c8f1508b36
(fixes Bool clash) - missing includes (qcursor,qstyle,qpainter,qvaluelist) - minor qstyle api fixlet svn path=/trunk/kdebase/kwin/; revision=110958
1409 lines
40 KiB
C++
1409 lines
40 KiB
C++
/*
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$Id$
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Gallium-IceWM themeable KWin client
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Copyright 2001
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Karol Szwed <gallium@kde.org>
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http://gallium.n3.net/
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; see the file COPYING. If not, write to
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the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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Boston, MA 02111-1307, USA.
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-----------------------------------------------------------------------------
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This client loads most icewm 1.0.X pixmap themes, without taking into account
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specific font settings for clients, or coloured mouse cursors. Titlebar
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fonts can be changed via the kde control center. Bi-colour mouse cursors
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may be added in future if requested by users, as well as theme font support.
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Any styles using inbuilt icewm titlebar drawing without using pixmaps (e.g.
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Warp4, win95 etc.) are not fully supported, and may cause drawing errors,
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as these themes use in-built icewm drawing mechanisms.
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When a pixmap theme is not present (or a corrupt one is present) then very
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plain title decorations are painted instead, so that users don't see
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non-painted window areas where possible ;)
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At a later date, frame shaping may be added if really requested, and an
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update to support the latest icewm 1.1.X theme format may be made.
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*/
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#include <kconfig.h>
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#include <kstddirs.h>
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#include <kglobal.h>
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#include <klocale.h>
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#include <kdrawutil.h>
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#include <qlabel.h>
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#include <qdrawutil.h>
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#include <qdatetime.h>
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#include <qbitmap.h>
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#include <qstring.h>
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#include <qregexp.h>
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#include "../../workspace.h"
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#include "../../options.h"
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#include "icewm.h"
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using namespace KWinInternal;
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////////////////////////////////////////////////////////////////////////////////////////////
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// Here's the global pixmap stuff - as memory efficient as it can be :)
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////////////////////////////////////////////////////////////////////////////////////////////
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// IceWM frame pixmaps
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QPixmap* frameTL[] = {NULL, NULL};
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QPixmap* frameT [] = {NULL, NULL};
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QPixmap* frameTR[] = {NULL, NULL};
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QPixmap* frameL [] = {NULL, NULL};
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QPixmap* frameR [] = {NULL, NULL};
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QPixmap* frameBL[] = {NULL, NULL};
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QPixmap* frameB [] = {NULL, NULL};
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QPixmap* frameBR[] = {NULL, NULL};
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// Button pixmaps
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QPixmap* closePix[] = {NULL, NULL};
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QPixmap* depthPix[] = {NULL, NULL};
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QPixmap* maximizePix[] = {NULL, NULL};
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QPixmap* minimizePix[] = {NULL, NULL};
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QPixmap* restorePix[] = {NULL, NULL};
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QPixmap* hidePix[] = {NULL, NULL};
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QPixmap* rollupPix[] = {NULL, NULL};
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QPixmap* rolldownPix[] = {NULL, NULL};
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QPixmap* menuButtonPix[] = {NULL, NULL};
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// Titlebar pixmaps
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QPixmap* titleJ[] = {NULL, NULL};
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QPixmap* titleL[] = {NULL, NULL};
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QPixmap* titleS[] = {NULL, NULL};
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QPixmap* titleP[] = {NULL, NULL};
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QPixmap* titleT[] = {NULL, NULL};
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QPixmap* titleM[] = {NULL, NULL};
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QPixmap* titleB[] = {NULL, NULL};
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QPixmap* titleR[] = {NULL, NULL};
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QPixmap* titleQ[] = {NULL, NULL};
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ThemeHandler* clientHandler;
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QString* titleButtonsLeft;
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QString* titleButtonsRight;
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QColor* colorActiveBorder;
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QColor* colorInActiveBorder;
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QColor* colorActiveTitleBarText;
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QColor* colorInActiveTitleBarText;
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QColor* colorActiveTitleBar;
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QColor* colorInActiveTitleBar;
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QColor* colorActiveTitleTextShadow;
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QColor* colorInActiveTitleTextShadow;
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int cornerSizeX;
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int cornerSizeY;
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int titleBarHeight;
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int borderSizeX;
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int borderSizeY;
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bool validframe = false;
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bool useActiveShadow = false;
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bool useInActiveShadow = false;
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// KControl Settings - Read from kwinicewmrc config file or icewm theme
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bool themeTitleTextColors = true; // Allow theme to set colors.
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// kcontrol will have no effect
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bool titleBarOnTop = true; // Titlebars can be below windows too :)
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bool showMenuButtonIcon = false; // Draw a mini icon over the menu pixmap.
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bool customButtonPositions = false; // Let the theme dictate the btn pos.
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bool titleBarCentered = true;
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////////////////////////////////////////////////////////////////////////////////////////////
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// General utility functions
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////////////////////////////////////////////////////////////////////////////////////////////
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// Returns true if both active and inactive pixmaps are valid, and not null
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bool validPixmaps( QPixmap* p[] )
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{
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return ( p[Active] && ( !p[Active]->isNull() ) &&
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p[InActive] && ( !p[InActive]->isNull() ) );
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}
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////////////////////////////////////////////////////////////////////////////////////////////
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// ThemeHandler class
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//
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// This class allows us to free dynamic memory upon being reset, or unloaded
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// from kwin, so we don't leak big images everywhere, and handles the theme
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// initialisation / destruction in general.
