2152598cc4
In hindsight, we want to swap buffers after finishing a compositing cycle, therefore there is no need for the swap profiler.
909 lines
29 KiB
C++
909 lines
29 KiB
C++
/*
|
|
KWin - the KDE window manager
|
|
This file is part of the KDE project.
|
|
|
|
SPDX-FileCopyrightText: 2006 Lubos Lunak <l.lunak@kde.org>
|
|
SPDX-FileCopyrightText: 2012 Martin Gräßlin <mgraesslin@kde.org>
|
|
|
|
Based on glcompmgr code by Felix Bellaby.
|
|
Using code from Compiz and Beryl.
|
|
|
|
SPDX-License-Identifier: GPL-2.0-or-later
|
|
*/
|
|
|
|
// own
|
|
#include "glxbackend.h"
|
|
#include "logging.h"
|
|
#include "glx_context_attribute_builder.h"
|
|
// kwin
|
|
#include "options.h"
|
|
#include "overlaywindow.h"
|
|
#include "composite.h"
|
|
#include "platform.h"
|
|
#include "scene.h"
|
|
#include "screens.h"
|
|
#include "xcbutils.h"
|
|
// kwin libs
|
|
#include <kwinglplatform.h>
|
|
#include <kwinglutils.h>
|
|
#include <kwineffectquickview.h>
|
|
#include <kwinxrenderutils.h>
|
|
// Qt
|
|
#include <QDebug>
|
|
#include <QOpenGLContext>
|
|
#include <QX11Info>
|
|
#include <QtPlatformHeaders/QGLXNativeContext>
|
|
// system
|
|
#include <unistd.h>
|
|
|
|
#include <deque>
|
|
#include <algorithm>
|
|
#if HAVE_DL_LIBRARY
|
|
#include <dlfcn.h>
|
|
#endif
|
|
|
|
#ifndef XCB_GLX_BUFFER_SWAP_COMPLETE
|
|
#define XCB_GLX_BUFFER_SWAP_COMPLETE 1
|
|
typedef struct xcb_glx_buffer_swap_complete_event_t {
|
|
uint8_t response_type; /**< */
|
|
uint8_t pad0; /**< */
|
|
uint16_t sequence; /**< */
|
|
uint16_t event_type; /**< */
|
|
uint8_t pad1[2]; /**< */
|
|
xcb_glx_drawable_t drawable; /**< */
|
|
uint32_t ust_hi; /**< */
|
|
uint32_t ust_lo; /**< */
|
|
uint32_t msc_hi; /**< */
|
|
uint32_t msc_lo; /**< */
|
|
uint32_t sbc; /**< */
|
|
} xcb_glx_buffer_swap_complete_event_t;
|
|
#endif
|
|
|
|
#include <tuple>
|
|
|
|
namespace KWin
|
|
{
|
|
|
|
SwapEventFilter::SwapEventFilter(xcb_drawable_t drawable, xcb_glx_drawable_t glxDrawable)
|
|
: X11EventFilter(Xcb::Extensions::self()->glxEventBase() + XCB_GLX_BUFFER_SWAP_COMPLETE),
|
|
m_drawable(drawable),
|
|
m_glxDrawable(glxDrawable)
|
|
{
|
|
}
|
|
|
|
bool SwapEventFilter::event(xcb_generic_event_t *event)
|
|
{
|
|
xcb_glx_buffer_swap_complete_event_t *ev =
|
|
reinterpret_cast<xcb_glx_buffer_swap_complete_event_t *>(event);
|
|
|
|
// The drawable field is the X drawable when the event was synthesized
|
|
// by a WireToEvent handler, and the GLX drawable when the event was
|
|
// received over the wire
|
|
if (ev->drawable == m_drawable || ev->drawable == m_glxDrawable) {
|
|
Compositor::self()->bufferSwapComplete();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
|
|
|
|
GlxBackend::GlxBackend(Display *display)
|
|
: OpenGLBackend()
|
|
, m_overlayWindow(kwinApp()->platform()->createOverlayWindow())
|
|
, window(None)
|
|
, fbconfig(nullptr)
|
|
, glxWindow(None)
|
|
, ctx(nullptr)
|
|
, m_bufferAge(0)
|
|
, haveSwapInterval(false)
|
|
, m_x11Display(display)
|
|
{
|
|
// Force initialization of GLX integration in the Qt's xcb backend
|
|
// to make it call XESetWireToEvent callbacks, which is required
|
|
// by Mesa when using DRI2.
