kwin/effects/highlightwindow/highlightwindow.cpp
Martin Gräßlin 2545162f87 Support highlighting windows through EffectsHandlerImpl
Summary:
So far TabBox used highlight windows by passing window ids around through
an X property. This doesn't work on Wayland where we don't have window
ids for our TabBox and the Wayland windows.

This change introduces a new Effect::Feature for HighlightWindows which
the HighlightWindowsEffect provides. The EffectsHandlerImpl has a new
method to highlightWindows which it delegates to that effect if it is
loaded by invoking a new performFeature method.

The TabBoxHandler now passes the highlighting to the effects system
instead of updating the x11 property. Thus this works on Wayland and
at the same time improves the X11 side by no longer having to go through
the property protocol.

Test Plan: Verified that Alt+Tab highlights the windows on Wayland correctly.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2630
2016-09-13 08:36:12 +02:00

304 lines
12 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "highlightwindow.h"
namespace KWin
{
HighlightWindowEffect::HighlightWindowEffect()
: m_finishing(false)
, m_fadeDuration(float(animationTime(150)))
, m_monitorWindow(NULL)
{
m_atom = effects->announceSupportProperty("_KDE_WINDOW_HIGHLIGHT", this);
connect(effects, SIGNAL(windowAdded(KWin::EffectWindow*)), this, SLOT(slotWindowAdded(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), this, SLOT(slotWindowDeleted(KWin::EffectWindow*)));
connect(effects, SIGNAL(propertyNotify(KWin::EffectWindow*,long)), this, SLOT(slotPropertyNotify(KWin::EffectWindow*,long)));
}
HighlightWindowEffect::~HighlightWindowEffect()
{
}
static bool isInitiallyHidden(EffectWindow* w)
{
// Is the window initially hidden until it is highlighted?
return w->isMinimized() || !w->isCurrentTab() || !w->isOnCurrentDesktop();
}
void HighlightWindowEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
{
// Calculate window opacities
QHash<EffectWindow*, float>::iterator opacity = m_windowOpacity.find(w);
if (!m_highlightedWindows.isEmpty()) {
// Initial fade out and changing highlight animation
if (opacity == m_windowOpacity.end())
opacity = m_windowOpacity.insertMulti(w, 0.0f);
float oldOpacity = *opacity;
if (m_highlightedWindows.contains(w))
*opacity = qMin(1.0f, oldOpacity + time / m_fadeDuration);
else if (w->isNormalWindow() || w->isDialog()) // Only fade out windows
*opacity = qMax(isInitiallyHidden(w) ? 0.0f : 0.15f, oldOpacity - time / m_fadeDuration);
if (*opacity < 0.98f)
data.setTranslucent();
if (oldOpacity != *opacity)
effects->addRepaint(w->geometry().adjusted(-16,-16,16,32)); // add some padding. w->addRepaintFull() is wrong for at least isInitiallyHidden ...
