kwin/effects/flipswitch
Martin Gräßlin e2eebb6503 Refactoring of EffectFrame: EffectFrame becomes an interface just like EffectsHandler and EffectWindow and a concrete EffectFrameImpl in core.
Rendering of the EffectFrame is moved into the scene as Scene::EffectFrame with a concrete implementation in SceneXrender and SceneOpenGL.
A factory method for an EffectFrame is added to the EffectsHandler, which is used by the effects.
Next step: pass the EffectFrame through all effects, so that effects can transform, blur, invert whatever it.

svn path=/trunk/KDE/kdebase/workspace/; revision=1151271
2010-07-18 16:32:37 +00:00
..
CMakeLists.txt Cleaned up the effects/ directory by moving each individual effect into 2009-02-05 15:35:38 +00:00
flipswitch.cpp Refactoring of EffectFrame: EffectFrame becomes an interface just like EffectsHandler and EffectWindow and a concrete EffectFrameImpl in core. 2010-07-18 16:32:37 +00:00
flipswitch.desktop SVN_SILENT made messages (.desktop file) 2010-06-21 06:51:54 +00:00
flipswitch.h Refactoring of EffectFrame: EffectFrame becomes an interface just like EffectsHandler and EffectWindow and a concrete EffectFrameImpl in core. 2010-07-18 16:32:37 +00:00
flipswitch_config.cpp Complete rewrite of flip switch. 2009-07-21 10:18:48 +00:00
flipswitch_config.desktop SVN_SILENT made messages (.desktop file) 2010-04-30 06:16:36 +00:00
flipswitch_config.h Complete rewrite of flip switch. 2009-07-21 10:18:48 +00:00
flipswitch_config.ui Complete rewrite of flip switch. 2009-07-21 10:18:48 +00:00