kwin/effects/lookingglass/lookingglass.cpp
Martin Gräßlin bd5f642097 [effects] Check for LimitedNPOT
Effects which require mipmaps need to check for LimitedNPOT and
disable the functionality if only limited NPOT is available.

Ideally the effects could also check whether the texture they
operate on is a power of two, but that's a little overkill for
the rather uncommon setup.

REVIEW: 126966
2016-02-02 12:37:14 +01:00

256 lines
8.3 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
Copyright (C) 2007 Christian Nitschkowski <christian.nitschkowski@kdemail.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "lookingglass.h"
// KConfigSkeleton
#include "lookingglassconfig.h"
#include <QAction>
#include <kwinglutils.h>
#include <kwinglplatform.h>
#include <KStandardAction>
#include <KGlobalAccel>
#include <KLocalizedString>
#include <QVector2D>
#include <QFile>
#include <kmessagebox.h>
#include <cmath>
namespace KWin
{
LookingGlassEffect::LookingGlassEffect()
: zoom(1.0f)
, target_zoom(1.0f)
, polling(false)
, m_texture(NULL)
, m_fbo(NULL)
, m_vbo(NULL)
, m_shader(NULL)
, m_enabled(false)
, m_valid(false)
{
QAction* a;
a = KStandardAction::zoomIn(this, SLOT(zoomIn()), this);
KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Equal);
KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Equal);
effects->registerGlobalShortcut(Qt::META + Qt::Key_Equal, a);
a = KStandardAction::zoomOut(this, SLOT(zoomOut()), this);
KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Minus);
KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Minus);
effects->registerGlobalShortcut(Qt::META + Qt::Key_Minus, a);
a = KStandardAction::actualSize(this, SLOT(toggle()), this);
KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_0);
KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_0);
effects->registerGlobalShortcut(Qt::META + Qt::Key_0, a);
connect(effects, SIGNAL(mouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers)),
this, SLOT(slotMouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers)));
reconfigure(ReconfigureAll);
}
LookingGlassEffect::~LookingGlassEffect()
{
delete m_texture;
delete m_fbo;
delete m_shader;
delete m_vbo;
}
bool LookingGlassEffect::supported()
{
return effects->compositingType() == OpenGL2Compositing && !GLPlatform::instance()->supports(LimitedNPOT);
}
void LookingGlassEffect::reconfigure(ReconfigureFlags)
{
LookingGlassConfig::self()->read();
initialradius = LookingGlassConfig::radius();
radius = initialradius;
qCDebug(KWINEFFECTS) << "Radius from config:" << radius;
m_valid = loadData();
}
bool LookingGlassEffect::loadData()
{
const QSize screenSize = effects->virtualScreenSize();
int texw = screenSize.width();
int texh = screenSize.height();
// Create texture and render target
const int levels = std::log2(qMin(texw, texh)) + 1;
m_texture = new GLTexture(GL_RGBA8, texw, texh, levels);
m_texture->setFilter(GL_LINEAR_MIPMAP_LINEAR);
m_texture->setWrapMode(GL_CLAMP_TO_EDGE);
m_fbo = new GLRenderTarget(*m_texture);
if (!m_fbo->valid()) {
return false;
}
m_shader = ShaderManager::instance()->generateShaderFromResources(ShaderTrait::MapTexture, QString(), QStringLiteral("lookingglass.frag"));
if (m_shader->isValid()) {
ShaderBinder binder(m_shader);
m_shader->setUniform("u_textureSize", QVector2D(screenSize.width(), screenSize.height()));
} else {
qCCritical(KWINEFFECTS) << "The shader failed to load!";
return false;
}
m_vbo = new GLVertexBuffer(GLVertexBuffer::Static);
QVector<float> verts;
