kwin/effects/glide/glide.cpp
Martin Gräßlin 142aab2e24 Introduce an EffectsHandler::animationsSupported -> bool
Summary:
A new method to tell the effects system whether the compositor scene
is able to drive animations. E.g. on software emulation (llvmpipe) it's
better to not do any animations at all.

This information can be used by effects to adjust their behavior, e.g.
PresentWindows could skip transitions or effects can use it in their
supported check to completely disable themselves.

As a first step all scripted effects are considered to be unsupported
if animations are not supported. They inherit AnimationEffect and are
all about driving animations.

The information whether animations are supported comes from the Scene.
It's implemented in the following way:
 * XRender: animations are always supported
 * QPainter: animations are never supported
 * OpenGL: animations are supported, except for software emulation

In addition - for easier testing - there is a new env variable
KWIN_EFFECTS_FORCE_ANIMATIONS to overwrite the selection.

Reviewers: #kwin, #plasma

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D2386
2016-08-15 17:38:33 +02:00

245 lines
7.6 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
Copyright (C) 2009 Martin Gräßlin <mgraesslin@kde.org>
Copyright (C) 2010 Alexandre Pereira <pereira.alex@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "glide.h"
// KConfigSkeleton
#include "glideconfig.h"
#include <QTimeLine>
// Effect is based on fade effect by Philip Falkner
namespace KWin
{
static const int IsGlideWindow = 0x22A982D4;
GlideEffect::GlideEffect()
: Effect()
, m_atom(QByteArrayLiteral("_KDE_SLIDE"))
{
if (m_atom.isValid()) {
effects->registerPropertyType( m_atom, true );
}
reconfigure(ReconfigureAll);
connect(effects, SIGNAL(windowAdded(KWin::EffectWindow*)), this, SLOT(slotWindowAdded(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), this, SLOT(slotWindowDeleted(KWin::EffectWindow*)));
}
GlideEffect::~GlideEffect()
{
if (m_atom.isValid()) {
effects->registerPropertyType( m_atom, false );
}
}
bool GlideEffect::supported()
{
return effects->isOpenGLCompositing() && effects->animationsSupported();
}
void GlideEffect::reconfigure(ReconfigureFlags)
{
// Fetch config with KConfigXT
GlideConfig::self()->read();
duration = animationTime<GlideConfig>(350);
effect = (EffectStyle) GlideConfig::glideEffect();
angle = GlideConfig::glideAngle();
}
void GlideEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
if (!windows.isEmpty())
data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
effects->prePaintScreen(data, time);
}
void GlideEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
{
InfoHash::iterator info = windows.find(w);
if (info != windows.end()) {
data.setTransformed();
if (info->added)
info->timeLine->setCurrentTime(info->timeLine->currentTime() + time);
else if (info->closed) {
info->timeLine->setCurrentTime(info->timeLine->currentTime() - time);
if (info->deleted)
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
}
}
effects->prePaintWindow(w, data, time);
// if the window isn't to be painted, then let's make sure
// to track its progress
if (info != windows.end() && !w->isPaintingEnabled() && !effects->activeFullScreenEffect())
w->addRepaintFull();
}
void GlideEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
InfoHash::const_iterator info = windows.constFind(w);
if (info != windows.constEnd()) {
const double progress = info->timeLine->currentValue();
data.setRotationAxis(Qt::XAxis);
data.setRotationAngle(angle * (1 - progress));
data.multiplyOpacity(progress);
switch(effect) {
default:
case GlideInOut:
if (info->added)
glideIn(w, data, info);
else if (info->closed)
glideOut(w, data, info);
break;
case GlideOutIn:
if (info->added)
glideOut(w, data, info);
if (info->closed)
glideIn(w, data, info);
break;
case GlideIn: glideIn(w, data, info); break;
case GlideOut: glideOut(w, data, info); break;
}
}
effects->paintWindow(w, mask, region, data);
}
void GlideEffect::glideIn(EffectWindow* w, WindowPaintData& data, const InfoHash::const_iterator &info)
{
const double progress = info->timeLine->currentValue();
data *= progress;
data.translate(int(w->width() / 2 * (1 - progress)), int(w->height() / 2 * (1 - progress)));
}
void GlideEffect::glideOut(EffectWindow* w, WindowPaintData& data, const InfoHash::const_iterator &info)
{
const double progress = info->timeLine->currentValue();
data *= (2 - progress);
data.translate(- int(w->width() / 2 * (1 - progress)), - int(w->height() / 2 * (1 - progress)));
}
void GlideEffect::postPaintWindow(EffectWindow* w)
{
InfoHash::iterator info = windows.find(w);
if (info != windows.end()) {
if (info->added && info->timeLine->currentValue() == 1.0) {
windows.remove(w);
effects->addRepaintFull();
} else if (info->closed && info->timeLine->currentValue() == 0.0) {
info->closed = false;
if (info->deleted) {
windows.remove(w);
w->unrefWindow();
}
effects->addRepaintFull();
}
if (info->added || info->closed)
w->addRepaintFull();
}
effects->postPaintWindow(w);
}
void GlideEffect::slotWindowAdded(EffectWindow* w)
{
if (!isGlideWindow(w))
return;
w->setData(IsGlideWindow, true);
const void *addGrab = w->data(WindowAddedGrabRole).value<void*>();
if (addGrab && addGrab != this)
return;
w->setData(WindowAddedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
InfoHash::iterator it = windows.find(w);
WindowInfo *info = (it == windows.end()) ? &windows[w] : &it.value();
info->added = true;
info->closed = false;
info->deleted = false;
delete info->timeLine;
info->timeLine = new QTimeLine(duration);
info->timeLine->setCurveShape(QTimeLine::EaseOutCurve);
w->addRepaintFull();
}
void GlideEffect::slotWindowClosed(EffectWindow* w)
{
if (!isGlideWindow(w))
return;
const void *closeGrab = w->data(WindowClosedGrabRole).value<void*>();
if (closeGrab && closeGrab != this)
return;
w->refWindow();
w->setData(WindowClosedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
InfoHash::iterator it = windows.find(w);
WindowInfo *info = (it == windows.end()) ? &windows[w] : &it.value();
info->added = false;
info->closed = true;
info->deleted = true;
delete info->timeLine;
info->timeLine = new QTimeLine(duration);
info->timeLine->setCurveShape(QTimeLine::EaseInCurve);
info->timeLine->setCurrentTime(info->timeLine->duration());
w->addRepaintFull();
}
void GlideEffect::slotWindowDeleted(EffectWindow* w)
{
windows.remove(w);
}
bool GlideEffect::isGlideWindow(EffectWindow* w)
{
if (effects->activeFullScreenEffect())
return false;
if (w->data(IsGlideWindow).toBool())
return true;
if (m_atom.isValid() && !w->readProperty( m_atom, m_atom, 32 ).isNull())
return false;
if (w->hasDecoration())
return true;
if (!w->isManaged() || w->isMenu() || w->isNotification() || w->isDesktop() ||
w->isDock() || w->isSplash() || w->isToolbar())
return false;
return true;
}
bool GlideEffect::isActive() const
{
return !windows.isEmpty();
}
GlideEffect::WindowInfo::WindowInfo()
: deleted(false)
, added(false)
, closed(false)
, timeLine(0)
{
}
GlideEffect::WindowInfo::~WindowInfo()
{
delete timeLine;
}
} // namespace