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////////////////////////////////////////////////////////////////////////////////////////////
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ThemeHandler::ThemeHandler(): QObject( NULL )
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{
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initialized = false;
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// Prevent having globals objects (use pointers to objects)
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titleButtonsLeft = new QString();
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titleButtonsRight = new QString();
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colorActiveBorder = new QColor();
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colorInActiveBorder = new QColor();
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colorActiveTitleBarText = new QColor();
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colorInActiveTitleBarText = new QColor();
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colorActiveTitleBar = new QColor();
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colorInActiveTitleBar = new QColor();
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colorActiveTitleTextShadow = new QColor();
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colorInActiveTitleTextShadow = new QColor();
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// Initialize
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readConfig();
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initTheme();
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validframe = isFrameValid();
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initialized = true;
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connect( options, SIGNAL(resetClients()), this, SLOT(slotReset()) );
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}
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ThemeHandler::~ThemeHandler()
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{
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if (initialized)
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freePixmaps();
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delete colorInActiveTitleTextShadow;
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delete colorActiveTitleTextShadow;
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delete colorInActiveBorder;
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delete colorActiveTitleBarText;
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delete colorInActiveTitleBarText;
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delete colorActiveTitleBar;
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delete colorInActiveTitleBar;
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delete colorActiveBorder;
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delete titleButtonsRight;
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delete titleButtonsLeft;
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}
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// Converts KDE style button strings to icewm style button strings
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void ThemeHandler::convertButtons( QString& s )
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{
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s.replace( QRegExp("_"), ""); // Spacer (ignored)
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s.replace( QRegExp("H"), ""); // Help (ignored)
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s.replace( QRegExp("M"), "s"); // Sysmenu
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s.replace( QRegExp("S"), "d"); // Sticky
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s.replace( QRegExp("I"), "i"); // Minimize
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s.replace( QRegExp("A"), "m"); // Maximize
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s.replace( QRegExp("X"), "x"); // Close
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}
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// Reverses all characters in a QString
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QString ThemeHandler::reverseString( QString s )
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{
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if (s.length() <= 1)
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return s;
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QString tmpStr;
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for(int i = s.length()-1; i >= 0; i--)
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{
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tmpStr += s[(unsigned int)i];
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}
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return tmpStr;
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}
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// This function reads the kwinicewmrc config file
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void ThemeHandler::readConfig()
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{
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KConfig conf("kwinicewmrc");
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conf.setGroup("General");
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themeName = conf.readEntry("CurrentTheme", "");
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themeTitleTextColors = conf.readBoolEntry("ThemeTitleTextColors", true);
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showMenuButtonIcon = conf.readBoolEntry("ShowMenuButtonIcon", false);
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titleBarOnTop = conf.readBoolEntry("TitleBarOnTop", true);
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customButtonPositions = options->customButtonPositions();
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if (customButtonPositions)
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{
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*titleButtonsLeft = options->titleButtonsLeft();
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*titleButtonsRight = options->titleButtonsRight();
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// Convert KDE to icewm style buttons
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convertButtons( *titleButtonsLeft );
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convertButtons( *titleButtonsRight );
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}
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// Provide a default theme alias
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if (themeName == "default")
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themeName = "";
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}
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// This creates the dynamic pixmaps upon loading the style
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// into the pixmap buffers above, and configures the dimensioning stuff.
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void ThemeHandler::initTheme()
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{
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// Add a slash if required
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if ( themeName != "" )
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themeName += "/";
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// We use kconfig to read icewm config files...
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// this is easy since icewm uses key=value pairs!
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KConfig config( locate("appdata", QString("icewm-themes/") +
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themeName + QString("default.theme")) );
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// Load specifics, or use IceWM defaults instead.
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borderSizeX = config.readNumEntry("BorderSizeX", 6);
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borderSizeY = config.readNumEntry("BorderSizeY", 6);
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cornerSizeX = config.readNumEntry("CornerSizeX", 24);
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cornerSizeY = config.readNumEntry("CornerSizeY", 24);
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titleBarCentered = (bool) config.readNumEntry("TitleBarCentered", 0);
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// Check if readConfig() hasn't overridden this value...
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if (!showMenuButtonIcon)
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showMenuButtonIcon = (bool) config.readNumEntry("ShowMenuButtonIcon", 0);
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titleBarHeight = config.readNumEntry("TitleBarHeight", 20);
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if (!customButtonPositions)
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{
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// Read in the button configuration, stripping any quotes
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// Ignore sticky 'd' on the left buttons
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// (some themes look bad with it on by default)
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*titleButtonsLeft = config.readEntry("TitleButtonsLeft", "s");
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*titleButtonsLeft = titleButtonsLeft->replace( QRegExp(QString("\"")), "");
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*titleButtonsRight = config.readEntry("TitleButtonsRight", "xmi");
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*titleButtonsRight = titleButtonsRight->replace( QRegExp(QString("\"")), "");
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// I have no idea why the right side buttons in icewm are reversed
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*titleButtonsRight = reverseString( *titleButtonsRight );
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}
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// Read the default border and text colours from the config file
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// And use IceWM defaults if not found
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QString s;
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s = config.readEntry("ColorActiveBorder", "#C0C0C0");
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*colorActiveBorder = decodeColor( s );
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s = config.readEntry("ColorNormalBorder", "#C0C0C0");
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*colorInActiveBorder = decodeColor( s );
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// Use these as a last resort
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s = config.readEntry("ColorActiveTitleBar", "#0000A0");
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*colorActiveTitleBar = decodeColor( s );
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s = config.readEntry("ColorNormalTitleBar", "#808080");
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*colorInActiveTitleBar = decodeColor( s );
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// Read titlebar text colours
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s = config.readEntry("ColorActiveTitleBarText", "#FFFFFF");
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*colorActiveTitleBarText = decodeColor( s );
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s = config.readEntry("ColorNormalTitleBarText", "#000000");
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*colorInActiveTitleBarText = decodeColor( s );
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// Use title text shadows only with theme title text colors
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if ( themeTitleTextColors )
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{
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s = config.readEntry("ColorActiveTitleBarShadow", "");
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if (s.length() > 0)
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{
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*colorActiveTitleTextShadow = decodeColor( s );
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useActiveShadow = true;
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} else
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useActiveShadow = false;
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s = config.readEntry("ColorNormalTitleBarShadow", "");
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if (s.length() > 0)
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{
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*colorInActiveTitleTextShadow = decodeColor( s );
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useInActiveShadow = true;
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} else
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useInActiveShadow = false;
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} else
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{
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useActiveShadow = false;
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useInActiveShadow = false;
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}
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// Stretch pixmaps for speed, where required
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setPixmap( titleJ, "title", "J.xpm" );
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setPixmap( titleL, "title", "L.xpm" );
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setPixmap( titleS, "title", "S.xpm", true );
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setPixmap( titleP, "title", "P.xpm" );
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setPixmap( titleT, "title", "T.xpm", true );
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setPixmap( titleM, "title", "M.xpm" );
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setPixmap( titleB, "title", "B.xpm", true );
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setPixmap( titleR, "title", "R.xpm" );
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setPixmap( titleQ, "title", "Q.xpm" );
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setPixmap( closePix, "close", ".xpm" );
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setPixmap( depthPix, "depth", ".xpm" );
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setPixmap( maximizePix, "maximize", ".xpm" );
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setPixmap( minimizePix, "minimize", ".xpm" );
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setPixmap( restorePix, "restore", ".xpm" );
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setPixmap( hidePix, "hide", ".xpm" );
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setPixmap( rollupPix, "rollup", ".xpm" );
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setPixmap( rolldownPix, "rolldown", ".xpm" );
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setPixmap( menuButtonPix,"menuButton",".xpm" );
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// Top
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setPixmap( frameTL, "frame", "TL.xpm" );
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setPixmap( frameT, "frame", "T.xpm", true );
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setPixmap( frameTR, "frame", "TR.xpm" );
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// Sides
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setPixmap( frameL, "frame", "L.xpm", true, Vertical );
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setPixmap( frameR, "frame", "R.xpm", true, Vertical );
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// Bottom
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setPixmap( frameBL, "frame", "BL.xpm" );
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setPixmap( frameB, "frame", "B.xpm", true );
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setPixmap( frameBR, "frame", "BR.xpm" );
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// Make sure border sizes are at least reasonable...
