kwin/effects/snaphelper/snaphelper.h
Martin Gräßlin 6aa19b1587 [effects] Use shader traits in SnapHelper effect
To simplify rendering is moved from postPaintScreen to paintScreen.
2016-01-25 14:11:54 +01:00

59 lines
1.7 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SNAPHELPER_H
#define KWIN_SNAPHELPER_H
#include <kwineffects.h>
#include <QTimeLine>
namespace KWin
{
class SnapHelperEffect
: public Effect
{
Q_OBJECT
public:
SnapHelperEffect();
~SnapHelperEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void prePaintScreen(ScreenPrePaintData &data, int time);
void paintScreen(int mask, QRegion region, ScreenPaintData &data) override;
virtual bool isActive() const;
public Q_SLOTS:
void slotWindowClosed(KWin::EffectWindow *w);
void slotWindowStartUserMovedResized(KWin::EffectWindow *w);
void slotWindowFinishUserMovedResized(KWin::EffectWindow *w);
void slotWindowResized(KWin::EffectWindow *w, const QRect &r);
private:
bool m_active;
EffectWindow* m_window;
QTimeLine m_timeline;
//GC m_gc;
};
} // namespace
#endif