kwin/eglonxbackend.h
Martin Gräßlin 2220ae44c4 Create a plugin for each of the wayland backends
Each of the backends becomes a plugin. This allows kwin_wayland to load
the requested plugin and kwin itself doesn't need to link all the
libraries needed. E.g. libdrm is no longer linked if running kwin_x11.
Also this allows to create backends for the non-standard EGL platforms
(examples could be raspberrypi or Android devices).
2015-05-06 10:31:39 +02:00

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2.6 KiB
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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_EGL_ON_X_BACKEND_H
#define KWIN_EGL_ON_X_BACKEND_H
#include "abstract_egl_backend.h"
#include "scene_opengl.h"
namespace KWin
{
/**
* @brief OpenGL Backend using Egl windowing system over an X overlay window.
**/
class KWIN_EXPORT EglOnXBackend : public AbstractEglBackend
{
public:
EglOnXBackend();
explicit EglOnXBackend(xcb_connection_t *connection, Display *display, xcb_window_t rootWindow, int screenNumber, xcb_window_t renderingWindow);
virtual ~EglOnXBackend();
virtual void screenGeometryChanged(const QSize &size);
virtual SceneOpenGL::TexturePrivate *createBackendTexture(SceneOpenGL::Texture *texture);
virtual QRegion prepareRenderingFrame();
virtual void endRenderingFrame(const QRegion &damage, const QRegion &damagedRegion);
virtual OverlayWindow* overlayWindow() override;
virtual bool usesOverlayWindow() const override;
protected:
virtual void present();
private:
void init();
bool initBufferConfigs();
bool initRenderingContext();
/**
* @brief The OverlayWindow used by this Backend.
**/
OverlayWindow *m_overlayWindow;
int surfaceHasSubPost;
int m_bufferAge;
bool m_usesOverlayWindow;
xcb_connection_t *m_connection;
Display *m_x11Display;
xcb_window_t m_rootWindow;
int m_x11ScreenNumber;
xcb_window_t m_renderingWindow = XCB_WINDOW_NONE;
friend class EglTexture;
};
/**
* @brief Texture using an EGLImageKHR.
**/
class EglTexture : public AbstractEglTexture
{
public:
virtual ~EglTexture();
virtual void onDamage();
private:
friend class EglOnXBackend;
EglTexture(SceneOpenGL::Texture *texture, EglOnXBackend *backend);
};
} // namespace
#endif // KWIN_EGL_ON_X_BACKEND_H