kwin/plugins/platforms/x11/common/eglonxbackend.h
Vlad Zahorodnii 2152598cc4 Drop the swap profiler
In hindsight, we want to swap buffers after finishing a compositing
cycle, therefore there is no need for the swap profiler.
2021-01-06 16:59:29 +00:00

97 lines
2.8 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2012 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_EGL_ON_X_BACKEND_H
#define KWIN_EGL_ON_X_BACKEND_H
#include "abstract_egl_backend.h"
#include <xcb/xcb.h>
#include <X11/Xlib-xcb.h>
#include <fixx11h.h>
namespace KWin
{
/**
* @brief OpenGL Backend using Egl windowing system over an X overlay window.
*/
class KWIN_EXPORT EglOnXBackend : public AbstractEglBackend
{
public:
EglOnXBackend(Display *display);
explicit EglOnXBackend(xcb_connection_t *connection, Display *display, xcb_window_t rootWindow, int screenNumber, xcb_window_t renderingWindow);
~EglOnXBackend() override;
void screenGeometryChanged(const QSize &size) override;
SceneOpenGLTexturePrivate *createBackendTexture(SceneOpenGLTexture *texture) override;
QRegion beginFrame(int screenId) override;
void endFrame(int screenId, const QRegion &damage, const QRegion &damagedRegion) override;
OverlayWindow* overlayWindow() const override;
bool usesOverlayWindow() const override;
void init() override;
bool isX11TextureFromPixmapSupported() const {
return m_x11TextureFromPixmapSupported;
}
protected:
void presentSurface(EGLSurface surface, const QRegion &damage, const QRect &screenGeometry);
virtual bool createSurfaces();
EGLSurface createSurface(xcb_window_t window);
void setHavePlatformBase(bool have) {
m_havePlatformBase = have;
}
bool havePlatformBase() const {
return m_havePlatformBase;
}
bool makeContextCurrent(const EGLSurface &surface);
void setX11TextureFromPixmapSupported(bool set) {
m_x11TextureFromPixmapSupported = set;
}
private:
bool initBufferConfigs();
bool initRenderingContext();
/**
* @brief The OverlayWindow used by this Backend.
*/
OverlayWindow *m_overlayWindow;
int surfaceHasSubPost;
int m_bufferAge;
bool m_usesOverlayWindow;
xcb_connection_t *m_connection;
Display *m_x11Display;
xcb_window_t m_rootWindow;
int m_x11ScreenNumber;
xcb_window_t m_renderingWindow = XCB_WINDOW_NONE;
bool m_havePlatformBase = false;
bool m_x11TextureFromPixmapSupported = true;
friend class EglTexture;
};
/**
* @brief Texture using an EGLImageKHR.
*/
class EglTexture : public AbstractEglTexture
{
public:
~EglTexture() override;
void onDamage() override;
bool loadTexture(WindowPixmap *pixmap) override;
private:
bool loadTexture(xcb_pixmap_t pix, const QSize &size);
friend class EglOnXBackend;
EglTexture(SceneOpenGLTexture *texture, EglOnXBackend *backend);
EglOnXBackend *m_backend;
};
} // namespace
#endif // KWIN_EGL_ON_X_BACKEND_H