kwin/autotests/integration/effects/toplevel_open_close_animation_test.cpp
Vlad Zahorodnii 141947d2e8 effects: Link builtin effects with executables
The main motivation behind this change is to prepare kwin for importing
kwayland-server code in libkwin.

As is, builtin effects are linked with libkwin. Some builtin effects
have wayland specific code. If we move wayland stuff in libkwin, there's
going to be a circular dependency between kwin4_effect_builtins and
libkwin targets.

This change intends to break that dependency by linking builtin effects
to kwin executable.

The main issue with that is that EffectLoader would need to discover the
effects indirectly. QStaticPlugin is used for that purpose.

Besides breaking the cyclic dependency, it makes builtin effects use the
same plugin infrastructure in libkwineffects that external effects use.

Metadata in src/effects/effect_builtins.cpp was converted in a list of
python dictionaries, which was fed to a python script that generated
main.cpp and metadata.json files.
2021-10-19 09:12:15 +00:00

210 lines
7.3 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2018 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "kwin_wayland_test.h"
#include "abstract_client.h"
#include "composite.h"
#include "deleted.h"
#include "effectloader.h"
#include "effects.h"
#include "platform.h"
#include "scene.h"
#include "wayland_server.h"
#include "workspace.h"
#include <KWayland/Client/surface.h>
using namespace KWin;
static const QString s_socketName = QStringLiteral("wayland_test_effects_toplevel_open_close_animation-0");
class ToplevelOpenCloseAnimationTest : public QObject
{
Q_OBJECT
private Q_SLOTS:
void initTestCase();
void init();
void cleanup();
void testAnimateToplevels_data();
void testAnimateToplevels();
void testDontAnimatePopups_data();
void testDontAnimatePopups();
};
void ToplevelOpenCloseAnimationTest::initTestCase()
{
qputenv("XDG_DATA_DIRS", QCoreApplication::applicationDirPath().toUtf8());
qRegisterMetaType<KWin::AbstractClient *>();
qRegisterMetaType<KWin::Deleted *>();
QSignalSpy applicationStartedSpy(kwinApp(), &Application::started);
QVERIFY(applicationStartedSpy.isValid());
kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
QVERIFY(waylandServer()->init(s_socketName));
auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
KConfigGroup plugins(config, QStringLiteral("Plugins"));
const auto builtinNames = EffectLoader().listOfKnownEffects();
for (const QString &name : builtinNames) {
plugins.writeEntry(name + QStringLiteral("Enabled"), false);
}
config->sync();
kwinApp()->setConfig(config);
qputenv("KWIN_COMPOSE", QByteArrayLiteral("O2"));
qputenv("KWIN_EFFECTS_FORCE_ANIMATIONS", QByteArrayLiteral("1"));
kwinApp()->start();
QVERIFY(applicationStartedSpy.wait());
Test::initWaylandWorkspace();
auto scene = KWin::Compositor::self()->scene();
QVERIFY(scene);
QCOMPARE(scene->compositingType(), KWin::OpenGLCompositing);
}
void ToplevelOpenCloseAnimationTest::init()
{
QVERIFY(Test::setupWaylandConnection());
}
void ToplevelOpenCloseAnimationTest::cleanup()
{
auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
QVERIFY(effectsImpl);
effectsImpl->unloadAllEffects();
QVERIFY(effectsImpl->loadedEffects().isEmpty());
Test::destroyWaylandConnection();
}
void ToplevelOpenCloseAnimationTest::testAnimateToplevels_data()
{
QTest::addColumn<QString>("effectName");
QTest::newRow("Fade") << QStringLiteral("kwin4_effect_fade");
QTest::newRow("Glide") << QStringLiteral("glide");
QTest::newRow("Scale") << QStringLiteral("kwin4_effect_scale");
}
void ToplevelOpenCloseAnimationTest::testAnimateToplevels()
{
// This test verifies that window open/close animation effects try to
// animate the appearing and the disappearing of toplevel windows.
// Make sure that we have the right effects ptr.
auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
QVERIFY(effectsImpl);
// Load effect that will be tested.
