kwin/effects/invert/data/1.40/invert.frag
Martin Gräßlin 71940e879d Fix modulation in Invert effect
Thanks to Kevin for spotting and providing a fix.

BUG: 322013
FIXED-IN: 4.11
2013-07-08 08:31:51 +02:00

25 lines
556 B
GLSL

#version 140
uniform sampler2D sampler;
uniform vec4 modulation;
uniform float saturation;
in vec2 varyingTexCoords;
out vec4 fragColor;
void main()
{
vec4 tex = texture(sampler, varyingTexCoords);
if (saturation != 1.0) {
vec3 desaturated = tex.rgb * vec3( 0.30, 0.59, 0.11 );
desaturated = vec3( dot( desaturated, tex.rgb ));
tex.rgb = tex.rgb * vec3( saturation ) + desaturated * vec3( 1.0 - saturation );
}
tex.rgb = vec3(1.0) - tex.rgb;
tex *= modulation;
tex.rgb *= tex.a;
fragColor = tex;
}