kwin/effects/blur/blur_config.ui
Philipp Knechtges ef9aeafe0d kwin: Optimizing Blur Part II
This patch adds an optional texture cache to the blur effect such that damaged windows in
front of the blurred region dont trigger a repaint of the whole blurred region which pretty
often results in a avalanche repaint of nearly the whole screen.

REVIEW: 101977
2011-09-18 02:01:31 +02:00

104 lines
2.6 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>BlurEffectConfig</class>
<widget class="QWidget" name="BlurEffectConfig">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>396</width>
<height>103</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>Strength of the effect:</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Fixed</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QLabel" name="label_2">
<property name="text">
<string>Light</string>
</property>
</widget>
</item>
<item>
<widget class="QSlider" name="slider">
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>7</number>
</property>
<property name="singleStep">
<number>1</number>
</property>
<property name="pageStep">
<number>1</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="tickPosition">
<enum>QSlider::TicksBelow</enum>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_3">
<property name="text">
<string>Strong</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QCheckBox" name="checkBox">
<property name="toolTip">
<string extracomment="Enables an internal texture cache which saves the background of the blurred area. This results in less repaints and in a slightly higher memory usage."/>
</property>
<property name="text">
<string>Safe intermediate rendering results.</string>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>