kwin/autotests/mock_abstract_client.h
Vlad Zahorodnii 7d4471eba6 Rename geometry property to frameGeometry
Summary:
In order to properly implement xdg_surface.set_window_geometry we need
two kinds of geometry - frame and buffer. The frame geometry specifies
visible bounds of the client on the screen, excluding client-side drop
shadows. The buffer geometry specifies rectangle on the screen that the
attached buffer or x11 pixmap occupies on the screen.

This change renames the geometry property to frameGeometry in order to
reflect the new meaning assigned to it as well to make it easier to
differentiate between frame geometry and buffer geometry in the future.

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24334
2019-10-02 11:46:37 +03:00

70 lines
1.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2014 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_MOCK_ABSTRACT_CLIENT_H
#define KWIN_MOCK_ABSTRACT_CLIENT_H
#include <QObject>
#include <QRect>
namespace KWin
{
class AbstractClient : public QObject
{
Q_OBJECT
public:
explicit AbstractClient(QObject *parent);
~AbstractClient() override;
int screen() const;
bool isOnScreen(int screen) const;
bool isActive() const;
bool isFullScreen() const;
bool isHiddenInternal() const;
QRect frameGeometry() const;
bool keepBelow() const;
void setActive(bool active);
void setScreen(int screen);
void setFullScreen(bool set);
void setHiddenInternal(bool set);
void setFrameGeometry(const QRect &rect);
void setKeepBelow(bool);
bool isResize() const;
void setResize(bool set);
virtual void showOnScreenEdge() = 0;
Q_SIGNALS:
void geometryChanged();
void keepBelowChanged();
private:
bool m_active;
int m_screen;
bool m_fullscreen;
bool m_hiddenInternal;
bool m_keepBelow;
QRect m_frameGeometry;
bool m_resize;
};
}
#endif