kwin/effects/startupfeedback/startupfeedback.h
Aleix Pol 8ba6006a1b startupfeedback: Prefer using smart pointers to raw
Better security and less boilerplate.
2020-11-10 12:12:27 +00:00

85 lines
2.4 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2010 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_STARTUPFEEDBACK_H
#define KWIN_STARTUPFEEDBACK_H
#include <QObject>
#include <kwineffects.h>
#include <KStartupInfo>
#include <KConfigWatcher>
class KSelectionOwner;
namespace KWin
{
class GLTexture;
class StartupFeedbackEffect
: public Effect
{
Q_OBJECT
Q_PROPERTY(int type READ type)
public:
StartupFeedbackEffect();
~StartupFeedbackEffect() override;
void reconfigure(ReconfigureFlags flags) override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData& data) override;
void postPaintScreen() override;
bool isActive() const override;
int requestedEffectChainPosition() const override {
return 90;
}
int type() const {
return int(m_type);
}
static bool supported();
private Q_SLOTS:
void gotNewStartup(const KStartupInfoId& id, const KStartupInfoData& data);
void gotRemoveStartup(const KStartupInfoId& id, const KStartupInfoData& data);
void gotStartupChange(const KStartupInfoId& id, const KStartupInfoData& data);
void slotMouseChanged(const QPoint& pos, const QPoint& oldpos, Qt::MouseButtons buttons, Qt::MouseButtons oldbuttons, Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers);
private:
enum FeedbackType {
NoFeedback,
BouncingFeedback,
BlinkingFeedback,
PassiveFeedback
};
void start(const QString& icon);
void stop();
QImage scalePixmap(const QPixmap& pm, const QSize& size) const;
void prepareTextures(const QPixmap& pix);
QRect feedbackRect() const;
qreal m_bounceSizesRatio;
KStartupInfo* m_startupInfo;
KSelectionOwner* m_selection;
KStartupInfoId m_currentStartup;
QMap< KStartupInfoId, QString > m_startups; // QString == pixmap
bool m_active;
int m_frame;
int m_progress;
QScopedPointer<GLTexture> m_bouncingTextures[5];
QScopedPointer<GLTexture> m_texture; // for passive and blinking
FeedbackType m_type;
QRect m_currentGeometry, m_dirtyRect;
QScopedPointer<GLShader> m_blinkingShader;
int m_cursorSize;
KConfigWatcher::Ptr m_configWatcher;
bool m_splashVisible;
};
} // namespace
#endif