8ba6006a1b
Better security and less boilerplate.
85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2010 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#ifndef KWIN_STARTUPFEEDBACK_H
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#define KWIN_STARTUPFEEDBACK_H
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#include <QObject>
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#include <kwineffects.h>
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#include <KStartupInfo>
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#include <KConfigWatcher>
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class KSelectionOwner;
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namespace KWin
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{
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class GLTexture;
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class StartupFeedbackEffect
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: public Effect
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{
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Q_OBJECT
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Q_PROPERTY(int type READ type)
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public:
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StartupFeedbackEffect();
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~StartupFeedbackEffect() override;
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void reconfigure(ReconfigureFlags flags) override;
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void prePaintScreen(ScreenPrePaintData& data, int time) override;
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void paintScreen(int mask, const QRegion ®ion, ScreenPaintData& data) override;
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void postPaintScreen() override;
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bool isActive() const override;
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int requestedEffectChainPosition() const override {
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return 90;
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}
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int type() const {
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return int(m_type);
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}
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static bool supported();
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private Q_SLOTS:
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void gotNewStartup(const KStartupInfoId& id, const KStartupInfoData& data);
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void gotRemoveStartup(const KStartupInfoId& id, const KStartupInfoData& data);
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void gotStartupChange(const KStartupInfoId& id, const KStartupInfoData& data);
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void slotMouseChanged(const QPoint& pos, const QPoint& oldpos, Qt::MouseButtons buttons, Qt::MouseButtons oldbuttons, Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers);
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private:
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enum FeedbackType {
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NoFeedback,
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BouncingFeedback,
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BlinkingFeedback,
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PassiveFeedback
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};
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void start(const QString& icon);
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void stop();
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QImage scalePixmap(const QPixmap& pm, const QSize& size) const;
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void prepareTextures(const QPixmap& pix);
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QRect feedbackRect() const;
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qreal m_bounceSizesRatio;
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KStartupInfo* m_startupInfo;
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KSelectionOwner* m_selection;
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KStartupInfoId m_currentStartup;
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QMap< KStartupInfoId, QString > m_startups; // QString == pixmap
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bool m_active;
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int m_frame;
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int m_progress;
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QScopedPointer<GLTexture> m_bouncingTextures[5];
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QScopedPointer<GLTexture> m_texture; // for passive and blinking
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FeedbackType m_type;
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QRect m_currentGeometry, m_dirtyRect;
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QScopedPointer<GLShader> m_blinkingShader;
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int m_cursorSize;
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KConfigWatcher::Ptr m_configWatcher;
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bool m_splashVisible;
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};
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} // namespace
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#endif
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