277701e99f
It makes Item API more ergonomic.
57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
/*
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SPDX-FileCopyrightText: 2020 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#pragma once
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#include "window.h"
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namespace KWin
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{
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class WaylandWindow : public Window
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{
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Q_OBJECT
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public:
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WaylandWindow(SurfaceInterface *surface);
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QString captionNormal() const override;
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QString captionSuffix() const override;
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pid_t pid() const override;
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bool isClient() const override;
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bool isLockScreen() const override;
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bool isLocalhost() const override;
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Window *findModal(bool allow_itself = false) override;
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QRectF resizeWithChecks(const QRectF &geometry, const QSizeF &size) override;
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void killWindow() override;
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QString windowRole() const override;
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virtual QRectF frameRectToBufferRect(const QRectF &rect) const;
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void setCaption(const QString &caption);
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protected:
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bool belongsToSameApplication(const Window *other, SameApplicationChecks checks) const override;
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bool belongsToDesktop() const override;
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void doSetActive() override;
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void updateCaption() override;
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void updateClientOutputs();
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std::unique_ptr<WindowItem> createItem(Item *parentItem) override;
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void cleanGrouping();
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void updateGeometry(const QRectF &rect);
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void markAsMapped();
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private:
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void updateIcon();
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void updateResourceName();
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QString m_captionNormal;
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QString m_captionSuffix;
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bool m_isScreenLocker = false;
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};
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} // namespace KWin
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