|
|
QOpenGLContext::supportsThreadedOpenGL();
|
|
}
|
|
|
|
GlxBackend::~GlxBackend()
|
|
{
|
|
if (isFailed()) {
|
|
m_overlayWindow->destroy();
|
|
}
|
|
// TODO: cleanup in error case
|
|
// do cleanup after initBuffer()
|
|
cleanupGL();
|
|
doneCurrent();
|
|
EffectQuickView::setShareContext(nullptr);
|
|
|
|
if (ctx)
|
|
glXDestroyContext(display(), ctx);
|
|
|
|
if (glxWindow)
|
|
glXDestroyWindow(display(), glxWindow);
|
|
|
|
if (window)
|
|
XDestroyWindow(display(), window);
|
|
|
|
qDeleteAll(m_fbconfigHash);
|
|
m_fbconfigHash.clear();
|
|
|
|
overlayWindow()->destroy();
|
|
delete m_overlayWindow;
|
|
}
|
|
|
|
typedef void (*glXFuncPtr)();
|
|
|
|
static glXFuncPtr getProcAddress(const char* name)
|
|
{
|
|
glXFuncPtr ret = nullptr;
|
|
#if HAVE_EPOXY_GLX
|
|
ret = glXGetProcAddress((const GLubyte*) name);
|
|
#endif
|
|
#if HAVE_DL_LIBRARY
|
|
if (ret == nullptr)
|
|
ret = (glXFuncPtr) dlsym(RTLD_DEFAULT, name);
|
|
#endif
|
|
return ret;
|
|
}
|
|
glXSwapIntervalMESA_func glXSwapIntervalMESA;
|
|
|
|
void GlxBackend::init()
|
|
{
|
|
// Require at least GLX 1.3
|
|
if (!checkVersion()) {
|
|
setFailed(QStringLiteral("Requires at least GLX 1.3"));
|
|
return;
|
|
}
|
|
|
|
initExtensions();
|
|
|
|
// resolve glXSwapIntervalMESA if available
|
|
if (hasExtension(QByteArrayLiteral("GLX_MESA_swap_control"))) {
|
|
glXSwapIntervalMESA = (glXSwapIntervalMESA_func) getProcAddress("glXSwapIntervalMESA");
|
|
} else {
|
|
glXSwapIntervalMESA = nullptr;
|
|
}
|
|
|
|
initVisualDepthHashTable();
|
|
|
|
if (!initBuffer()) {
|
|
setFailed(QStringLiteral("Could not initialize the buffer"));
|
|
return;
|
|
}
|
|
|
|
if (!initRenderingContext()) {
|
|
setFailed(QStringLiteral("Could not initialize rendering context"));
|
|
return;
|
|
}
|
|
|
|
// Initialize OpenGL
|
|
GLPlatform *glPlatform = GLPlatform::instance();
|
|
glPlatform->detect(GlxPlatformInterface);
|
|
options->setGlPreferBufferSwap(options->glPreferBufferSwap()); // resolve autosetting
|
|
if (options->glPreferBufferSwap() == Options::AutoSwapStrategy)
|
|
options->setGlPreferBufferSwap('e'); // for unknown drivers - should not happen
|
|
glPlatform->printResults();
|
|
initGL(&getProcAddress);
|
|
|
|
// Check whether certain features are supported
|
|
m_haveMESACopySubBuffer = hasExtension(QByteArrayLiteral("GLX_MESA_copy_sub_buffer"));
|
|
m_haveMESASwapControl = hasExtension(QByteArrayLiteral("GLX_MESA_swap_control"));
|
|
m_haveEXTSwapControl = hasExtension(QByteArrayLiteral("GLX_EXT_swap_control"));
|
|
m_haveSGISwapControl = hasExtension(QByteArrayLiteral("GLX_SGI_swap_control"));
|
|
// only enable Intel swap event if env variable is set, see BUG 342582
|
|
m_haveINTELSwapEvent = hasExtension(QByteArrayLiteral("GLX_INTEL_swap_event"))
|
|
&& qgetenv("KWIN_USE_INTEL_SWAP_EVENT") == QByteArrayLiteral("1");
|
|
|
|
if (m_haveINTELSwapEvent) {
|
|
m_swapEventFilter = std::make_unique<SwapEventFilter>(window, glxWindow);
|
|
glXSelectEvent(display(), glxWindow, GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK);
|
|
}
|
|
|
|
haveSwapInterval = m_haveMESASwapControl || m_haveEXTSwapControl || m_haveSGISwapControl;
|
|
|
|
setSupportsBufferAge(false);
|
|
|
|
if (hasExtension(QByteArrayLiteral("GLX_EXT_buffer_age"))) {
|
|
const QByteArray useBufferAge = qgetenv("KWIN_USE_BUFFER_AGE");
|
|
|
|
if (useBufferAge != "0")
|
|
setSupportsBufferAge(true);
|
|
}
|
|
|
|
setSyncsToVBlank(false);
|
|
setBlocksForRetrace(false);
|
|
haveWaitSync = false;
|
|
const bool wantSync = options->glPreferBufferSwap() != Options::NoSwapEncourage;
|
|
if (wantSync && glXIsDirect(display(), ctx)) {
|
|
if (haveSwapInterval) { // glXSwapInterval is preferred being more reliable
|
|
setSwapInterval(1);
|
|
setSyncsToVBlank(true);
|
|
} else if (hasExtension(QByteArrayLiteral("GLX_SGI_video_sync"))) {
|
|
unsigned int sync;
|
|
if (glXGetVideoSyncSGI(&sync) == 0 && glXWaitVideoSyncSGI(1, 0, &sync) == 0) {
|
|
setSyncsToVBlank(true);
|
|
setBlocksForRetrace(true);
|
|
haveWaitSync = true;
|
|
} else
|
|
qCWarning(KWIN_X11STANDALONE) << "NO VSYNC! glXSwapInterval is not supported, glXWaitVideoSync is supported but broken";
|
|
} else
|
|
qCWarning(KWIN_X11STANDALONE) << "NO VSYNC! neither glSwapInterval nor glXWaitVideoSync are supported";
|
|
} else {
|
|
// disable v-sync (if possible)
|
|
setSwapInterval(0);
|
|
}
|
|
if (glPlatform->isVirtualBox()) {
|
|
// VirtualBox does not support glxQueryDrawable
|
|
// this should actually be in kwinglutils_funcs, but QueryDrawable seems not to be provided by an extension
|
|
// and the GLPlatform has not been initialized at the moment when initGLX() is called.