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if (borderSizeX < 0)
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borderSizeX = 0;
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if (borderSizeY < 0)
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borderSizeY = 0;
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// ...and titleBarHeight as well
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if (titleBarHeight < 0)
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titleBarHeight = 0;
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// This is a work-around for some themes
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if (!titleT[Active])
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titleT[Active] = duplicateValidPixmap( Active );
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if (!titleB[Active])
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titleB[Active] = duplicateValidPixmap( Active );
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if (titleL[Active] && !titleL[InActive])
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titleL[InActive] = duplicateValidPixmap( InActive, titleL[Active]->width() );
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if (titleS[Active] && !titleS[InActive])
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titleS[InActive] = duplicateValidPixmap( InActive, titleS[Active]->width() );
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if (titleP[Active] && !titleP[InActive])
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titleP[InActive] = duplicateValidPixmap( InActive, titleP[Active]->width() );
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if (titleT[Active] && !titleT[InActive])
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titleT[InActive] = duplicateValidPixmap( InActive, titleT[Active]->width() );
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if (titleM[Active] && !titleM[InActive])
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titleM[InActive] = duplicateValidPixmap( InActive, titleM[Active]->width() );
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if (titleB[Active] && !titleB[InActive])
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titleB[InActive] = duplicateValidPixmap( InActive, titleB[Active]->width() );
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if (titleR[Active] && !titleR[InActive])
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titleR[InActive] = duplicateValidPixmap( InActive, titleR[Active]->width() );
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}
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QPixmap* ThemeHandler::duplicateValidPixmap( bool act, int size )
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{
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QPixmap* p1 = NULL;
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// Use the stretch or title pixmaps instead
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if ( titleS[act] )
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p1 = new QPixmap( *titleS[act] );
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else if ( titleB[act] )
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p1 = new QPixmap( *titleB[act] );
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else if ( titleT[act] )
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p1 = new QPixmap( *titleT[act] );
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// Stretch if required
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if ( (size != -1) && p1 && (!p1->isNull()) )
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p1 = stretchPixmap( p1, true, size );
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return p1;
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}
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// Frees all memory used by pixmaps.
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void ThemeHandler::freePixmaps()
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{
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freePixmapGroup( frameTL );
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freePixmapGroup( frameT );
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freePixmapGroup( frameTR );
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freePixmapGroup( frameL );
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freePixmapGroup( frameR );
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freePixmapGroup( frameBL );
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freePixmapGroup( frameB );
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freePixmapGroup( frameBR );
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freePixmapGroup( closePix );
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freePixmapGroup( depthPix );
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freePixmapGroup( maximizePix );
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freePixmapGroup( minimizePix );
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freePixmapGroup( restorePix );
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freePixmapGroup( hidePix );
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freePixmapGroup( rollupPix );
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freePixmapGroup( rolldownPix );
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freePixmapGroup( menuButtonPix );
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freePixmapGroup( titleJ );
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freePixmapGroup( titleL );
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freePixmapGroup( titleS );
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freePixmapGroup( titleP );
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freePixmapGroup( titleT );
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freePixmapGroup( titleM );
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freePixmapGroup( titleB );
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freePixmapGroup( titleR );
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freePixmapGroup( titleQ );
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}
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// Frees a dynamic pixmap group from the heap.
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void ThemeHandler::freePixmapGroup( QPixmap* p[] )
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{
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if (p)
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{
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if (p[Active]) delete p[Active];
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if (p[InActive]) delete p[InActive];
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p[Active] = NULL;
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p[InActive] = NULL;
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} else
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qWarning("kwin-icewm: freePixmapGroup - invalid QPixmap** 'p'\n");
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}
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// Converts icewm colors #C0C0C0 or rgb:C0/C0/C0 to QColors
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QColor ThemeHandler::decodeColor( QString& s )
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{
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// Make rgb:C0/C0/C0, or #C0/C0/C0 -> C0C0C0
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s.replace( QRegExp("r"), "");
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s.replace( QRegExp("g"), "");
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s.replace( QRegExp("b"), "");
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s.replace( QRegExp("#"), "");
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s.replace( QRegExp("/"), "");
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s.replace( QRegExp(":"), "");
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s.replace( QRegExp("\\"), "");
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s.replace( QRegExp("\""), "");
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// Wierd error - return grey
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if (s.length() != 6)
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return QColor( 0xC0, 0xC0, 0xC0 );
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// Qt makes this conversion very easy
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return QColor( QString("#") + s );
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}
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// Stretches tiny pixmaps vertically or horizontally, taking into account
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|
// repetition in patterns, so as not to make them mismatched
|
|
QPixmap* ThemeHandler::stretchPixmap( QPixmap* src, bool stretchHoriz, int stretchSize )
|
|
{
|
|
if (!src) return NULL;
|
|
if (src->isNull()) return NULL;
|
|
|
|
int s_inc, size;
|
|
|
|
// If its the right size already, just return
|
|
if (stretchSize == -1)
|
|
{
|
|
if (stretchHoriz)
|
|
s_inc = src->width();
|
|
else
|
|
s_inc = src->height();
|
|
|
|
size = s_inc;
|
|
if (size >= 100)
|
|
return src;
|
|
|
|
// Stretch an appropriate amount - taking care of pattern repetition
|
|
while( size < 100 )
|
|
size += s_inc;
|
|
} else
|
|
size = stretchSize;
|
|
|
|
QPixmap* p = new QPixmap();
|
|
if ( stretchHoriz )
|
|
p->resize( size, src->height() );
|
|
else
|
|
p->resize( src->width(), size );
|
|
|
|
QPainter pnt( p );
|
|
if ( stretchHoriz )
|
|
pnt.drawTiledPixmap( 0, 0, size, src->height(), *src);
|
|
else
|
|
pnt.drawTiledPixmap( 0, 0, src->width(), size, *src);
|
|
pnt.end();
|
|
|
|
delete src;
|
|
return p;
|
|
}
|
|
|
|
|
|
// Loads the specified Active/InActive files into the specific pixmaps, and
|
|
// can perform horizontal / vertical stretching if required for speed.
|
|
// Tries to implement some icewm specific pixmap handling for some dodgy themes
|
|
void ThemeHandler::setPixmap( QPixmap* p[], QString s1, QString s2,
|
|
bool stretch, bool stretchHoriz )
|
|
{
|
|
if ( p[Active] )
|
|
qWarning("kwin-icewm: setPixmap - should be null (1)\n");
|
|
if ( p[InActive] )
|
|
qWarning("kwin-icewm: setPixmap - should be null (2)\n");
|
|
|
|
p[Active] = new QPixmap( locate("appdata", QString("icewm-themes/")
|
|
+ themeName + s1 + "A" + s2) );
|
|
p[InActive] = new QPixmap( locate("appdata", QString("icewm-themes/")
|
|
+ themeName + s1 + "I" + s2) );
|
|
|
|
// Stretch the pixmap if requested.
