kwin/kcmkwin/kwincompositing/qml/OpenGLErrorView.qml
Martin Gräßlin 74d9185f49 Split into one KCM for Desktop Effects and one for Compositing
Let's try getting the KCM a little bit less scary by properly
hiding everything the user doesn't have to care about. The prominent
desktop effects KCM only contains the list of all the effects which
can be configured and nothing else. Only exception is the disabled
check after failed GL to make this easier for the user.

All the "advanced" settings are moved into a new KCM called
"Compositing" which is put under the hardware component in
systemsettings. This contains all advanced settings including
* whether compositing is enabled at all
* backend
* animation speeed
* scale filter
* unredirect fullscreen
* color correction

REVIEW: 116648
2014-04-03 07:23:16 +02:00

46 lines
2.2 KiB
QML

/**************************************************************************
* KWin - the KDE window manager *
* This file is part of the KDE project. *
* *
* Copyright (C) 2013 Antonis Tsiapaliokas <kok3rs@gmail.com> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
**************************************************************************/
import QtQuick 2.1
import QtQuick.Controls 1.0
import QtQuick.Layouts 1.0
// for i18n
import org.kde.plasma.core 2.0
Item {
id: openGLErrorView
signal activated
ColumnLayout {
Text {
id: openGLErrorText
text: i18n("OpenGL compositing (the default) has crashed KWin in the past.\n" +
"This was most likely due to a driver bug.\n" +
"If you think that you have meanwhile upgraded to a stable driver,\n" +
"you can reset this protection but be aware that this might result in an immediate crash!\n" +
"Alternatively, you might want to use the XRender backend instead.")
}
Button {
id: openGLButton
text: i18n("Re-enable OpenGL detection")
onClicked: openGLErrorView.activated()
}
}
}