|
|
glXQueryDrawable = nullptr;
|
|
}
|
|
|
|
setIsDirectRendering(bool(glXIsDirect(display(), ctx)));
|
|
|
|
qCDebug(KWIN_X11STANDALONE) << "Direct rendering:" << isDirectRendering();
|
|
}
|
|
|
|
bool GlxBackend::checkVersion()
|
|
{
|
|
int major, minor;
|
|
glXQueryVersion(display(), &major, &minor);
|
|
return kVersionNumber(major, minor) >= kVersionNumber(1, 3);
|
|
}
|
|
|
|
void GlxBackend::initExtensions()
|
|
{
|
|
const QByteArray string = (const char *) glXQueryExtensionsString(display(), QX11Info::appScreen());
|
|
setExtensions(string.split(' '));
|
|
}
|
|
|
|
bool GlxBackend::initRenderingContext()
|
|
{
|
|
const bool direct = true;
|
|
|
|
// Use glXCreateContextAttribsARB() when it's available
|
|
if (hasExtension(QByteArrayLiteral("GLX_ARB_create_context"))) {
|
|
const bool have_robustness = hasExtension(QByteArrayLiteral("GLX_ARB_create_context_robustness"));
|
|
const bool haveVideoMemoryPurge = hasExtension(QByteArrayLiteral("GLX_NV_robustness_video_memory_purge"));
|
|
|
|
std::vector<GlxContextAttributeBuilder> candidates;
|
|
if (options->glCoreProfile()) {
|
|
if (have_robustness) {
|
|
if (haveVideoMemoryPurge) {
|
|
GlxContextAttributeBuilder purgeMemoryCore;
|
|
purgeMemoryCore.setVersion(3, 1);
|
|
purgeMemoryCore.setRobust(true);
|
|
purgeMemoryCore.setResetOnVideoMemoryPurge(true);
|
|
candidates.emplace_back(std::move(purgeMemoryCore));
|
|
}
|
|
GlxContextAttributeBuilder robustCore;
|
|
robustCore.setVersion(3, 1);
|
|
robustCore.setRobust(true);
|
|
candidates.emplace_back(std::move(robustCore));
|
|
}
|
|
GlxContextAttributeBuilder core;
|
|
core.setVersion(3, 1);
|
|
candidates.emplace_back(std::move(core));
|
|
} else {
|
|
if (have_robustness) {
|
|
if (haveVideoMemoryPurge) {
|
|
GlxContextAttributeBuilder purgeMemoryLegacy;
|
|
purgeMemoryLegacy.setRobust(true);
|
|
purgeMemoryLegacy.setResetOnVideoMemoryPurge(true);
|
|
candidates.emplace_back(std::move(purgeMemoryLegacy));
|
|
}
|
|
GlxContextAttributeBuilder robustLegacy;
|
|
robustLegacy.setRobust(true);
|
|
candidates.emplace_back(std::move(robustLegacy));
|
|
}
|
|
GlxContextAttributeBuilder legacy;
|
|
legacy.setVersion(2, 1);
|
|
candidates.emplace_back(std::move(legacy));
|
|
}
|
|
for (auto it = candidates.begin(); it != candidates.end(); it++) {
|
|
const auto attribs = it->build();
|
|
ctx = glXCreateContextAttribsARB(display(), fbconfig, nullptr, true, attribs.data());
|
|
if (ctx) {
|
|
qCDebug(KWIN_X11STANDALONE) << "Created GLX context with attributes:" << &(*it);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!ctx)
|
|
ctx = glXCreateNewContext(display(), fbconfig, GLX_RGBA_TYPE, nullptr, direct);
|
|
|
|
if (!ctx) {
|
|
qCDebug(KWIN_X11STANDALONE) << "Failed to create an OpenGL context.";
|
|
return false;
|
|
}
|
|
|
|
if (!glXMakeCurrent(display(), glxWindow, ctx)) {
|
|
qCDebug(KWIN_X11STANDALONE) << "Failed to make the OpenGL context current.";
|
|
