74d9185f49
Let's try getting the KCM a little bit less scary by properly hiding everything the user doesn't have to care about. The prominent desktop effects KCM only contains the list of all the effects which can be configured and nothing else. Only exception is the disabled check after failed GL to make this easier for the user. All the "advanced" settings are moved into a new KCM called "Compositing" which is put under the hardware component in systemsettings. This contains all advanced settings including * whether compositing is enabled at all * backend * animation speeed * scale filter * unredirect fullscreen * color correction REVIEW: 116648
72 lines
2.8 KiB
QML
72 lines
2.8 KiB
QML
/**************************************************************************
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* KWin - the KDE window manager *
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* This file is part of the KDE project. *
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* *
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* Copyright (C) 2013 Antonis Tsiapaliokas <kok3rs@gmail.com> *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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**************************************************************************/
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import QtQuick 2.1
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import QtQuick.Controls 1.0
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import QtQuick.Layouts 1.0
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import org.kde.kwin.kwincompositing 1.0
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Rectangle {
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id: window
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width: 780
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height: 480
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color: engine.backgroundViewColor()
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property bool openGLBrokeState: true
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signal changed
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OpenGLErrorView {
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visible: window.openGLBrokeState
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anchors.fill: parent
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onActivated: window.openGLBrokeState = compositing.OpenGLIsBroken();
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}
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CompositingView {
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id: view
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anchors.fill: parent
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visible: !window.openGLBrokeState
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onChanged: {
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window.changed()
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}
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}
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Compositing {
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id: compositing
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objectName: "compositing"
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animationSpeed: view.animationSpeedValue
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windowThumbnail: view.windowThumbnailIndex
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glScaleFilter: view.glScaleFilterIndex
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xrScaleFilter: view.xrScaleFilterChecked
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unredirectFullscreen: view.unredirectFullScreenChecked
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glSwapStrategy: view.glSwapStrategyIndex
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glColorCorrection: view.glColorCorrectionChecked
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compositingType: view.compositingTypeIndex
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compositingEnabled: view.compositingEnabledChecked
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}
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Connections {
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target: compositing
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onChanged: window.changed()
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}
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Component.onCompleted: {
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openGLBrokeState = compositing.OpenGLIsUnsafe()
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compositing.reset();
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}
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}
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