
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{
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if (!inited()) {
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return;
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}
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// If the touch sequence is artificially cancelled by the compositor, touch motion and touch
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// up events will be silently ignored and won't be passed down through the event filter chain.
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// If the touch sequence is cancelled because we received a TOUCH_CANCEL event from libinput,
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// the compositor will not receive any TOUCH_MOTION or TOUCH_UP events for that slot.
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if (!m_activeTouchPoints.isEmpty()) {
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m_activeTouchPoints.clear();
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input()->processFilters(std::bind(&InputEventFilter::touchCancel, std::placeholders::_1));
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}
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}
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void TouchInputRedirection::frame()
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{
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if (!inited() || !waylandServer()->seat()->hasTouch()) {
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return;
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}
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input()->processFilters(std::bind(&InputEventFilter::touchFrame, std::placeholders::_1));
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}
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}
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