} else if (m_finishing && m_windowOpacity.contains(w)) {
// Final fading back in animation
if (opacity == m_windowOpacity.end())
opacity = m_windowOpacity.insert(w, 0.0f);
float oldOpacity = *opacity;
if (isInitiallyHidden(w))
*opacity = qMax(0.0f, oldOpacity - time / m_fadeDuration);
else
*opacity = qMin(1.0f, oldOpacity + time / m_fadeDuration);
if (*opacity < 0.98f)
data.setTranslucent();
if (oldOpacity != *opacity)
effects->addRepaint(w->geometry().adjusted(-16,-16,16,32)); // ... see above ... because the window is pot. gone in the last pass
if (*opacity > 0.98f || *opacity < 0.02f) {
m_windowOpacity.remove(w); // We default to 1.0
opacity = m_windowOpacity.end();
}
}
// Show tabbed windows and windows on other desktops if highlighted
if (opacity != m_windowOpacity.end() && *opacity > 0.01) {
if (w->isMinimized())
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_MINIMIZE);
if (!w->isCurrentTab())
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_TAB_GROUP);
if (!w->isOnCurrentDesktop())
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
}
effects->prePaintWindow(w, data, time);
}
void HighlightWindowEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
data.multiplyOpacity(m_windowOpacity.value(w, 1.0f));
effects->paintWindow(w, mask, region, data);
}
void HighlightWindowEffect::slotWindowAdded(EffectWindow* w)
{
if (!m_highlightedWindows.isEmpty()) {
// The effect is activated thus we need to add it to the opacity hash
foreach (const WId id, m_highlightedIds) {
if (w == effects->findWindow(id)) {
m_windowOpacity[w] = 1.0; // this window was demanded to be highlighted before it appeared
return;
}
}
m_windowOpacity[w] = 0.15; // this window is not currently highlighted
}
slotPropertyNotify(w, m_atom, w); // Check initial value
}
void HighlightWindowEffect::slotWindowClosed(EffectWindow* w)
{
if (m_monitorWindow == w) // The monitoring window was destroyed
finishHighlighting();
}
void HighlightWindowEffect::slotWindowDeleted(EffectWindow* w)
{
m_windowOpacity.remove(w);
}
void HighlightWindowEffect::slotPropertyNotify(EffectWindow* w, long a, EffectWindow *addedWindow)
{
if (a != m_atom)
return; // Not our atom
// if the window is null, the property was set on the root window - see events.cpp
QByteArray byteData = w ? w->readProperty(m_atom, m_atom, 32) :
effects->readRootProperty(m_atom, m_atom, 32);
if (byteData.length() < 1) {
// Property was removed, clearing highlight
if (!addedWindow || w != addedWindow)
finishHighlighting();
return;
}
auto* data = reinterpret_cast<uint32_t*>(byteData.data());
if (!data[0]) {
// Purposely clearing highlight by issuing a NULL target
finishHighlighting();
return;
}
m_monitorWindow = w;
bool found = false;
int length = byteData.length() / sizeof(data[0]);
//foreach ( EffectWindow* e, m_highlightedWindows )
// effects->setElevatedWindow( e, false );
m_highlightedWindows.clear();
m_highlightedIds.clear();
for (int i = 0; i < length; i++) {
m_highlightedIds << data[i];
EffectWindow* foundWin = effects->findWindow(data[i]);
if (!foundWin) {
qCDebug(KWINEFFECTS) << "Invalid window targetted for highlight. Requested:" << data[i];
continue; // might come in later.
}
m_highlightedWindows.append(foundWin);
// TODO: We cannot just simply elevate the window as this will elevate it over
// Plasma tooltips and other such windows as well
//effects->setElevatedWindow( foundWin, true );
found = true;
}
if (!found) {
finishHighlighting();
return;
}
prepareHighlighting();
if (w)
m_windowOpacity[w] = 1.0; // Because it's not in stackingOrder() yet
/* TODO: Finish thumbnails of offscreen windows, not sure if it's worth it though
if ( !m_highlightedWindow->isOnCurrentDesktop() )
{ // Window is offscreen, determine thumbnail position
QRect screenArea = effects->clientArea( MaximizeArea ); // Workable area of the active screen
QRect outerArea = outerArea.adjusted( outerArea.width() / 10, outerArea.height() / 10,
-outerArea.width() / 10, -outerArea.height() / 10 ); // Add 10% margin around the edge
QRect innerArea = outerArea.adjusted( outerArea.width() / 40, outerArea.height() / 40,
-outerArea.width() / 40, -outerArea.height() / 40 ); // Outer edge of the thumbnail border (2.5%)
QRect thumbArea = outerArea.adjusted( 20, 20, -20, -20 ); // Outer edge of the thumbnail (20px)
// Determine the maximum size that we can make the thumbnail within the innerArea
double areaAspect = double( thumbArea.width() ) / double( thumbArea.height() );
double windowAspect = aspectRatio( m_highlightedWindow );
QRect thumbRect; // Position doesn't matter right now, but it will later
if ( windowAspect > areaAspect )
// Top/bottom will touch first
thumbRect = QRect( 0, 0, widthForHeight( thumbArea.height() ), thumbArea.height() );
else // Left/right will touch first
thumbRect = QRect( 0, 0, thumbArea.width(), heightForWidth( thumbArea.width() ));
if ( thumbRect.width() >= m_highlightedWindow->width() )
// Area is larger than the window, just use the window's size
thumbRect = m_highlightedWindow->geometry();
// Determine position of desktop relative to the current one
QPoint direction = effects->desktopGridCoords( m_highlightedWindow->desktop() ) -
effects->desktopGridCoords( effects->currentDesktop() );
// Draw a line from the center of the current desktop to the center of the target desktop.