glXDestroyContext(display(), ctx);
|
|
ctx = nullptr;
|
|
return false;
|
|
}
|
|
|
|
auto qtContext = new QOpenGLContext;
|
|
QGLXNativeContext native(ctx, display());
|
|
qtContext->setNativeHandle(QVariant::fromValue(native));
|
|
qtContext->create();
|
|
EffectQuickView::setShareContext(std::unique_ptr<QOpenGLContext>(qtContext));
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GlxBackend::initBuffer()
|
|
{
|
|
if (!initFbConfig())
|
|
return false;
|
|
|
|
if (overlayWindow()->create()) {
|
|
xcb_connection_t * const c = connection();
|
|
|
|
// Try to create double-buffered window in the overlay
|
|
xcb_visualid_t visual;
|
|
glXGetFBConfigAttrib(display(), fbconfig, GLX_VISUAL_ID, (int *) &visual);
|
|
|
|
if (!visual) {
|
|
qCCritical(KWIN_X11STANDALONE) << "The GLXFBConfig does not have an associated X visual";
|
|
return false;
|
|
}
|
|
|
|
xcb_colormap_t colormap = xcb_generate_id(c);
|
|
xcb_create_colormap(c, false, colormap, rootWindow(), visual);
|
|
|
|
const QSize size = screens()->size();
|
|
|
|
window = xcb_generate_id(c);
|
|
xcb_create_window(c, visualDepth(visual), window, overlayWindow()->window(),
|
|
0, 0, size.width(), size.height(), 0, XCB_WINDOW_CLASS_INPUT_OUTPUT,
|
|
visual, XCB_CW_COLORMAP, &colormap);
|
|
|
|
glxWindow = glXCreateWindow(display(), fbconfig, window, nullptr);
|
|
overlayWindow()->setup(window);
|
|
} else {
|
|
qCCritical(KWIN_X11STANDALONE) << "Failed to create overlay window";
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GlxBackend::initFbConfig()
|
|
{
|
|
const int attribs[] = {
|
|
GLX_RENDER_TYPE, GLX_RGBA_BIT,
|
|
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
|
|
GLX_RED_SIZE, 1,
|
|
GLX_GREEN_SIZE, 1,
|
|
GLX_BLUE_SIZE, 1,
|
|
GLX_ALPHA_SIZE, 0,
|
|
GLX_DEPTH_SIZE, 0,
|
|
GLX_STENCIL_SIZE, 0,
|
|
GLX_CONFIG_CAVEAT, GLX_NONE,
|
|
GLX_DOUBLEBUFFER, true,
|
|
0
|
|
};
|
|
|
|
const int attribs_srgb[] = {
|
|
GLX_RENDER_TYPE, GLX_RGBA_BIT,
|
|
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
|
|
GLX_RED_SIZE, 1,
|
|
GLX_GREEN_SIZE, 1,
|
|
GLX_BLUE_SIZE, 1,
|
|
GLX_ALPHA_SIZE, 0,
|
|
GLX_DEPTH_SIZE, 0,
|
|
GLX_STENCIL_SIZE, 0,
|
|
GLX_CONFIG_CAVEAT, GLX_NONE,
|
|
GLX_DOUBLEBUFFER, true,
|
|
GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, true,
|
|
0
|
|
};
|
|
|
|
bool llvmpipe = false;
|
|
|
|
// Note that we cannot use GLPlatform::driver() here, because it has not been initialized at this point
|
|
if (hasExtension(QByteArrayLiteral("GLX_MESA_query_renderer"))) {
|
|
const QByteArray device = glXQueryRendererStringMESA(display(), DefaultScreen(display()), 0, GLX_RENDERER_DEVICE_ID_MESA);
|
|
if (device.contains(QByteArrayLiteral("llvmpipe"))) {
|
|
llvmpipe = true;
|
|
}
|
|
}
|
|
|
|
// Try to find a double buffered sRGB capable configuration
|
|
int count = 0;
|
|
GLXFBConfig *configs = nullptr;
|
|
|
|
// Don't request an sRGB configuration with LLVMpipe when the default depth is 16. See bug #408594.
