kwin/effects/screenedge/screenedgeeffect.cpp
Martin Gräßlin b01f5684c5 Remove not needed includes from kwineffect header files
Only include what's actually needed in the headers. This causes of course
some additional needed includes in some implementation files.
2013-03-06 10:23:09 +01:00

302 lines
10 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "screenedgeeffect.h"
// KWin
#include <kwinglutils.h>
#include <kwingltexture.h>
#include <kwinxrenderutils.h>
// KDE
#include <Plasma/Svg>
// Qt
#include <QTimer>
#include <QPainter>
#include <QVector4D>
// xcb
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include <xcb/render.h>
#endif
namespace KWin {
KWIN_EFFECT(screenedge, ScreenEdgeEffect)
ScreenEdgeEffect::ScreenEdgeEffect()
: Effect()
, m_glow(new Plasma::Svg(this))
, m_cleanupTimer(new QTimer(this))
{
m_glow->setImagePath("widgets/glowbar");
connect(effects, SIGNAL(screenEdgeApproaching(ElectricBorder,qreal,QRect)), SLOT(edgeApproaching(ElectricBorder,qreal,QRect)));
m_cleanupTimer->setInterval(5000);
m_cleanupTimer->setSingleShot(true);
connect(m_cleanupTimer, SIGNAL(timeout()), SLOT(cleanup()));
}
ScreenEdgeEffect::~ScreenEdgeEffect()
{
cleanup();
}
void ScreenEdgeEffect::cleanup()
{
for (QHash<ElectricBorder, Glow*>::iterator it = m_borders.begin();
it != m_borders.end();
++it) {
effects->addRepaint((*it)->geometry);
}
qDeleteAll(m_borders);
m_borders.clear();
}
void ScreenEdgeEffect::prePaintScreen(ScreenPrePaintData &data, int time)
{
effects->prePaintScreen(data, time);
for (QHash<ElectricBorder, Glow*>::iterator it = m_borders.begin();
it != m_borders.end();
++it) {
if ((*it)->strength == 0.0) {
continue;
}
data.paint += (*it)->geometry;
}
}
void ScreenEdgeEffect::paintScreen(int mask, QRegion region, ScreenPaintData &data)
{
effects->paintScreen(mask, region, data);
for (QHash<ElectricBorder, Glow*>::iterator it = m_borders.begin();
it != m_borders.end();
++it) {
const qreal opacity = (*it)->strength;
if (opacity == 0.0) {
continue;
}
if (effects->isOpenGLCompositing()) {
GLTexture *texture = (*it)->texture.data();
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
texture->bind();
if (effects->compositingType() == OpenGL2Compositing) {
ShaderBinder binder(ShaderManager::SimpleShader);
const QVector4D constant(opacity, opacity, opacity, opacity);
binder.shader()->setUniform(GLShader::ModulationConstant, constant);
texture->render(infiniteRegion(), (*it)->geometry);
} else if (effects->compositingType() == OpenGL1Compositing) {
#ifdef KWIN_HAVE_OPENGL_1
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glColor4f(1.0, 1.0, 1.0, opacity);
texture->render(infiniteRegion(), (*it)->geometry);
#endif
}
texture->unbind();
glDisable(GL_BLEND);
} else if (effects->compositingType() == XRenderCompositing) {
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
const QRect &rect = (*it)->geometry;
const QSize &size = (*it)->pictureSize;
int x = rect.x();
int y = rect.y();
int width = rect.width();
int height = rect.height();
switch ((*it)->border) {
case ElectricTopRight:
x = rect.x() + rect.width() - size.width();
break;
case ElectricBottomRight:
x = rect.x() + rect.width() - size.width();
y = rect.y() + rect.height() - size.height();
break;
case ElectricBottomLeft:
y = rect.y() + rect.height() - size.height();
break;
default:
// nothing
break;
}
xcb_render_composite(connection(), XCB_RENDER_PICT_OP_OVER, *(*it)->picture.data(),
xRenderBlendPicture(opacity), effects->xrenderBufferPicture(),
0, 0, 0, 0, x, y, width, height);
#endif
}
}
}
void ScreenEdgeEffect::edgeApproaching(ElectricBorder border, qreal factor, const QRect &geometry)
{
QHash<ElectricBorder, Glow*>::iterator it = m_borders.find(border);
if (it != m_borders.end()) {
// need to update
effects->addRepaint((*it)->geometry);
(*it)->strength = factor;
if ((*it)->geometry != geometry) {
(*it)->geometry = geometry;
effects->addRepaint((*it)->geometry);
if (border == ElectricLeft || border == ElectricRight || border == ElectricTop || border == ElectricBottom) {
if (effects->isOpenGLCompositing()) {