|
|
if ( stretch )
|
|
{
|
|
if (p[Active])
|
|
p[Active] = stretchPixmap( p[Active], stretchHoriz );
|
|
if (p[InActive])
|
|
p[InActive] = stretchPixmap( p[InActive], stretchHoriz );
|
|
}
|
|
|
|
if ( p[Active] && p[InActive] )
|
|
{
|
|
// Make sure active and inactive pixmaps are the same width for proper painting
|
|
if (p[Active]->width() > p[InActive]->width())
|
|
p[InActive] = stretchPixmap( p[InActive], true, p[Active]->width() );
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// returns true if there were enough pixmaps loaded to
|
|
// draw the pixmap frame properly.
|
|
bool ThemeHandler::isFrameValid()
|
|
{
|
|
return
|
|
( validPixmaps( frameTL ) &&
|
|
validPixmaps( frameT ) &&
|
|
validPixmaps( frameTR ) &&
|
|
validPixmaps( frameL ) &&
|
|
validPixmaps( frameR ) &&
|
|
validPixmaps( frameBL ) &&
|
|
validPixmaps( frameB ) &&
|
|
validPixmaps( frameBR ) );
|
|
}
|
|
|
|
|
|
// Resets the theme, and re-clients all kwin's wrapped windows.
|
|
void ThemeHandler::slotReset()
|
|
{
|
|
initialized = false;
|
|
freePixmaps();
|
|
readConfig();
|
|
initTheme();
|
|
validframe = isFrameValid();
|
|
initialized = true;
|
|
|
|
// Make kwin create new clients for each window...
|
|
Workspace::self()->slotResetAllClientsDelayed();
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////
|
|
// IceWM button class
|
|
////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
IceWMButton::IceWMButton(Client *parent, const char *name, QPixmap* (*p)[2],
|
|
bool isToggle, const QString& tip )
|
|
: KWinButton(parent, name, tip)
|
|
{
|
|
// Eliminate any possible background flicker
|
|
setBackgroundMode( QWidget::NoBackground );
|
|
client = parent;
|
|
usePixmap( p );
|
|
setFixedSize( sizeHint() );
|
|
setToggleButton( isToggle );
|
|
}
|
|
|
|
|
|
QSize IceWMButton::sizeHint() const
|
|
{
|
|
// Check for invalid data
|
|
if ( validPixmaps( (QPixmap**) (*pix) ) ) // Cast to avoid dumb warning
|
|
{
|
|
QPixmap* p = (*pix)[ client->isActive() ? Active : InActive ];
|
|
return( QSize(p->width(), titleBarHeight) );
|
|
} else
|
|
return( QSize(0, 0) );
|
|
}
|
|
|
|
|
|
void IceWMButton::usePixmap( QPixmap* (*p)[2] )
|
|
{
|
|
if (validPixmaps( *p )) {
|
|
pix = p;
|
|
setFixedSize( (*pix)[Active]->width(), titleBarHeight );
|
|
repaint( false );
|
|
} else
|
|
pix = NULL;
|
|
}
|
|
|
|
|
|
void IceWMButton::drawButton(QPainter *pnt)
|
|
{
|
|
if ( pix && validPixmaps(*pix) )
|
|
{
|
|
QPixmap* p = (*pix)[ client->isActive() ? Active : InActive ];
|
|
|
|
if( p && (!p->isNull()) )
|
|
{
|
|
int width = p->width();
|
|
|
|
// Only draw the lower pixmap 1/2 for down, and upper 1/2 for up state
|
|
if( isDown() || isOn() )
|
|
pnt->drawPixmap(0, 0, *p, 0, titleBarHeight, width, titleBarHeight);
|
|
else
|
|
pnt->drawPixmap(0, 0, *p, 0, 0, width, titleBarHeight);
|
|
}
|
|
} else
|
|
qWarning("kwin-icewm: Can't paint a null pixmap button");
|
|
}
|
|
|
|
|
|
void IceWMButton::turnOn( bool isOn )
|
|
{
|
|
if ( isToggleButton() )
|
|
setOn( isOn );
|
|
}
|
|
|
|
|
|
void IceWMButton::mousePressEvent( QMouseEvent* e )
|
|
{
|
|
last_button = e->button();
|
|
QMouseEvent me ( e->type(), e->pos(), e->globalPos(),
|
|
LeftButton, e->state() );
|
|
KWinButton::mousePressEvent( &me );
|
|
}
|
|
|
|
|
|
void IceWMButton::mouseReleaseEvent( QMouseEvent* e )
|
|
{
|
|
last_button = e->button();
|
|
QMouseEvent me ( e->type(), e->pos(), e->globalPos(),
|
|
LeftButton, e->state() );
|
|
KWinButton::mouseReleaseEvent( &me );
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////
|
|
// IceWMClient class
|
|
////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
IceWMClient::IceWMClient( Workspace *ws, WId w, QWidget *parent, const char *name )
|
|
: Client( ws, w, parent, name, WResizeNoErase | WNorthWestGravity | WRepaintNoErase )
|
|
{
|
|
// Set button pointers to null so we can track things
|
|
for(int i= IceWMClient::BtnSysMenu; i < IceWMClient::BtnCount; i++)
|
|
button[i] = NULL;
|
|
|
|
// Make sure we can track the menu pixmaps too.
|
|
menuButtonWithIconPix[Active] = NULL;
|
|
menuButtonWithIconPix[InActive] = NULL;
|
|
|
|
// No flicker thanks
|
|
setBackgroundMode( NoBackground );
|
|
|
|
// Pack the windowWrapper() window within a grid layout
|
|
grid = new QGridLayout(this, 0, 0, 0);
|
|
grid->setResizeMode(QLayout::FreeResize);
|
|
grid->addRowSpacing(0, borderSizeY); // Top grab bar
|
|
|
|
// Do something IceWM can't do :)
|
|
if (titleBarOnTop) {
|
|
grid->addWidget(windowWrapper(), 2, 1);
|
|
// no shade flicker
|
|
grid->addItem( new QSpacerItem( 0, 0, QSizePolicy::Fixed, QSizePolicy::Expanding ) );
|
|
}
|
|
else {
|
|
// no shade flicker
|
|
grid->addItem( new QSpacerItem( 0, 0, QSizePolicy::Fixed, QSizePolicy::Expanding ) );
|
|
grid->addWidget(windowWrapper(), 1, 1);
|
|
}
|
|
|
|
grid->setRowStretch(1, 10);
|
|
grid->setRowStretch(2, 10);
|
|
grid->setColStretch(1, 10);
|
|
grid->addRowSpacing(3, borderSizeY);
|
|
grid->addColSpacing(0, borderSizeX);
|
|
grid->addColSpacing(2, borderSizeX);
|
|
|
|
// Pack the titlebar with spacers and buttons
|
|
hb = new QHBoxLayout();
|
|
hb->setResizeMode( QLayout::FreeResize );
|
|
|
|
titleSpacerJ = addPixmapSpacer( titleJ );
|
|
|
|
addClientButtons( *titleButtonsLeft );
|
|
titleSpacerL = addPixmapSpacer( titleL );
|
|
|
|
// Centre titlebar if required.