|
|
if (!llvmpipe || Xcb::defaultDepth() > 16) {
|
|
configs = glXChooseFBConfig(display(), DefaultScreen(display()), attribs_srgb, &count);
|
|
}
|
|
|
|
if (count == 0) {
|
|
// Try to find a double buffered non-sRGB capable configuration
|
|
configs = glXChooseFBConfig(display(), DefaultScreen(display()), attribs, &count);
|
|
}
|
|
|
|
struct FBConfig {
|
|
GLXFBConfig config;
|
|
int depth;
|
|
int stencil;
|
|
};
|
|
|
|
std::deque<FBConfig> candidates;
|
|
|
|
for (int i = 0; i < count; i++) {
|
|
int depth, stencil;
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_DEPTH_SIZE, &depth);
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_STENCIL_SIZE, &stencil);
|
|
|
|
candidates.emplace_back(FBConfig{configs[i], depth, stencil});
|
|
}
|
|
|
|
if (count > 0)
|
|
XFree(configs);
|
|
|
|
std::stable_sort(candidates.begin(), candidates.end(), [](const FBConfig &left, const FBConfig &right) {
|
|
if (left.depth < right.depth)
|
|
return true;
|
|
|
|
if (left.stencil < right.stencil)
|
|
return true;
|
|
|
|
return false;
|
|
});
|
|
|
|
if (candidates.size() > 0) {
|
|
fbconfig = candidates.front().config;
|
|
|
|
int fbconfig_id, visual_id, red, green, blue, alpha, depth, stencil, srgb;
|
|
glXGetFBConfigAttrib(display(), fbconfig, GLX_FBCONFIG_ID, &fbconfig_id);
|
|
glXGetFBConfigAttrib(display(), fbconfig, GLX_VISUAL_ID, &visual_id);
|
|
glXGetFBConfigAttrib(display(), fbconfig, GLX_RED_SIZE, &red);
|
|
glXGetFBConfigAttrib(display(), fbconfig, GLX_GREEN_SIZE, &green);
|
|
glXGetFBConfigAttrib(display(), fbconfig, GLX_BLUE_SIZE, &blue);
|
|
glXGetFBConfigAttrib(display(), fbconfig, GLX_ALPHA_SIZE, &alpha);
|
|
glXGetFBConfigAttrib(display(), fbconfig, GLX_DEPTH_SIZE, &depth);
|
|
glXGetFBConfigAttrib(display(), fbconfig, GLX_STENCIL_SIZE, &stencil);
|
|
glXGetFBConfigAttrib(display(), fbconfig, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, &srgb);
|
|
|
|
qCDebug(KWIN_X11STANDALONE, "Choosing GLXFBConfig %#x X visual %#x depth %d RGBA %d:%d:%d:%d ZS %d:%d sRGB: %d",
|
|
fbconfig_id, visual_id, visualDepth(visual_id), red, green, blue, alpha, depth, stencil, srgb);
|
|
}
|
|
|
|
if (fbconfig == nullptr) {
|
|
qCCritical(KWIN_X11STANDALONE) << "Failed to find a usable framebuffer configuration";
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void GlxBackend::initVisualDepthHashTable()
|
|
{
|
|
const xcb_setup_t *setup = xcb_get_setup(connection());
|
|
|
|
for (auto screen = xcb_setup_roots_iterator(setup); screen.rem; xcb_screen_next(&screen)) {
|
|
for (auto depth = xcb_screen_allowed_depths_iterator(screen.data); depth.rem; xcb_depth_next(&depth)) {
|
|
const int len = xcb_depth_visuals_length(depth.data);
|
|
const xcb_visualtype_t *visuals = xcb_depth_visuals(depth.data);
|
|
|
|
for (int i = 0; i < len; i++)
|
|
m_visualDepthHash.insert(visuals[i].visual_id, depth.data->depth);
|
|
}
|
|
}
|
|
}
|
|
|
|
int GlxBackend::visualDepth(xcb_visualid_t visual) const
|
|
{
|
|
return m_visualDepthHash.value(visual);
|
|
}
|
|
|
|
static inline int bitCount(uint32_t mask)
|
|
{
|
|
#if defined(__GNUC__)
|
|
return __builtin_popcount(mask);
|
|
#else
|
|
int count = 0;
|
|
|
|
while (mask) {
|
|
count += (mask & 1);
|
|
mask >>= 1;
|
|
}
|
|
|
|
return count;
|
|
#endif
|
|
}
|
|
|
|
FBConfigInfo *GlxBackend::infoForVisual(xcb_visualid_t visual)
|
|
{
|
|
auto it = m_fbconfigHash.constFind(visual);
|
|
if (it != m_fbconfigHash.constEnd()) {
|
|
return it.value();
|
|
}
|
|
|
|
FBConfigInfo *info = new FBConfigInfo;
|
|
m_fbconfigHash.insert(visual, info);
|
|
info->fbconfig = nullptr;
|
|
info->bind_texture_format = 0;
|
|
info->texture_targets = 0;
|
|
info->y_inverted = 0;
|
|
info->mipmap = 0;
|
|
|
|
const xcb_render_pictformat_t format = XRenderUtils::findPictFormat(visual);
|
|
const xcb_render_directformat_t *direct = XRenderUtils::findPictFormatInfo(format);
|
|
|
|
if (!direct) {
|
|
qCCritical(KWIN_X11STANDALONE).nospace() << "Could not find a picture format for visual 0x" << Qt::hex << visual;
|
|
return info;
|
|
}
|
|
|
|
const int red_bits = bitCount(direct->red_mask);
|
|
const int green_bits = bitCount(direct->green_mask);
|
|
const int blue_bits = bitCount(direct->blue_mask);
|
|
const int alpha_bits = bitCount(direct->alpha_mask);
|
|
|
|
const int depth = visualDepth(visual);
