214d575aa3
qdrawutil.h doesn't seem to have a purely Qt4-style equivalent, so including the directory there disambiguates it from the Qt3 header. svn path=/trunk/KDE/kdebase/workspace/; revision=770116
62 lines
2.1 KiB
C++
62 lines
2.1 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_SHOWFPS_H
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#define KWIN_SHOWFPS_H
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#include <kwineffects.h>
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#include <QDateTime>
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namespace KWin
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{
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class ShowFpsEffect
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: public Effect
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{
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public:
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ShowFpsEffect();
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virtual void prePaintScreen( ScreenPrePaintData& data, int time );
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void postPaintScreen();
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private:
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void paintGL( int fps );
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void paintXrender( int fps );
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void paintFPSGraph(int x, int y);
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void paintDrawSizeGraph(int x, int y);
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void paintGraph( int x, int y, QList<int> values, QList<int> lines, bool colorize);
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QTime t;
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enum { NUM_PAINTS = 100 }; // remember time needed to paint this many paints
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int paints[ NUM_PAINTS ]; // time needed to paint
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int paint_size[ NUM_PAINTS ]; // number of pixels painted
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int paints_pos; // position in the queue
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enum { MAX_FPS = 200 };
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int frames[ MAX_FPS ]; // (sec*1000+msec) of the time the frame was done
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int frames_pos; // position in the queue
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double alpha;
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int x;
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int y;
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QRect fps_rect;
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};
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} // namespace
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#endif
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