kwin/effects/cube/data/1.40/cube-reflection.glsl
2016-01-25 14:11:54 +01:00

11 lines
152 B
GLSL

#version 140
uniform float u_alpha;
in vec2 texcoord0;
out vec4 fragColor;
void main()
{
fragColor = vec4(0.0, 0.0, 0.0, u_alpha*texcoord0.s);
}