|
|
|
|
const auto rgb_sizes = std::tie(red_bits, green_bits, blue_bits);
|
|
|
|
const int attribs[] = {
|
|
GLX_RENDER_TYPE, GLX_RGBA_BIT,
|
|
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT | GLX_PIXMAP_BIT,
|
|
GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
|
|
GLX_X_RENDERABLE, True,
|
|
GLX_CONFIG_CAVEAT, int(GLX_DONT_CARE), // The ARGB32 visual is marked non-conformant in Catalyst
|
|
GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, int(GLX_DONT_CARE), // The ARGB32 visual is marked sRGB capable in mesa/i965
|
|
GLX_BUFFER_SIZE, red_bits + green_bits + blue_bits + alpha_bits,
|
|
GLX_RED_SIZE, red_bits,
|
|
GLX_GREEN_SIZE, green_bits,
|
|
GLX_BLUE_SIZE, blue_bits,
|
|
GLX_ALPHA_SIZE, alpha_bits,
|
|
GLX_STENCIL_SIZE, 0,
|
|
GLX_DEPTH_SIZE, 0,
|
|
0
|
|
};
|
|
|
|
int count = 0;
|
|
GLXFBConfig *configs = glXChooseFBConfig(display(), DefaultScreen(display()), attribs, &count);
|
|
|
|
if (count < 1) {
|
|
qCCritical(KWIN_X11STANDALONE).nospace() << "Could not find a framebuffer configuration for visual 0x" << Qt::hex << visual;
|
|
return info;
|
|
}
|
|
|
|
struct FBConfig {
|
|
GLXFBConfig config;
|
|
int depth;
|
|
int stencil;
|
|
int format;
|
|
};
|
|
|
|
std::deque<FBConfig> candidates;
|
|
|
|
for (int i = 0; i < count; i++) {
|
|
int red, green, blue;
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_RED_SIZE, &red);
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_GREEN_SIZE, &green);
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_BLUE_SIZE, &blue);
|
|
|
|
if (std::tie(red, green, blue) != rgb_sizes)
|
|
continue;
|
|
|
|
xcb_visualid_t visual;
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_VISUAL_ID, (int *) &visual);
|
|
|
|
if (visualDepth(visual) != depth)
|
|
continue;
|
|
|
|
int bind_rgb, bind_rgba;
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_BIND_TO_TEXTURE_RGBA_EXT, &bind_rgba);
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_BIND_TO_TEXTURE_RGB_EXT, &bind_rgb);
|
|
|
|
if (!bind_rgb && !bind_rgba)
|
|
continue;
|
|
|
|
int depth, stencil;
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_DEPTH_SIZE, &depth);
|
|
glXGetFBConfigAttrib(display(), configs[i], GLX_STENCIL_SIZE, &stencil);
|
|
|
|
int texture_format;
|
|
if (alpha_bits)
|
|
texture_format = bind_rgba ? GLX_TEXTURE_FORMAT_RGBA_EXT : GLX_TEXTURE_FORMAT_RGB_EXT;
|
|
else
|
|
texture_format = bind_rgb ? GLX_TEXTURE_FORMAT_RGB_EXT : GLX_TEXTURE_FORMAT_RGBA_EXT;
|
|
|
|
candidates.emplace_back(FBConfig{configs[i], depth, stencil, texture_format});
|
|
}
|
|
|
|
if (count > 0)
|
|
XFree(configs);
|
|
|
|
std::stable_sort(candidates.begin(), candidates.end(), [](const FBConfig &left, const FBConfig &right) {
|
|
if (left.depth < right.depth)
|
|
return true;
|
|
|
|
if (left.stencil < right.stencil)
|
|
return true;
|
|
|
|
return false;
|
|
});
|
|
|
|
if (candidates.size() > 0) {
|
|
const FBConfig &candidate = candidates.front();
|
|
|
|
int y_inverted, texture_targets;
|
|
glXGetFBConfigAttrib(display(), candidate.config, GLX_BIND_TO_TEXTURE_TARGETS_EXT, &texture_targets);
|
|
glXGetFBConfigAttrib(display(), candidate.config, GLX_Y_INVERTED_EXT, &y_inverted);
|
|
|
|
info->fbconfig = candidate.config;
|
|
info->bind_texture_format = candidate.format;
|
|
info->texture_targets = texture_targets;
|
|
info->y_inverted = y_inverted;
|
|
info->mipmap = 0;
|
|
}
|
|
|
|
if (info->fbconfig) {
|
|
int fbc_id = 0;
|
|
int visual_id = 0;
|
|
|
|
glXGetFBConfigAttrib(display(), info->fbconfig, GLX_FBCONFIG_ID, &fbc_id);
|
|
glXGetFBConfigAttrib(display(), info->fbconfig, GLX_VISUAL_ID, &visual_id);
|
|
|
|
qCDebug(KWIN_X11STANDALONE).nospace() << "Using FBConfig 0x" << Qt::hex << fbc_id << " for visual 0x" << Qt::hex << visual_id;
|
|
}
|
|
|
|
return info;
|
|
}
|
|
|
|
void GlxBackend::setSwapInterval(int interval)
|
|
{
|
|
if (m_haveEXTSwapControl)
|
|
glXSwapIntervalEXT(display(), glxWindow, interval);
|
|
else if (m_haveMESASwapControl)
|
|
glXSwapIntervalMESA(interval);
|
|
else if (m_haveSGISwapControl)
|
|
glXSwapIntervalSGI(interval);
|
|
}
|
|
|
|
void GlxBackend::waitSync()
|
|
{
|
|
// NOTE that vsync has no effect with indirect rendering
|
|
if (haveWaitSync) {
|
|
uint sync;
|
|
#if 0
|
|
// TODO: why precisely is this important?