QVector<float> texcoords;
texcoords << screenSize.width() << 0.0;
verts << screenSize.width() << 0.0;
texcoords << 0.0 << 0.0;
verts << 0.0 << 0.0;
texcoords << 0.0 << screenSize.height();
verts << 0.0 << screenSize.height();
texcoords << 0.0 << screenSize.height();
verts << 0.0 << screenSize.height();
texcoords << screenSize.width() << screenSize.height();
verts << screenSize.width() << screenSize.height();
texcoords << screenSize.width() << 0.0;
verts << screenSize.width() << 0.0;
m_vbo->setData(6, 2, verts.constData(), texcoords.constData());
return true;
}
void LookingGlassEffect::toggle()
{
if (target_zoom == 1.0f) {
target_zoom = 2.0f;
if (!polling) {
polling = true;
effects->startMousePolling();
}
m_enabled = true;
} else {
target_zoom = 1.0f;
if (polling) {
polling = false;
effects->stopMousePolling();
}
if (zoom == target_zoom) {
m_enabled = false;
}
}
effects->addRepaint(cursorPos().x() - radius, cursorPos().y() - radius, 2 * radius, 2 * radius);
}
void LookingGlassEffect::zoomIn()
{
target_zoom = qMin(7.0, target_zoom + 0.5);
m_enabled = true;
if (!polling) {
polling = true;
effects->startMousePolling();
}
effects->addRepaint(cursorPos().x() - radius, cursorPos().y() - radius, 2 * radius, 2 * radius);
}
void LookingGlassEffect::zoomOut()
{
target_zoom -= 0.5;
if (target_zoom < 1) {
target_zoom = 1;
if (polling) {
polling = false;
effects->stopMousePolling();
}
if (zoom == target_zoom) {
m_enabled = false;
}
}
effects->addRepaint(cursorPos().x() - radius, cursorPos().y() - radius, 2 * radius, 2 * radius);
}
void LookingGlassEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
if (zoom != target_zoom) {
double diff = time / animationTime(500.0);
if (target_zoom > zoom)
zoom = qMin(zoom * qMax(1.0 + diff, 1.2), target_zoom);
else
zoom = qMax(zoom * qMin(1.0 - diff, 0.8), target_zoom);
qCDebug(KWINEFFECTS) << "zoom is now " << zoom;
radius = qBound((double)initialradius, initialradius * zoom, 3.5 * initialradius);
if (zoom <= 1.0f) {
m_enabled = false;
}
effects->addRepaint(cursorPos().x() - radius, cursorPos().y() - radius, 2 * radius, 2 * radius);
}
if (m_valid && m_enabled) {
data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
// Start rendering to texture
GLRenderTarget::pushRenderTarget(m_fbo);
}
effects->prePaintScreen(data, time);
}
void LookingGlassEffect::slotMouseChanged(const QPoint& pos, const QPoint& old, Qt::MouseButtons,
Qt::MouseButtons, Qt::KeyboardModifiers, Qt::KeyboardModifiers)
{
if (pos != old && m_enabled) {
effects->addRepaint(pos.x() - radius, pos.y() - radius, 2 * radius, 2 * radius);
effects->addRepaint(old.x() - radius, old.y() - radius, 2 * radius, 2 * radius);
}
}
void LookingGlassEffect::paintScreen(int mask, QRegion region, ScreenPaintData &data)
{
// Call the next effect.
effects->paintScreen(mask, region, data);
if (m_valid && m_enabled) {
// Disable render texture
GLRenderTarget* target = GLRenderTarget::popRenderTarget();
assert(target == m_fbo);
Q_UNUSED(target);
m_texture->bind();
m_texture->generateMipmaps();
// Use the shader
ShaderBinder binder(m_shader);
m_shader->setUniform("u_zoom", (float)zoom);
m_shader->setUniform("u_radius", (float)radius);
m_shader->setUniform("u_cursor", QVector2D(cursorPos().x(), cursorPos().y()));
m_shader->setUniform(GLShader::ModelViewProjectionMatrix, data.projectionMatrix());
m_vbo->render(GL_TRIANGLES);
m_texture->unbind();
}
}
bool LookingGlassEffect::isActive() const
{
return m_valid && m_enabled;
}
} // namespace