|
|
QSizePolicy::SizeType spTitleBar;
|
|
spTitleBar = titleBarCentered ? QSizePolicy::Expanding : QSizePolicy::Maximum;
|
|
titleSpacerS = addPixmapSpacer( titleS, spTitleBar, 1 );
|
|
titleSpacerP = addPixmapSpacer( titleP );
|
|
|
|
titlebar = new QSpacerItem( titleTextWidth(caption()), titleBarHeight,
|
|
QSizePolicy::Preferred, QSizePolicy::Fixed );
|
|
hb->addItem(titlebar);
|
|
|
|
titleSpacerM = addPixmapSpacer( titleM );
|
|
titleSpacerB = addPixmapSpacer( titleB, QSizePolicy::Expanding, 1 );
|
|
titleSpacerR = addPixmapSpacer( titleR );
|
|
|
|
addClientButtons( *titleButtonsRight );
|
|
|
|
titleSpacerQ = addPixmapSpacer( titleQ );
|
|
|
|
if (titleBarOnTop)
|
|
grid->addLayout ( hb, 1, 1 );
|
|
else
|
|
grid->addLayout ( hb, 2, 1 );
|
|
}
|
|
|
|
|
|
IceWMClient::~IceWMClient()
|
|
{
|
|
// Free the menu pixmaps if previously allocated
|
|
if ( menuButtonWithIconPix[Active] )
|
|
delete menuButtonWithIconPix[Active];
|
|
if ( menuButtonWithIconPix[InActive] )
|
|
delete menuButtonWithIconPix[InActive];
|
|
}
|
|
|
|
|
|
// Adds the buttons to the hbox layout as per the buttons specified
|
|
// in the button string 's'
|
|
void IceWMClient::addClientButtons( const QString& s )
|
|
{
|
|
if (s.length() > 0)
|
|
for(unsigned int i = 0; i < s.length(); i++)
|
|
{
|
|
switch ( s[i].latin1() )
|
|
{
|
|
case 's':
|
|
// Create the menu icons, and render with the current mini-icon
|
|
// if explicitly requested by the theme.
|
|
if ( validPixmaps(menuButtonPix) && !button[BtnSysMenu])
|
|
{
|
|
if (showMenuButtonIcon) {
|
|
renderMenuIcons();
|
|
button[BtnSysMenu] = new IceWMButton(this, "menu",
|
|
&menuButtonWithIconPix, false, i18n("Menu"));
|
|
}
|
|
else
|
|
button[BtnSysMenu] = new IceWMButton(this, "menu",
|
|
&menuButtonPix, false, i18n("Menu"));
|
|
|
|
connect( button[BtnSysMenu], SIGNAL(pressed()),
|
|
this, SLOT(menuButtonPressed()));
|
|
hb->addWidget( button[BtnSysMenu] );
|
|
}
|
|
break;
|
|
|
|
case 'x':
|
|
if ( validPixmaps(closePix) && !button[BtnClose] )
|
|
{
|
|
button[BtnClose] = new IceWMButton(this, "close",
|
|
&closePix, false, i18n("Close"));
|
|
hb->addWidget( button[BtnClose] );
|
|
connect( button[BtnClose], SIGNAL(clicked()),
|
|
this, SLOT(closeWindow()));
|
|
}
|
|
break;
|
|
|
|
case 'm':
|
|
if ( validPixmaps(maximizePix) && !button[BtnMaximize] && isMaximizable() )
|
|
{
|
|
button[BtnMaximize] = new IceWMButton(this, "maximize",
|
|
&maximizePix, false, i18n("Maximize"));
|
|
hb->addWidget( button[BtnMaximize] );
|
|
connect( button[BtnMaximize], SIGNAL(clicked()),
|
|
this, SLOT(slotMaximize()));
|
|
}
|
|
break;
|
|
|
|
case 'i':
|
|
if ( validPixmaps(minimizePix) && !button[BtnMinimize] &&
|
|
isMinimizable() )
|
|
{
|
|
button[BtnMinimize] = new IceWMButton(this, "minimize",
|
|
&minimizePix, false, i18n("Minimize"));
|
|
hb->addWidget( button[BtnMinimize] );
|
|
connect( button[BtnMinimize], SIGNAL(clicked()),
|
|
this, SLOT(iconify()));
|
|
}
|
|
break;
|
|
|
|
/* Not yet implemented - how's hide useful anyway?
|
|
case 'h':
|
|
if ( button[BtnHide] && !button[BtnHide] )
|
|
hb->addWidget( button[BtnHide] );
|
|
break; */
|
|
|
|
/* Re-enable this when kwin has void shadeChange(bool s)
|
|
in clients.cpp
|
|
case 'r':
|
|
// NOTE: kwin doesn't have toggleShade() in clients.h !
|
|
if ( validPixmaps(rollupPix) && !button[BtnRollup] )
|
|
{
|
|
button[BtnRollup] = new IceWMButton(this, "shade",
|
|
isShade() ? &rolldownPix : &rollupPix);
|
|
connect( button[BtnRollup], SIGNAL(clicked()),
|
|
this, SLOT(toggleShade()) );
|
|
hb->addWidget( button[BtnRollup] );
|
|
}
|
|
break; */
|
|
|
|
case 'd':
|
|
// Make depth == sticky
|
|
if ( validPixmaps(depthPix) && !button[BtnDepth] )
|
|
{
|
|
button[BtnDepth] = new IceWMButton(this, "sticky",
|
|
&depthPix, true, i18n("Sticky"));
|
|
button[BtnDepth]->turnOn( isSticky() );
|
|
hb->addWidget( button[BtnDepth] );
|
|
connect( button[BtnDepth], SIGNAL(clicked()),
|
|
this, SLOT(toggleSticky()));
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Adds a pixmap to the titlebar layout via the use of a nice QSpacerItem
|
|
QSpacerItem* IceWMClient::addPixmapSpacer( QPixmap* p[], QSizePolicy::SizeType s, int hsize )
|
|
{
|
|
QSpacerItem* sp;
|
|
|
|
// Add a null spacer for zero image
|
|
if ( p && p[Active] )
|
|
{
|
|
int w = (hsize == -1) ? p[Active]->width(): hsize;
|
|
sp = new QSpacerItem( w, titleBarHeight, s, QSizePolicy::Fixed );
|
|
}
|
|
else
|
|
sp = new QSpacerItem(0, 0, QSizePolicy::Maximum, QSizePolicy::Fixed );
|
|
|
|
hb->addItem( sp );
|
|
return sp;
|
|
}
|
|
|
|
|
|
void IceWMClient::renderMenuIcons()
|
|
{
|
|
if (validPixmaps(menuButtonPix) && (!miniIcon().isNull()))
|
|
for(int i = 0; i < 2; i++)
|
|
{
|
|
if ( menuButtonWithIconPix[i] )
|
|
delete menuButtonWithIconPix[i];
|
|
|
|
// Try to be more friendly to dodgy themes - icewm assumes a square menu button
|
|
// but some pixmap themes don't provide a square menu button.
