kwin/libkwineffects/anidata_p.h
Albert Astals Cid e144748c7a Add some const &
Summary:
Won't make things go much faster since everything that was
being passed by value is refcounted but still const & is a bit faster
than refcounting

For shared pointers instead of adding const & we move them into the
destination variable saving some cpu usage but at the same time making
clear the pointer is being stored by not being const &

Reviewers: zzag

Reviewed By: zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D25022
2019-10-30 19:23:01 +01:00

108 lines
3 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2011 Thomas Lübking <thomas.luebking@web.de>
Copyright (C) 2018 Vlad Zahorodnii <vladzzag@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef ANIDATA_H
#define ANIDATA_H
#include "kwinanimationeffect.h"
#include <QEasingCurve>
namespace KWin {
/**
* Wraps effects->setActiveFullScreenEffect for the duration of it's lifespan
*/
class FullScreenEffectLock
{
public:
FullScreenEffectLock(Effect *effect);
~FullScreenEffectLock();
private:
Q_DISABLE_COPY(FullScreenEffectLock)
};
typedef QSharedPointer<FullScreenEffectLock> FullScreenEffectLockPtr;
/**
* Keeps windows alive during animation after they got closed
*/
class KeepAliveLock
{
public:
KeepAliveLock(EffectWindow *w);
~KeepAliveLock();
private:
EffectWindow *m_window;
Q_DISABLE_COPY(KeepAliveLock)
};
typedef QSharedPointer<KeepAliveLock> KeepAliveLockPtr;
/**
* References the previous window pixmap to prevent discarding.
*/
class PreviousWindowPixmapLock
{
public:
PreviousWindowPixmapLock(EffectWindow *w);
~PreviousWindowPixmapLock();
private:
EffectWindow *m_window;
Q_DISABLE_COPY(PreviousWindowPixmapLock)
};
typedef QSharedPointer<PreviousWindowPixmapLock> PreviousWindowPixmapLockPtr;
class KWINEFFECTS_EXPORT AniData {
public:
AniData();
AniData(AnimationEffect::Attribute a, int meta, const FPx2 &to,
int delay, const FPx2 &from, bool waitAtSource,
FullScreenEffectLockPtr =FullScreenEffectLockPtr(),
bool keepAlive = true, PreviousWindowPixmapLockPtr previousWindowPixmapLock = {});
bool isActive() const;
inline bool isOneDimensional() const {
return from[0] == from[1] && to[0] == to[1];
}
quint64 id{0};
QString debugInfo() const;
AnimationEffect::Attribute attribute;
int customCurve;
FPx2 from, to;
TimeLine timeLine;
uint meta;
qint64 startTime;
QSharedPointer<FullScreenEffectLock> fullScreenEffectLock;
bool waitAtSource;
bool keepAlive;
KeepAliveLockPtr keepAliveLock;
PreviousWindowPixmapLockPtr previousWindowPixmapLock;
AnimationEffect::TerminationFlags terminationFlags;
};
} // namespace
QDebug operator<<(QDebug dbg, const KWin::AniData &a);
#endif // ANIDATA_H