kwin/resources.qrc
Martin Gräßlin ae95ab0c43 Adding color to VBO.
A color can be specified to render the geometry of the VBO.
For legacy painting glColor is used, for shader a uniform is set.
In order to allow rendering without texcoords, it is possible to pass
a null pointer as texcoords.
Shader added to scene which just renders a colored geometry without texturing.
2011-01-30 14:11:58 +01:00

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<!DOCTYPE RCC><RCC version="1.0">
<qresource prefix="/resources">
<file>lanczos-vertex.glsl</file>
<file>lanczos-fragment.glsl</file>
<file>scene-vertex.glsl</file>
<file>scene-fragment.glsl</file>
<file>scene-color-vertex.glsl</file>
<file>scene-color-fragment.glsl</file>
<file>scene-generic-vertex.glsl</file>
</qresource>
</RCC>