kwin/clientgroup.cpp
Martin Gräßlin 698eb631cd ClientGroup becomes scriptable (again)
For this properties are defined in ClientGroup and several methods
are changed to be slots (to be invokable from scripts). On Client
the clientGroup is exported as a property.

The existing wrapper around ClientGroup is dropped as it is no
longer needed. Interestingly it was wrong anyway as it allowed to
construct a new ClientGroup, which has to be done internally.

At the same time the meta declarations get cleaned up a little bit.
2012-01-01 14:43:32 +01:00

353 lines
13 KiB
C++

/*******************************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Jorge Mata <matamax123@gmail.com>
Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
#include "clientgroup.h"
#include "client.h"
#include "effects.h"
namespace KWin
{
ClientGroup::ClientGroup(Client *c)
: clients_()
, items_()
, visible_(0)
, minSize_(0, 0)
, maxSize_(INT_MAX, INT_MAX)
{
clients_.append(c);
updateItems();
updateMinMaxSize();
Workspace::self()->addClientGroup(this);
c->setClientShown(true); // Ensure the client is visible
c->triggerDecorationRepaint(); // TODO: Required? Maybe for creating new group?
}
ClientGroup::~ClientGroup()
{
Workspace::self()->removeClientGroup(this);
}
void ClientGroup::add(Client* c, int before, bool becomeVisible)
{
if (contains(c) || !c->workspace()->decorationSupportsClientGrouping())
return;
// Remove the Client->ClientGroup reference if the client is already in another group so we
// don't change the geometry of other clients in their current group by accident. However
// don't REMOVE them from the actual group until we are certain that the client will be moved.
ClientGroup* oldGroup = NULL;
if (c->clientGroup()) {
oldGroup = c->clientGroup();
c->setClientGroup(NULL);
}
// If it's not possible to have the same states then ungroup them, TODO: Check all states
// We do this here as the ungroup code in updateStates() cannot be called until add() completes
ShadeMode oldShadeMode = c->shadeMode();
if (c->shadeMode() != clients_[visible_]->shadeMode())
c->setShade(clients_[visible_]->shadeMode());
if (c->shadeMode() != clients_[visible_]->shadeMode()) {
if (oldGroup) // Re-add to old group if required
c->setClientGroup(oldGroup);
// One need to trigger decoration repaint on the group to
// make sure hover animations are properly reset.
clients_[visible_]->triggerDecorationRepaint();
return;
}
QRect oldGeom = c->geometry();
if (c->geometry() != clients_[visible_]->geometry())
c->setGeometry(clients_[visible_]->geometry());
if (c->geometry() != clients_[visible_]->geometry()) {
if (c->shadeMode() != oldShadeMode)
c->setShade(oldShadeMode); // Restore old shade mode
if (oldGroup) // Re-add to old group if required
c->setClientGroup(oldGroup);
clients_[visible_]->triggerDecorationRepaint();
return;
}
if (c->desktop() != clients_[visible_]->desktop())
c->setDesktop(clients_[visible_]->desktop());
if (c->desktop() != clients_[visible_]->desktop()) {
if (c->geometry() != oldGeom)
c->setGeometry(oldGeom); // Restore old geometry
if (c->shadeMode() != oldShadeMode)
c->setShade(oldShadeMode); // Restore old shade mode
if (oldGroup) // Re-add to old group if required
c->setClientGroup(oldGroup);
clients_[visible_]->triggerDecorationRepaint();
return;
}
// Tabbed windows MUST have a decoration
if (c->noBorder())
c->setNoBorder(false);
if (clients_[visible_]->noBorder())
clients_[visible_]->setNoBorder(false);
// Re-add to old group if required for the effect hook
if (oldGroup)
c->setClientGroup(oldGroup);
// Notify effects of merge
if (effects != NULL)
static_cast<EffectsHandlerImpl*>(effects)->slotClientGroupItemAdded(
c->effectWindow(), clients_[visible_]->effectWindow());
