kwin/effects/snaphelper/snaphelper.h
Albert Astals Cid e144748c7a Add some const &
Summary:
Won't make things go much faster since everything that was
being passed by value is refcounted but still const & is a bit faster
than refcounting

For shared pointers instead of adding const & we move them into the
destination variable saving some cpu usage but at the same time making
clear the pointer is being stored by not being const &

Reviewers: zzag

Reviewed By: zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D25022
2019-10-30 19:23:01 +01:00

66 lines
1.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com>
Copyright (C) 2018 Vlad Zahorodnii <vladzzag@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SNAPHELPER_H
#define KWIN_SNAPHELPER_H
#include <kwineffects.h>
namespace KWin
{
class SnapHelperEffect : public Effect
{
Q_OBJECT
public:
SnapHelperEffect();
~SnapHelperEffect() override;
void reconfigure(ReconfigureFlags flags) override;
void prePaintScreen(ScreenPrePaintData &data, int time) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData &data) override;
void postPaintScreen() override;
bool isActive() const override;
private Q_SLOTS:
void slotWindowClosed(EffectWindow *w);
void slotWindowStartUserMovedResized(EffectWindow *w);
void slotWindowFinishUserMovedResized(EffectWindow *w);
void slotWindowGeometryShapeChanged(EffectWindow *w, const QRect &old);
private:
QRect m_geometry;
EffectWindow *m_window = nullptr;
struct Animation {
bool active = false;
TimeLine timeLine;
};
Animation m_animation;
};
} // namespace KWin
#endif