|
|
// the sync counter /can/ perform multiple steps during glXGetVideoSync & glXWaitVideoSync
|
|
// but this only leads to waiting for two frames??!?
|
|
glXGetVideoSync(&sync);
|
|
glXWaitVideoSync(2, (sync + 1) % 2, &sync);
|
|
#else
|
|
glXWaitVideoSyncSGI(1, 0, &sync);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void GlxBackend::present(const QRegion &damage)
|
|
{
|
|
if (damage.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
const QSize &screenSize = screens()->size();
|
|
const QRegion displayRegion(0, 0, screenSize.width(), screenSize.height());
|
|
const bool fullRepaint = supportsBufferAge() || (damage == displayRegion);
|
|
|
|
if (fullRepaint) {
|
|
if (m_haveINTELSwapEvent)
|
|
Compositor::self()->aboutToSwapBuffers();
|
|
|
|
if (haveSwapInterval) {
|
|
glXSwapBuffers(display(), glxWindow);
|
|
} else {
|
|
waitSync();
|
|
glXSwapBuffers(display(), glxWindow);
|
|
}
|
|
if (supportsBufferAge()) {
|
|
glXQueryDrawable(display(), glxWindow, GLX_BACK_BUFFER_AGE_EXT, (GLuint *) &m_bufferAge);
|
|
}
|
|
} else if (m_haveMESACopySubBuffer) {
|
|
for (const QRect &r : damage) {
|
|
// convert to OpenGL coordinates
|
|
int y = screenSize.height() - r.y() - r.height();
|
|
glXCopySubBufferMESA(display(), glxWindow, r.x(), y, r.width(), r.height());
|
|
}
|
|
} else { // Copy Pixels (horribly slow on Mesa)
|
|
glDrawBuffer(GL_FRONT);
|
|
copyPixels(damage);
|
|
glDrawBuffer(GL_BACK);
|
|
}
|
|
|
|
if (!supportsBufferAge()) {
|
|
glXWaitGL();
|
|
XFlush(display());
|
|
}
|
|
}
|
|
|
|
void GlxBackend::screenGeometryChanged(const QSize &size)
|
|
{
|
|
doneCurrent();
|
|
|
|
XMoveResizeWindow(display(), window, 0, 0, size.width(), size.height());
|
|
overlayWindow()->setup(window);
|
|
Xcb::sync();
|
|
|
|
makeCurrent();
|
|
glViewport(0, 0, size.width(), size.height());
|
|
|
|
// The back buffer contents are now undefined
|
|
m_bufferAge = 0;
|
|
}
|
|
|
|
SceneOpenGLTexturePrivate *GlxBackend::createBackendTexture(SceneOpenGLTexture *texture)
|
|
{
|
|
return new GlxTexture(texture, this);
|
|
}
|
|
|
|
QRegion GlxBackend::beginFrame(int screenId)
|
|
{
|
|
Q_UNUSED(screenId)
|
|
QRegion repaint;
|
|
makeCurrent();
|
|
|
|
if (supportsBufferAge())
|
|
repaint = accumulatedDamageHistory(m_bufferAge);
|
|
|
|
glXWaitX();
|
|
|
|
return repaint;
|
|
}
|
|
|
|
void GlxBackend::endFrame(int screenId, const QRegion &renderedRegion, const QRegion &damagedRegion)
|
|
{
|
|
Q_UNUSED(screenId)
|
|
|
|
if (damagedRegion.isEmpty()) {
|
|
// If the damaged region of a window is fully occluded, the only
|
|
// rendering done, if any, will have been to repair a reused back
|
|
// buffer, making it identical to the front buffer.
|
|
//
|
|
// In this case we won't post the back buffer. Instead we'll just
|
|
// set the buffer age to 1, so the repaired regions won't be
|
|
// rendered again in the next frame.