// Actually remove from old group if required and update
if (c->clientGroup())
c->clientGroup()->remove(c);
c->setClientGroup(this); // Let the client know which group it belongs to
// Actually add to new group
if (before >= 0) {
if (visible_ >= before)
visible_++;
clients_.insert(before, c);
} else
clients_.append(c);
if (!becomeVisible) // Hide before adding
c->setClientShown(false);
updateItems();
updateMinMaxSize();
updateStates(clients_[visible_], c);
if (becomeVisible) // Set visible after settings geometry
setVisible(c);
// Activate the new visible window
clients_[visible_]->setActive(true);
//clients_[visible_]->takeFocus( Allowed );
//clients_[visible_]->workspace()->raiseClient( clients_[visible_] );
clients_[visible_]->triggerDecorationRepaint();
}
void ClientGroup::remove(int index, const QRect& newGeom, bool toNullGroup)
{
remove(clients_[index], newGeom, toNullGroup);
}
void ClientGroup::remove(Client* c, const QRect& newGeom, bool toNullGroup)
{
if (!c)
return;
if (clients_.count() < 2) {
c->setClientGroup(NULL);
Workspace::self()->removeClientGroup(this); // Remove immediately
delete this;
return;
}
ClientList::const_iterator i;
Client* newVisible = clients_[visible_];
if (newVisible == c)
newVisible = (visible_ != clients_.size() - 1) ? clients_[visible_ + 1] : clients_[visible_ - 1];
// Notify effects of removal
if (effects)
static_cast<EffectsHandlerImpl*>(effects)->slotClientGroupItemRemoved(
c->effectWindow(), newVisible->effectWindow());
setVisible(newVisible); // Display new window before removing old one
clients_.removeAll(c);
visible_ = indexOfClient(newVisible); // Index may have changed
updateItems();
updateMinMaxSize();
c->setClientGroup(toNullGroup ? NULL : new ClientGroup(c));
if (newGeom.isValid()) {
// HACK: if the group was maximized, one needs to make some checks on the future client maximize mode
// because the transition from maximized to MaximizeRestore is not handled properly in setGeometry when
// the new geometry size is unchanged.
// since newGeom has the same size as the old client geometry, one just needs to check the topLeft position of newGeom
// and compare that to the group maximize mode.
// when the new mode is predicted to be MaximizeRestore, one must set it manually, in order to avoid decoration artifacts
Client::MaximizeMode groupMaxMode(newVisible->maximizeMode());
if (((groupMaxMode & Client::MaximizeHorizontal) && newGeom.left() != newVisible->geometry().left()) ||
((groupMaxMode & Client::MaximizeVertical) && newGeom.top() != newVisible->geometry().top()))
c->maximize(Client::MaximizeRestore);
c->setGeometry(newGeom);
}
newVisible->triggerDecorationRepaint();
}
void ClientGroup::removeAll()
{
while (clients_.count() > 1)
remove(clients_.at(1));
}
void ClientGroup::closeAll()
{
Client* front;
ClientList list(clients_);
while (!list.isEmpty()) {
front = list.front();
list.pop_front();
if (front != clients_[visible_])
front->closeWindow();
}
clients_[visible_]->closeWindow();
}
void ClientGroup::move(int index, int before)
{
move(clients_[index], (before >= 0 && before < clients_.size()) ? clients_[before] : NULL);
}
void ClientGroup::move(Client* c, Client* before)
{
if (c == before) // Impossible to do
return;
Client* wasVisible = clients_[visible_];
clients_.removeAll(c);
clients_.insert(before ? indexOfClient(before) : clients_.size(), c);
visible_ = indexOfClient(wasVisible);
updateItems();
clients_[visible_]->triggerDecorationRepaint();
}
void ClientGroup::displayClientMenu(int index, const QPoint& pos)
{
if (index == -1)
index = visible_;
displayClientMenu(clients_[index], pos);
}
void ClientGroup::displayClientMenu(Client* c, const QPoint& pos)
{
c->workspace()->showWindowMenu(pos, c);
