kwin/plugins/platforms/drm
Aleix Pol 69eb8789ba drm: Make sure the screens are turned on when we come from suspend
Listen to logind for resume notification and turn the outputs on when it
happens, much like we do when pressing a key.

This way laptops come back on when the lid opens.

BUG: 428424
2020-11-03 17:59:02 +00:00
..
CMakeLists.txt Multi-GPU output support on Wayland 2020-10-05 21:05:55 +00:00
drm.json SVN_SILENT made messages (.desktop file) - always resolve ours 2020-09-30 06:16:48 +02:00
drm_backend.cpp drm: Make sure the screens are turned on when we come from suspend 2020-11-03 17:59:02 +00:00
drm_backend.h platforms/drm: Use a software cursor if the cursor image is too big 2020-10-29 08:53:07 +00:00
drm_buffer.cpp
drm_buffer.h
drm_buffer_gbm.cpp
drm_buffer_gbm.h
drm_gpu.cpp platforms/drm: Use a software cursor if the cursor image is too big 2020-10-29 08:53:07 +00:00
drm_gpu.h Automatically detect the proprietary NVidia driver and use EGLStreams accordingly 2020-10-25 17:47:58 +00:00
drm_inputeventfilter.cpp
drm_inputeventfilter.h
drm_object.cpp Detect some DrmConnector properties and ignore non-desktop displays 2020-10-25 19:18:06 +00:00
drm_object.h Detect some DrmConnector properties and ignore non-desktop displays 2020-10-25 19:18:06 +00:00
drm_object_connector.cpp Detect some DrmConnector properties and ignore non-desktop displays 2020-10-25 19:18:06 +00:00
drm_object_connector.h Detect some DrmConnector properties and ignore non-desktop displays 2020-10-25 19:18:06 +00:00
drm_object_crtc.cpp Automatically detect the proprietary NVidia driver and use EGLStreams accordingly 2020-10-25 17:47:58 +00:00
drm_object_crtc.h Multi-GPU output support on Wayland 2020-10-05 21:05:55 +00:00
drm_object_plane.cpp
drm_object_plane.h
drm_output.cpp Do not re-read output configuration if the outputs didn't change 2020-10-29 14:57:50 +00:00
drm_output.h platforms/drm: Use a software cursor if the cursor image is too big 2020-10-29 08:53:07 +00:00
drm_pointer.h Automatically detect the proprietary NVidia driver and use EGLStreams accordingly 2020-10-25 17:47:58 +00:00
edid.cpp wayland: Make sure EDID are being fed to wayland outputs 2020-10-29 14:57:50 +00:00
edid.h wayland: Make sure EDID are being fed to wayland outputs 2020-10-29 14:57:50 +00:00
egl_gbm_backend.cpp Report partial updates on all outputs 2020-10-30 20:47:05 +00:00
egl_gbm_backend.h Report partial updates on all outputs 2020-10-30 20:47:05 +00:00
egl_stream_backend.cpp If include is define in .h remove it if it's defined in .cpp too (scripted) 2020-10-23 21:37:16 +02:00
egl_stream_backend.h Multi-GPU output support on Wayland 2020-10-05 21:05:55 +00:00
gbm_dmabuf.cpp
gbm_dmabuf.h
gbm_surface.cpp
gbm_surface.h
logging.cpp
logging.h
scene_qpainter_drm_backend.cpp Multi-GPU output support on Wayland 2020-10-05 21:05:55 +00:00
scene_qpainter_drm_backend.h Multi-GPU output support on Wayland 2020-10-05 21:05:55 +00:00
screens_drm.cpp
screens_drm.h