|
|
menuButtonWithIconPix[i] = new QPixmap( titleBarHeight, 2*titleBarHeight );
|
|
|
|
QPainter pnt( menuButtonWithIconPix[i] );
|
|
pnt.drawPixmap(0, 0, *menuButtonPix[i]);
|
|
|
|
int offset = (titleBarHeight - miniIcon().width())/2;
|
|
// Paint the mini icon over the menu pixmap in the centre
|
|
pnt.drawPixmap( offset, offset, miniIcon() );
|
|
pnt.drawPixmap( offset, titleBarHeight+offset, miniIcon() );
|
|
pnt.end();
|
|
}
|
|
}
|
|
|
|
|
|
void IceWMClient::slotMaximize()
|
|
{
|
|
if ( button[BtnMaximize]->last_button == MidButton )
|
|
maximize( MaximizeVertical );
|
|
else if ( button[BtnMaximize]->last_button == RightButton )
|
|
maximize( MaximizeHorizontal );
|
|
else
|
|
maximize();
|
|
}
|
|
|
|
|
|
int IceWMClient::titleTextWidth( const QString& s )
|
|
{
|
|
// Obtains the actual width of the text, using the titlebar font
|
|
QSize size;
|
|
QFontMetrics fm( options->font(true) );
|
|
size = fm.size( 0, s );
|
|
return size.width();
|
|
}
|
|
|
|
|
|
// Repaint nicely upon resize to minimise flicker.
|
|
void IceWMClient::resizeEvent( QResizeEvent* e )
|
|
{
|
|
Client::resizeEvent( e );
|
|
calcHiddenButtons();
|
|
|
|
if (isVisibleToTLW())
|
|
{
|
|
update(rect());
|
|
int dx = 0;
|
|
int dy = 0;
|
|
|
|
if ( e->oldSize().width() != width() )
|
|
dx = 32 + QABS( e->oldSize().width() - width() );
|
|
|
|
if ( e->oldSize().height() != height() )
|
|
dy = 8 + QABS( e->oldSize().height() - height() );
|
|
|
|
if ( dy )
|
|
update( 0, height() - dy + 1, width(), dy );
|
|
|
|
if ( dx )
|
|
{
|
|
update( width() - dx + 1, 0, dx, height() );
|
|
update( QRect( QPoint(4,4), titlebar->geometry().bottomLeft() - QPoint(1,0) ) );
|
|
update( QRect( titlebar->geometry().topRight(), QPoint( width() - 4, titlebar->geometry().bottom() ) ) );
|
|
QApplication::postEvent( this, new QPaintEvent( titlebar->geometry(), FALSE ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// IceWM Paint magic goes here.
|
|
void IceWMClient::paintEvent( QPaintEvent* )
|
|
{
|
|
QColor colorTitleShadow;
|
|
QColor colorTitle;
|
|
QColor c1;
|
|
int rx, rw;
|
|
|
|
QPainter p(this);
|
|
int act = isActive() ? Active: InActive;
|
|
|
|
// Determine titlebar shadow colors
|
|
bool useShadow = isActive() ? useActiveShadow : useInActiveShadow;
|
|
if ( useShadow )
|
|
colorTitleShadow = isActive() ? *colorActiveTitleTextShadow : *colorInActiveTitleTextShadow;
|
|
|
|
if ( themeTitleTextColors )
|
|
colorTitle = isActive()? *colorActiveTitleBarText : *colorInActiveTitleBarText;
|
|
else
|
|
colorTitle = options->color(Options::Font, isActive());
|
|
|
|
// Obtain widget bounds.
|
|
QRect r;
|
|
r = rect();
|
|
int fillWidth = r.width() - 2*borderSizeX;
|
|
int y = r.y();
|
|
int x = r.x();
|
|
int w = r.width();
|
|
int h = r.height();
|
|
|
|
// Do we have pixmaps for the frame?
|
|
if (validframe)
|
|
{
|
|
// Top corner
|
|
p.drawPixmap(0, 0, *frameTL[ act ], 0, 0, cornerSizeX, borderSizeY);
|
|
p.drawPixmap(0, 0, *frameTL[ act ], 0, 0, borderSizeX, cornerSizeY);
|
|
|
|
// Top right corner
|
|
p.drawPixmap(w-cornerSizeX, 0, *frameTR[ act ],
|
|
frameTR[act]->width()-cornerSizeX, 0, cornerSizeX, borderSizeY);
|
|
p.drawPixmap(w-borderSizeX, 0, *frameTR[ act ],
|
|
frameTR[act]->width()-borderSizeX, 0, borderSizeX, cornerSizeY);
|
|
|
|
// Top bar
|
|
p.drawTiledPixmap( cornerSizeX, 0, w-(2*cornerSizeX), borderSizeY, *frameT[ act ] );
|
|
|
|
// Left bar
|
|
p.drawTiledPixmap( 0, cornerSizeY, borderSizeX, h-(2*cornerSizeY), *frameL[ act ] );
|
|
|
|
// Right bar
|
|
p.drawTiledPixmap( w-borderSizeX, cornerSizeY, borderSizeX, h-(2*cornerSizeY),
|
|
*frameR[ act ],frameR[act]->width()-borderSizeX );
|
|
|
|
// Bottom left corner
|
|
p.drawPixmap(0, h-borderSizeY, *frameBL[ act ],
|
|
0, frameBL[act]->height()-borderSizeY, cornerSizeX, borderSizeY);
|
|
p.drawPixmap(0, h-cornerSizeY, *frameBL[ act ],
|
|
0, frameBL[act]->height()-cornerSizeY, borderSizeX, cornerSizeY);
|
|
|
|
// Bottom right corner
|
|
p.drawPixmap(w-cornerSizeX, h-borderSizeY, *frameBR[ act ],
|
|
frameBR[act]->width()-cornerSizeX, frameBR[act]->height()-borderSizeY,
|
|
cornerSizeX, borderSizeY);
|
|
|
|
p.drawPixmap(w-borderSizeX, h-cornerSizeY, *frameBR[ act ],
|
|
frameBR[act]->width()-borderSizeX, frameBR[act]->height()-cornerSizeY,
|
|
borderSizeX, cornerSizeY);
|
|
|
|
// Bottom bar
|
|
p.drawTiledPixmap(cornerSizeX, h-borderSizeY, w-(2*cornerSizeX), borderSizeY,
|
|
*frameB[ act ], 0, frameB[ act ]->height()-borderSizeY );
|
|
|
|
// Ensure uncovered areas during shading are painted with something
|
|
p.setPen( *colorInActiveBorder );
|
|
if (titleBarOnTop)
|
|
p.drawLine( x+borderSizeX, y+h-borderSizeY-1,
|
|
x+w-borderSizeX-1, y+h-borderSizeY-1);
|
|
else
|
|
p.drawLine( x+borderSizeX, y+borderSizeY,
|
|
x+w-borderSizeX-1, y+borderSizeY);
|
|
|
|
} else
|
|
{
|
|
// Draw a stock IceWM frame instead of a pixmap frame
|
|
c1 = isActive() ? *colorActiveBorder : *colorInActiveBorder;
|
|
p.setPen( c1.light(135) );
|
|
p.drawLine(0, 0, w-2, 0);
|
|
p.drawLine(0, 0, 0, h-2);
|
|
|
|
p.setPen(c1);
|
|
p.drawLine(1, 1, w-3, 1);
|
|
p.drawLine(1, 1, 1, h-3);
|
|
|
|
p.setPen( c1.dark(140) );
|
|
p.drawLine(1, h-2, w-2, h-2);
|
|
p.drawLine(w-2, 1, w-2, h-2);
|
|
|
|
p.setPen( Qt::black );
|
|
p.drawLine(w-1, 0, w-1, h-1);
|
|
p.drawLine(0, h-1, w-1, h-1);
|
|
|
|
// Fill frame border if required
|
|
if (borderSizeX > 2)
|
|
{
|
|
// Fill Vertical sizes
|
|
p.fillRect( x+2, y+2, borderSizeX-2, h-4, c1);
|
|
p.fillRect( w-borderSizeX, y+2, borderSizeX-2, h-4, c1);
|
|
}
|
|
if (borderSizeY > 2)
|
|
{
|
|
// Fill horizontal frame parts
|
|
p.fillRect( x+borderSizeX, y+2, fillWidth, borderSizeY-2, c1);
|
|
p.fillRect( x+borderSizeX, h-borderSizeY, fillWidth, borderSizeY-2, c1);
|
|
}
|
|
|
|
// Ensure uncovered areas during shading are painted with something
|
|
p.setPen( *colorInActiveBorder );
|
|
if (titleBarOnTop)
|
|
p.drawLine( x+borderSizeX, y+h-borderSizeY-1,
|
|
x+w-borderSizeX-1, y+h-borderSizeY-1);
|
|
else
|
|
p.drawLine( x+borderSizeX, y+borderSizeY,
|
|
x+w-borderSizeX-1, y+borderSizeY);
|
|
}
|
|
|
|
// Draw the title elements, if we need to draw a titlebar.