QFETCH(QString, effectName);
QVERIFY(effectsImpl->loadEffect(effectName));
QCOMPARE(effectsImpl->loadedEffects().count(), 1);
QCOMPARE(effectsImpl->loadedEffects().first(), effectName);
Effect *effect = effectsImpl->findEffect(effectName);
QVERIFY(effect);
QVERIFY(!effect->isActive());
// Create the test client.
using namespace KWayland::Client;
QScopedPointer<KWayland::Client::Surface> surface(Test::createSurface());
QVERIFY(!surface.isNull());
QScopedPointer<Test::XdgToplevel> shellSurface(Test::createXdgToplevelSurface(surface.data()));
QVERIFY(!shellSurface.isNull());
AbstractClient *client = Test::renderAndWaitForShown(surface.data(), QSize(100, 50), Qt::blue);
QVERIFY(client);
QVERIFY(effect->isActive());
// Eventually, the animation will be complete.
QTRY_VERIFY(!effect->isActive());
// Close the test client, the effect should start animating the disappearing
// of the client.
QSignalSpy windowClosedSpy(client, &AbstractClient::windowClosed);
QVERIFY(windowClosedSpy.isValid());
shellSurface.reset();
surface.reset();
QVERIFY(windowClosedSpy.wait());
QVERIFY(effect->isActive());
// Eventually, the animation will be complete.
QTRY_VERIFY(!effect->isActive());
}
void ToplevelOpenCloseAnimationTest::testDontAnimatePopups_data()
{
QTest::addColumn<QString>("effectName");
QTest::newRow("Fade") << QStringLiteral("kwin4_effect_fade");
QTest::newRow("Glide") << QStringLiteral("glide");
QTest::newRow("Scale") << QStringLiteral("kwin4_effect_scale");
}
void ToplevelOpenCloseAnimationTest::testDontAnimatePopups()
{
// This test verifies that window open/close animation effects don't try
// to animate popups(e.g. popup menus, tooltips, etc).
// Make sure that we have the right effects ptr.
auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
QVERIFY(effectsImpl);
// Create the main window.
using namespace KWayland::Client;
QScopedPointer<KWayland::Client::Surface> mainWindowSurface(Test::createSurface());
QVERIFY(!mainWindowSurface.isNull());
QScopedPointer<Test::XdgToplevel> mainWindowShellSurface(Test::createXdgToplevelSurface(mainWindowSurface.data()));
QVERIFY(!mainWindowShellSurface.isNull());
AbstractClient *mainWindow = Test::renderAndWaitForShown(mainWindowSurface.data(), QSize(100, 50), Qt::blue);
QVERIFY(mainWindow);
// Load effect that will be tested.
QFETCH(QString, effectName);
QVERIFY(effectsImpl->loadEffect(effectName));
QCOMPARE(effectsImpl->loadedEffects().count(), 1);
QCOMPARE(effectsImpl->loadedEffects().first(), effectName);
Effect *effect = effectsImpl->findEffect(effectName);
QVERIFY(effect);
QVERIFY(!effect->isActive());
// Create a popup, it should not be animated.
QScopedPointer<KWayland::Client::Surface> popupSurface(Test::createSurface());
QVERIFY(!popupSurface.isNull());
QScopedPointer<Test::XdgPositioner> positioner(Test::createXdgPositioner());
QVERIFY(positioner);
positioner->set_size(20, 20);
positioner->set_anchor_rect(0, 0, 10, 10);
positioner->set_gravity(Test::XdgPositioner::gravity_bottom_right);
positioner->set_anchor(Test::XdgPositioner::anchor_bottom_left);
QScopedPointer<Test::XdgPopup> popupShellSurface(Test::createXdgPopupSurface(popupSurface.data(), mainWindowShellSurface->xdgSurface(), positioner.data()));
QVERIFY(!popupShellSurface.isNull());
AbstractClient *popup = Test::renderAndWaitForShown(popupSurface.data(), QSize(20, 20), Qt::red);
QVERIFY(popup);
QVERIFY(popup->isPopupWindow());
QCOMPARE(popup->transientFor(), mainWindow);
QVERIFY(!effect->isActive());
// Destroy the popup, it should not be animated.
QSignalSpy popupClosedSpy(popup, &AbstractClient::windowClosed);
QVERIFY(popupClosedSpy.isValid());
popupShellSurface.reset();
popupSurface.reset();
QVERIFY(popupClosedSpy.wait());
QVERIFY(!effect->isActive());
// Destroy the main window.
mainWindowSurface.reset();
QVERIFY(Test::waitForWindowDestroyed(mainWindow));
}
WAYLANDTEST_MAIN(ToplevelOpenCloseAnimationTest)
#include "toplevel_open_close_animation_test.moc"