QPointF desktopLine( 0, 0, direction.x() * screenArea.width(), direction.y() * screenArea.height() );
desktopLeft.translate( screenArea.width() / 2, screenArea.height() / 2 ); // Move to the screen center
// Take the point where the line crosses the outerArea, this will be the tip of our arrow
QPointF arrowTip;
QLineF testLine( // Top
outerArea.x(), outerArea.y(),
outerArea.x() + outerArea.width(), outerArea.y() );
if ( desktopLine.intersect( testLine, &arrowTip ) != QLineF::BoundedIntersection )
{
testLine = QLineF( // Right
outerArea.x() + outerArea.width(), outerArea.y(),
outerArea.x() + outerArea.width(), outerArea.y() + outerArea.height() );
if ( desktopLine.intersect( testLine, &arrowTip ) != QLineF::BoundedIntersection )
{
testLine = QLineF( // Bottom
outerArea.x() + outerArea.width(), outerArea.y() + outerArea.height(),
outerArea.x(), outerArea.y() + outerArea.height() );
if ( desktopLine.intersect( testLine, &arrowTip ) != QLineF::BoundedIntersection )
{
testLine = QLineF( // Left
outerArea.x(), outerArea.y() + outerArea.height(),
outerArea.x(), outerArea.y() );
desktopLine.intersect( testLine, &arrowTip ); // Should never fail
}
}
}
m_arrowTip = arrowTip.toPoint();
} */
}
void HighlightWindowEffect::prepareHighlighting()
{
// Create window data for every window. Just calling [w] creates it.
m_finishing = false;
foreach (EffectWindow * w, effects->stackingOrder()) {
if (!m_windowOpacity.contains(w)) // Just in case we are still finishing from last time
m_windowOpacity.insertMulti(w, isInitiallyHidden(w) ? 0.0 : 1.0);
if (!m_highlightedWindows.isEmpty())
m_highlightedWindows.at(0)->addRepaintFull();
}
}
void HighlightWindowEffect::finishHighlighting()
{
m_finishing = true;
m_monitorWindow = NULL;
m_highlightedWindows.clear();
if (!m_windowOpacity.isEmpty())
m_windowOpacity.constBegin().key()->addRepaintFull();
}
void HighlightWindowEffect::highlightWindows(const QVector<KWin::EffectWindow *> &windows)
{
if (windows.isEmpty()) {
finishHighlighting();
return;
}
m_monitorWindow = nullptr;
m_highlightedWindows.clear();
m_highlightedIds.clear();
for (auto w : windows) {
m_highlightedWindows << w;
}
prepareHighlighting();
}
bool HighlightWindowEffect::isActive() const
{
return !(m_windowOpacity.isEmpty() || effects->isScreenLocked());
}
bool HighlightWindowEffect::provides(Feature feature)
{
switch (feature) {
case HighlightWindows:
return true;
default:
return false;
}
}
bool HighlightWindowEffect::perform(Feature feature, const QVariantList &arguments)
{
if (feature != HighlightWindows) {
return false;
}
if (arguments.size() != 1) {
return false;
}
highlightWindows(arguments.first().value<QVector<EffectWindow*>>());
return true;
}
} // namespace