|
|
if (titleBarHeight > 0)
|
|
{
|
|
QPixmap* titleBuffer = new QPixmap( width()-(2*borderSizeX), titleBarHeight );
|
|
QPainter p2( titleBuffer, this );
|
|
titleBuffer->fill( act ? *colorActiveTitleBar : *colorInActiveTitleBar );
|
|
|
|
r = titleSpacerJ->geometry();
|
|
if (!r.isEmpty() && titleJ[ act ])
|
|
p2.drawPixmap( r.x()-borderSizeX, 0, *titleJ[ act ]);
|
|
|
|
r = titleSpacerL->geometry();
|
|
if (!r.isEmpty() && titleL[ act ])
|
|
p2.drawPixmap( r.x()-borderSizeX, 0, *titleL[ act ]);
|
|
|
|
r = titleSpacerS->geometry();
|
|
if (!r.isEmpty() && titleS[ act ])
|
|
p2.drawTiledPixmap( r.x()-borderSizeX, 0, r.width(), titleBarHeight, *titleS[ act ]);
|
|
|
|
r = titleSpacerP->geometry();
|
|
if (!r.isEmpty() && titleP[ act ])
|
|
p2.drawPixmap( r.x()-borderSizeX, 0, *titleP[ act ]);
|
|
|
|
r = titlebar->geometry();
|
|
if (!r.isEmpty() && titleT[ act ] )
|
|
p2.drawTiledPixmap( r.x()-borderSizeX, 0, r.width(), titleBarHeight, *titleT[ act ]);
|
|
|
|
r = titleSpacerM->geometry();
|
|
if (!r.isEmpty() && titleM[ act ])
|
|
p2.drawPixmap( r.x()-borderSizeX, 0, *titleM[ act ], 0, 0, r.width(), r.height());
|
|
|
|
r = titleSpacerB->geometry();
|
|
if (!r.isEmpty() && titleB[ act ])
|
|
p2.drawTiledPixmap( r.x()-borderSizeX, 0, r.width(), titleBarHeight, *titleB[ act ]);
|
|
|
|
r = titleSpacerR->geometry();
|
|
if (!r.isEmpty() && titleR[ act ])
|
|
p2.drawPixmap( r.x()-borderSizeX, 0, *titleR[ act ], 0, 0, r.width(), r.height());
|
|
|
|
r = titleSpacerQ->geometry();
|
|
if (!r.isEmpty() && titleQ[ act ])
|
|
p2.drawPixmap( r.x()-borderSizeX, 0, *titleQ[ act ], 0, 0, r.width(), r.height());
|
|
|
|
p2.setFont( options->font(true) );
|
|
|
|
// Pre-compute as much as possible
|
|
r = titlebar->geometry();
|
|
rx = r.x() - borderSizeX;
|
|
rw = width()-(2*borderSizeX)-r.x();
|
|
|
|
// Paint a title text shadow if requested
|
|
if ( useShadow )
|
|
{
|
|
p2.setPen( colorTitleShadow );
|
|
p2.drawText(rx+1, 1, rw, titleBarHeight, AlignLeft|AlignVCenter, caption());
|
|
}
|
|
|
|
// Draw the title text
|
|
p2.setPen( colorTitle );
|
|
p2.drawText(rx, 0, rw, titleBarHeight, AlignLeft|AlignVCenter, caption());
|
|
p2.end();
|
|
|
|
bitBlt( this, borderSizeX, hb->geometry().y(), titleBuffer );
|
|
|
|
delete titleBuffer;
|
|
}
|
|
}
|
|
|
|
|
|
void IceWMClient::showEvent(QShowEvent *ev)
|
|
{
|
|
calcHiddenButtons();
|
|
|
|
titlebar->changeSize( titleTextWidth(caption()), titleBarHeight,
|
|
QSizePolicy::Preferred, QSizePolicy::Fixed );
|
|
grid->activate();
|
|
show();
|
|
Client::showEvent(ev);
|
|
}
|
|
|
|
|
|
void IceWMClient::mouseDoubleClickEvent( QMouseEvent * e )
|
|
{
|
|
QRect r;
|
|
|
|
if (titleBarOnTop)
|
|
r.setRect( borderSizeX, borderSizeY, width()-(2*borderSizeX), titleBarHeight);
|
|
else
|
|
r.setRect( borderSizeX, height()-borderSizeY-titleBarHeight,
|
|
width()-(2*borderSizeX), titleBarHeight);
|
|
|
|
if ( r.contains( e->pos() ) )
|
|
workspace()->performWindowOperation( this, options->operationTitlebarDblClick() );
|
|
|
|
workspace()->requestFocus( this );
|
|
}
|
|
|
|
|
|
// Called via Client class when the miniIcon() changes
|
|
void IceWMClient::iconChange()
|
|
{
|
|
if (validPixmaps(menuButtonPix) && showMenuButtonIcon)
|
|
{
|
|
if (button[BtnSysMenu])
|
|
{
|
|
renderMenuIcons();
|
|
button[BtnSysMenu]->usePixmap( &menuButtonWithIconPix );
|
|
if (button[BtnSysMenu]->isVisible())
|
|
button[BtnSysMenu]->repaint(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void IceWMClient::stickyChange(bool on)
|
|
{
|
|
if (button[BtnDepth])
|
|
{
|
|
button[BtnDepth]->turnOn(on);
|
|
button[BtnDepth]->repaint(false);
|
|
button[BtnDepth]->setTipText(on ? i18n("Un-Sticky") : i18n("Sticky"));
|
|
}
|
|
}
|
|
|
|
|
|
// Please don't modify the following unless you want layout problems
|
|
void IceWMClient::captionChange( const QString& s )
|
|
{
|
|
QRect r( 0, borderSizeY, geometry().width(), titleBarHeight);
|
|
|
|
titlebar->changeSize( titleTextWidth( s ), titleBarHeight,
|
|
QSizePolicy::Preferred, QSizePolicy::Fixed );
|
|
titlebar->invalidate();
|
|
grid->activate();
|
|
repaint( r, false );
|
|
}
|
|
|
|
|
|
void IceWMClient::maximizeChange(bool m)