}
bool ClientGroup::containsActiveClient()
{
return contains(Workspace::self()->activeClient());
}
void ClientGroup::setVisible(int index)
{
setVisible(clients_[index]);
}
void ClientGroup::setVisible(Client* c)
{
if (c == clients_[visible_] || !contains(c))
return;
// Notify effects of switch
if (effects != NULL)
static_cast<EffectsHandlerImpl*>(effects)->slotClientGroupItemSwitched(
clients_[visible_]->effectWindow(), c->effectWindow());
visible_ = indexOfClient(c);
c->setClientShown(true);
for (ClientList::const_iterator i = clients_.constBegin(); i != clients_.constEnd(); ++i)
if ((*i) != c)
(*i)->setClientShown(false);
emit visibleChanged();
}
void ClientGroup::updateStates(Client* main, Client* only)
{
for (ClientList::const_iterator i = clients_.constBegin(); i != clients_.constEnd(); ++i)
if ((*i) != main && (!only || (*i) == only)) {
if ((*i)->isMinimized() != main->isMinimized()) {
if (main->isMinimized())
(*i)->minimize(true);
else
(*i)->unminimize(true);
}
if ((*i)->isShade() != main->isShade())
(*i)->setShade(main->isShade() ? ShadeNormal : ShadeNone);
if ((*i)->geometry() != main->geometry())
(*i)->setGeometry(main->geometry());
if ((*i)->desktop() != main->desktop())
(*i)->setDesktop(main->desktop());
if ((*i)->isOnAllDesktops() != main->isOnAllDesktops())
(*i)->setOnAllDesktops(main->isOnAllDesktops());
if ((*i)->activities() != main->activities())
(*i)->setOnActivities(main->activities());
if ((*i)->keepAbove() != main->keepAbove())
(*i)->setKeepAbove(main->keepAbove());
if ((*i)->keepBelow() != main->keepBelow())
(*i)->setKeepBelow(main->keepBelow());
// If it's not possible to have the same states then ungroup them, TODO: Check all states
if ((*i)->geometry() != main->geometry())
remove(*i);
if ((*i)->desktop() != main->desktop())
remove(*i);
}
}
void ClientGroup::updateItems()
{
items_.clear();
for (ClientList::const_iterator i = clients_.constBegin(); i != clients_.constEnd(); ++i) {
QIcon icon((*i)->icon());
icon.addPixmap((*i)->miniIcon());
items_.append(ClientGroupItem((*i)->caption(), icon));
}
}
void ClientGroup::updateMinMaxSize()
{
// Determine entire group's minimum and maximum sizes
minSize_ = QSize(0, 0);
maxSize_ = QSize(INT_MAX, INT_MAX);
for (ClientList::const_iterator i = clients_.constBegin(); i != clients_.constEnd(); ++i) {
if ((*i)->minSize().width() > minSize_.width())
minSize_.setWidth((*i)->minSize().width());
if ((*i)->minSize().height() > minSize_.height())
minSize_.setHeight((*i)->minSize().height());
if ((*i)->maxSize().width() < maxSize_.width())
maxSize_.setWidth((*i)->maxSize().width());
if ((*i)->maxSize().height() < maxSize_.height())
maxSize_.setHeight((*i)->maxSize().height());
}
if (minSize_.width() > maxSize_.width() ||
minSize_.height() > maxSize_.height()) {
//kWarning(1212) << "ClientGroup's min size is greater than its max size. Setting max to min.";
maxSize_ = minSize_;
}
// TODO: only emit if really changed
emit minSizeChanged();
emit maxSizeChanged();
// Ensure all windows are within these sizes
const QSize size = clients_[visible_]->clientSize();
QSize newSize(
qBound(minSize_.width(), size.width(), maxSize_.width()),
qBound(minSize_.height(), size.height(), maxSize_.height()));
if (newSize != size)
for (ClientList::const_iterator i = clients_.constBegin(); i != clients_.constEnd(); ++i)
// TODO: Doesn't affect shaded windows?
// There seems to be a race condition when using plainResize() which causes the window
// to sometimes be located at new window's location instead of the visible window's location
// when a window with a large min size is added to a group with a small window size.
(*i)->setGeometry(QRect(clients_[visible_]->pos(), (*i)->sizeForClientSize(newSize)));
}
}