(*it)->texture.reset(createEdgeGlow<GLTexture>(border, geometry.size()));
} else if (effects->compositingType() == XRenderCompositing) {
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
(*it)->picture.reset(createEdgeGlow<XRenderPicture>(border, geometry.size()));
#endif
}
}
}
if (factor == 0.0) {
m_cleanupTimer->start();
} else {
m_cleanupTimer->stop();
}
} else if (factor != 0.0) {
// need to generate new Glow
Glow *glow = createGlow(border, factor, geometry);
if (glow) {
m_borders.insert(border, glow);
effects->addRepaint(glow->geometry);
}
}
}
Glow *ScreenEdgeEffect::createGlow(ElectricBorder border, qreal factor, const QRect &geometry)
{
Glow *glow = new Glow();
glow->border = border;
glow->strength = factor;
glow->geometry = geometry;
// render the glow image
if (effects->isOpenGLCompositing()) {
if (border == ElectricTopLeft || border == ElectricTopRight || border == ElectricBottomRight || border == ElectricBottomLeft) {
glow->texture.reset(createCornerGlow<GLTexture>(border));
} else {
glow->texture.reset(createEdgeGlow<GLTexture>(border, geometry.size()));
}
if (!glow->texture.isNull()) {
glow->texture->setWrapMode(GL_CLAMP_TO_EDGE);
}
if (glow->texture.isNull()) {
delete glow;
return NULL;
}
} else if (effects->compositingType() == XRenderCompositing) {
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if (border == ElectricTopLeft || border == ElectricTopRight || border == ElectricBottomRight || border == ElectricBottomLeft) {
glow->pictureSize = cornerGlowSize(border);
glow->picture.reset(createCornerGlow<XRenderPicture>(border));
} else {
glow->pictureSize = geometry.size();
glow->picture.reset(createEdgeGlow<XRenderPicture>(border, geometry.size()));
}
if (glow->picture.isNull()) {
delete glow;
return NULL;
}
#endif
}
return glow;
}
template <typename T>
T *ScreenEdgeEffect::createCornerGlow(ElectricBorder border)
{
switch (border) {
case ElectricTopLeft:
return new T(m_glow->pixmap("bottomright"));
case ElectricTopRight:
return new T(m_glow->pixmap("bottomleft"));
case ElectricBottomRight:
return new T(m_glow->pixmap("topleft"));
case ElectricBottomLeft:
return new T(m_glow->pixmap("topright"));
default:
return NULL;
}
}
QSize ScreenEdgeEffect::cornerGlowSize(ElectricBorder border) const
{
switch (border) {
case ElectricTopLeft:
return m_glow->elementSize("bottomright");
case ElectricTopRight:
return m_glow->elementSize("bottomleft");
case ElectricBottomRight:
return m_glow->elementSize("topleft");
case ElectricBottomLeft:
return m_glow->elementSize("topright");
default:
return QSize();
}
}
template <typename T>
T *ScreenEdgeEffect::createEdgeGlow(ElectricBorder border, const QSize &size)
{
QPoint pixmapPosition(0, 0);
QPixmap l, r, c;
switch (border) {
case ElectricTop:
l = m_glow->pixmap("bottomleft");
r = m_glow->pixmap("bottomright");
c = m_glow->pixmap("bottom");
break;
case ElectricBottom:
l = m_glow->pixmap("topleft");
r = m_glow->pixmap("topright");
c = m_glow->pixmap("top");
pixmapPosition = QPoint(0, size.height() - c.height());
break;
case ElectricLeft:
l = m_glow->pixmap("topright");
r = m_glow->pixmap("bottomright");
c = m_glow->pixmap("right");
break;
case ElectricRight:
l = m_glow->pixmap("topleft");
r = m_glow->pixmap("bottomleft");
c = m_glow->pixmap("left");
pixmapPosition = QPoint(size.width() - c.width(), 0);
break;
default:
return NULL;
}
QPixmap image(size);
image.fill(Qt::transparent);
QPainter p;
p.begin(&image);
if (border == ElectricBottom || border == ElectricTop) {
p.drawPixmap(pixmapPosition, l);
p.drawTiledPixmap(QRect(l.width(), pixmapPosition.y(), size.width() - l.width() - r.width(), c.height()), c);
p.drawPixmap(QPoint(size.width() - r.width(), pixmapPosition.y()), r);
} else {
p.drawPixmap(pixmapPosition, l);
p.drawTiledPixmap(QRect(pixmapPosition.x(), l.height(), c.width(), size.height() - l.height() - r.height()), c);
p.drawPixmap(QPoint(pixmapPosition.x(), size.height() - r.height()), r);
}
p.end();
return new T(image);
}
bool ScreenEdgeEffect::isActive() const
{
return !m_borders.isEmpty();
}
} // namespace