|
|
{
|
|
// Change the button pixmap to restore if required
|
|
if (button[BtnMaximize] && validPixmaps(restorePix))
|
|
{
|
|
button[BtnMaximize]->usePixmap( m ? &restorePix : &maximizePix );
|
|
button[BtnMaximize]->setTipText(m ? i18n("Restore") : i18n("Maximize"));
|
|
}
|
|
}
|
|
|
|
|
|
/* Re-enable this when kwin has void shadeChange(bool s) in clients.cpp
|
|
void IceWMClient::shadeChange(bool s)
|
|
{
|
|
// Change the button pixmap to rolldown if required
|
|
if (button[BtnRollup] && validPixmaps(rolldownPix))
|
|
button[BtnRollup]->usePixmap( s ? rolldownPix : rollupPix );
|
|
}
|
|
*/
|
|
|
|
|
|
void IceWMClient::activeChange(bool)
|
|
{
|
|
repaint(false);
|
|
|
|
// Reset the button pixmaps.
|
|
for(int i= IceWMClient::BtnSysMenu; i < IceWMClient::BtnCount; i++)
|
|
if(button[i])
|
|
button[i]->repaint( false );
|
|
}
|
|
|
|
|
|
// This does the showing / hiding button magic
|
|
// for variable positioned buttons.
|
|
void IceWMClient::calcHiddenButtons()
|
|
{
|
|
const int minwidth = 220; // Minimum width where all buttons are shown
|
|
const int btn_width = 20; // Average width
|
|
|
|
// Show/Hide buttons in this order - Sticky, Maximize, Menu, Minimize, Close.
|
|
IceWMButton* btnArray[] = { button[BtnDepth], button[BtnMaximize], button[BtnSysMenu],
|
|
button[BtnMinimize], button[BtnClose] };
|
|
|
|
int current_width = width();
|
|
int count = 0;
|
|
int i;
|
|
|
|
// Find out how many buttons we have to hide.
|
|
while (current_width < minwidth)
|
|
{
|
|
current_width += btn_width;
|
|
count++;
|
|
}
|
|
|
|
// Bound the number of buttons to hide
|
|
if (count > 5) count = 5;
|
|
|
|
// Hide the required buttons...
|
|
for(i = 0; i < count; i++)
|
|
{
|
|
if (btnArray[i] && btnArray[i]->isVisible() )
|
|
btnArray[i]->hide();
|
|
}
|
|
|
|
// Show the rest of the buttons...
|
|
for(i = count; i < 5; i++)
|
|
{
|
|
if (btnArray[i] && (!btnArray[i]->isVisible()) )
|
|
btnArray[i]->show();
|
|
}
|
|
}
|
|
|
|
|
|
// Mouse position code modified from that in workspace.cpp
|
|
Client::MousePosition IceWMClient::mousePosition( const QPoint& p ) const
|
|
{
|
|
int rangeX = cornerSizeX;
|
|
int rangeY = cornerSizeY;
|
|
int borderX = borderSizeX;
|
|
int borderY = borderSizeY;
|
|
|
|
MousePosition m = Nowhere;
|
|
|
|
if ((p.x() > borderX && p.x() < width() - borderX) &&
|
|
( p.y() > borderY && p.y() < height() - borderY))
|
|
return Center;
|
|
|
|
if ( p.y() <= rangeY && p.x() <= rangeX)
|
|
m = TopLeft;
|
|
else if ( p.y() >= height()-rangeY && p.x() >= width()-rangeX)
|
|
m = BottomRight;
|
|
else if ( p.y() >= height()-rangeX && p.x() <= rangeX)
|
|
m = BottomLeft;
|
|
else if ( p.y() <= rangeY && p.x() >= width()-rangeX)
|
|
m = TopRight;
|
|
else if ( p.y() <= borderY )
|
|
m = Top;
|
|
else if ( p.y() >= height()-borderY )
|
|
m = Bottom;
|
|
else if ( p.x() <= borderX )
|
|
m = Left;
|
|
else if ( p.x() >= width()-borderX )
|
|
m = Right;
|
|
else
|
|
m = Center;
|
|
return m;
|
|
}
|
|
|
|
|
|
// Make sure the menu button follows double click conventions set in kcontrol
|
|
void IceWMClient::menuButtonPressed()
|
|
{
|
|
static QTime* t = 0;
|
|
static IceWMClient* tc = 0;
|
|
if ( !t )
|
|
t = new QTime;
|
|
|
|
if ( tc != this || t->elapsed() > QApplication::doubleClickInterval() )
|
|
{
|
|
QPoint menuPoint ( button[BtnSysMenu]->rect().bottomLeft() );
|
|
|
|
// Move to right if menu on rhs, otherwise on left
|
|
// and make this depend on windowWrapper(), not button.
|
|
workspace()->clientPopup(this)->popup( button[BtnSysMenu]->mapToGlobal( menuPoint ));
|
|
|
|
// Animate the menu button when pressed
|
|
if (button[BtnSysMenu])
|
|
button[BtnSysMenu]->animateClick();
|
|
}
|
|
else
|
|
closeWindow();
|
|
|
|
t->start();
|
|
tc = this;
|
|
}
|
|
|
|
|
|
extern "C"
|
|
{
|
|
Client* allocate(Workspace *ws, WId w, int)
|
|
{
|
|
return(new IceWMClient(ws, w));
|
|
}
|
|
|
|
void init()
|
|
{
|
|
clientHandler = new ThemeHandler;
|
|
}
|
|
|
|
void reset()
|
|
{
|
|
// The ThemeHandler does this automatically
|
|
}
|
|
|
|
void deinit()
|
|
{
|
|
delete clientHandler;
|
|
}
|
|
}
|
|
|
|
|
|
#include "icewm.moc"
|
|
|
|
// vim: ts=4
|