|
|
if (!renderedRegion.isEmpty())
|
|
glFlush();
|
|
|
|
m_bufferAge = 1;
|
|
return;
|
|
}
|
|
|
|
present(renderedRegion);
|
|
|
|
if (overlayWindow()->window()) // show the window only after the first pass,
|
|
overlayWindow()->show(); // since that pass may take long
|
|
|
|
// Save the damaged region to history
|
|
if (supportsBufferAge())
|
|
addToDamageHistory(damagedRegion);
|
|
}
|
|
|
|
bool GlxBackend::makeCurrent()
|
|
{
|
|
if (QOpenGLContext *context = QOpenGLContext::currentContext()) {
|
|
// Workaround to tell Qt that no QOpenGLContext is current
|
|
context->doneCurrent();
|
|
}
|
|
const bool current = glXMakeCurrent(display(), glxWindow, ctx);
|
|
return current;
|
|
}
|
|
|
|
void GlxBackend::doneCurrent()
|
|
{
|
|
glXMakeCurrent(display(), None, nullptr);
|
|
}
|
|
|
|
OverlayWindow* GlxBackend::overlayWindow() const
|
|
{
|
|
return m_overlayWindow;
|
|
}
|
|
|
|
bool GlxBackend::usesOverlayWindow() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
/********************************************************
|
|
* GlxTexture
|
|
*******************************************************/
|
|
GlxTexture::GlxTexture(SceneOpenGLTexture *texture, GlxBackend *backend)
|
|
: SceneOpenGLTexturePrivate()
|
|
, q(texture)
|
|
, m_backend(backend)
|
|
, m_glxpixmap(None)
|
|
{
|
|
}
|
|
|
|
GlxTexture::~GlxTexture()
|
|
{
|
|
if (m_glxpixmap != None) {
|
|
if (!options->isGlStrictBinding()) {
|
|
glXReleaseTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT);
|
|
}
|
|
glXDestroyPixmap(display(), m_glxpixmap);
|
|
m_glxpixmap = None;
|
|
}
|
|
}
|
|
|
|
void GlxTexture::onDamage()
|
|
{
|
|
if (options->isGlStrictBinding() && m_glxpixmap) {
|
|
glXReleaseTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT);
|
|
glXBindTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT, nullptr);
|
|
}
|
|
GLTexturePrivate::onDamage();
|
|
}
|
|
|
|
bool GlxTexture::loadTexture(xcb_pixmap_t pixmap, const QSize &size, xcb_visualid_t visual)
|
|
{
|
|
if (pixmap == XCB_NONE || size.isEmpty() || visual == XCB_NONE)
|
|
return false;
|
|
|
|
const FBConfigInfo *info = m_backend->infoForVisual(visual);
|
|
if (!info || info->fbconfig == nullptr)
|
|
return false;
|
|
|
|
if (info->texture_targets & GLX_TEXTURE_2D_BIT_EXT) {
|
|
m_target = GL_TEXTURE_2D;
|
|
m_scale.setWidth(1.0f / m_size.width());
|
|
m_scale.setHeight(1.0f / m_size.height());
|
|
} else {
|
|
Q_ASSERT(info->texture_targets & GLX_TEXTURE_RECTANGLE_BIT_EXT);
|
|
|
|
m_target = GL_TEXTURE_RECTANGLE;
|
|
m_scale.setWidth(1.0f);
|
|
m_scale.setHeight(1.0f);
|
|
}
|
|
|
|
const int attrs[] = {
|
|
GLX_TEXTURE_FORMAT_EXT, info->bind_texture_format,
|
|
GLX_MIPMAP_TEXTURE_EXT, false,
|
|
GLX_TEXTURE_TARGET_EXT, m_target == GL_TEXTURE_2D ? GLX_TEXTURE_2D_EXT : GLX_TEXTURE_RECTANGLE_EXT,
|
|
0
|
|
};
|
|
|
|
m_glxpixmap = glXCreatePixmap(display(), info->fbconfig, pixmap, attrs);
|
|
m_size = size;
|
|
m_yInverted = info->y_inverted ? true : false;
|
|
m_canUseMipmaps = false;
|
|
|
|
glGenTextures(1, &m_texture);
|
|
|
|
q->setDirty();
|
|
q->setFilter(GL_NEAREST);
|
|
|
|
glBindTexture(m_target, m_texture);
|
|
glXBindTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT, nullptr);
|
|
|
|
updateMatrix();
|
|
return true;
|
|
}
|
|
|
|
bool GlxTexture::loadTexture(WindowPixmap *pixmap)
|
|
{
|
|
Toplevel *t = pixmap->toplevel();
|
|
return loadTexture(pixmap->pixmap(), t->bufferGeometry().size(), t->visual());
|
|
}
|
|
|
|
OpenGLBackend *GlxTexture::backend()
|
|
{
|
|
return m_backend;
|
|
}
|
|
|
|
} // namespace
|