4af9d6c234
Since window quads are no longer passed in prePaintWindow(), we don't need to track original vertex coords. This results in smaller memory footprint. |
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data/glplatform | ||
CMakeLists.txt | ||
kwinglplatformtest.cpp | ||
mock_gl.cpp | ||
mock_gl.h | ||
timelinetest.cpp | ||
windowquadlisttest.cpp |