kwin/effects/startupfeedback/startupfeedback.cpp
Martin Gräßlin 288cf06b90 Create KSelectionOwner in StartupFeedbackEffect only on X11
Summary:
On Wayland we do not need the selection. By only creating the
KSelectionOwner on X11 an X11-runtime dependency is removed from the
StartupFeedbackEffect.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D3121
2016-11-07 11:42:10 +01:00

402 lines
14 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2010 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "startupfeedback.h"
// Qt
#include <QApplication>
#include <QFile>
#include <QSize>
#include <QStyle>
#include <QtCore/QStandardPaths>
#include <QtGui/QPainter>
// KDE
#include <KConfigGroup>
#include <KSharedConfig>
#include <KIconLoader>
#include <KStartupInfo>
#include <KSelectionOwner>
#include <KWindowSystem>
// KWin
#include <kwinglutils.h>
// based on StartupId in KRunner by Lubos Lunak
// Copyright (C) 2001 Lubos Lunak <l.lunak@kde.org>
namespace KWin
{
// number of key frames for bouncing animation
static const int BOUNCE_FRAMES = 20;
// duration between two key frames in msec
static const int BOUNCE_FRAME_DURATION = 30;
// duration of one bounce animation
static const int BOUNCE_DURATION = BOUNCE_FRAME_DURATION * BOUNCE_FRAMES;
// number of key frames for blinking animation
static const int BLINKING_FRAMES = 5;
// duration between two key frames in msec
static const int BLINKING_FRAME_DURATION = 100;
// duration of one blinking animation
static const int BLINKING_DURATION = BLINKING_FRAME_DURATION * BLINKING_FRAMES;
//const int color_to_pixmap[] = { 0, 1, 2, 3, 2, 1 };
static const int FRAME_TO_BOUNCE_YOFFSET[] = {
-5, -1, 2, 5, 8, 10, 12, 13, 15, 15, 15, 15, 14, 12, 10, 8, 5, 2, -1, -5
};
static const QSize BOUNCE_SIZES[] = {
QSize(16, 16), QSize(14, 18), QSize(12, 20), QSize(18, 14), QSize(20, 12)
};
static const int FRAME_TO_BOUNCE_TEXTURE[] = {
0, 0, 0, 1, 2, 2, 1, 0, 3, 4, 4, 3, 0, 1, 2, 2, 1, 0, 0, 0
};
static const int FRAME_TO_BLINKING_COLOR[] = {
0, 1, 2, 3, 2, 1
};
static const QColor BLINKING_COLORS[] = {
Qt::black, Qt::darkGray, Qt::lightGray, Qt::white, Qt::white
};
static const int s_startupDefaultTimeout = 5;
StartupFeedbackEffect::StartupFeedbackEffect()
: m_bounceSizesRatio(1.0)
, m_startupInfo(new KStartupInfo(KStartupInfo::CleanOnCantDetect, this))
, m_selection(nullptr)
, m_active(false)
, m_frame(0)
, m_progress(0)
, m_texture(0)
, m_type(BouncingFeedback)
, m_blinkingShader(0)
, m_cursorSize(0)
{
for (int i = 0; i < 5; ++i) {
m_bouncingTextures[i] = 0;
}
if (KWindowSystem::isPlatformX11()) {
m_selection = new KSelectionOwner("_KDE_STARTUP_FEEDBACK", xcbConnection(), x11RootWindow(), this);
m_selection->claim(true);
}
connect(m_startupInfo, SIGNAL(gotNewStartup(KStartupInfoId,KStartupInfoData)), SLOT(gotNewStartup(KStartupInfoId,KStartupInfoData)));
connect(m_startupInfo, SIGNAL(gotRemoveStartup(KStartupInfoId,KStartupInfoData)), SLOT(gotRemoveStartup(KStartupInfoId,KStartupInfoData)));
connect(m_startupInfo, SIGNAL(gotStartupChange(KStartupInfoId,KStartupInfoData)), SLOT(gotStartupChange(KStartupInfoId,KStartupInfoData)));
connect(effects, SIGNAL(mouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers)),
this, SLOT(slotMouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers)));
reconfigure(ReconfigureAll);
}
StartupFeedbackEffect::~StartupFeedbackEffect()
{
if (m_active) {
effects->stopMousePolling();
}
for (int i = 0; i < 5; ++i) {
delete m_bouncingTextures[i];
}
delete m_texture;
delete m_blinkingShader;
}
bool StartupFeedbackEffect::supported()
{
return effects->isOpenGLCompositing();
}
void StartupFeedbackEffect::reconfigure(Effect::ReconfigureFlags flags)
{
Q_UNUSED(flags)
KConfig conf(QStringLiteral("klaunchrc"), KConfig::NoGlobals);
KConfigGroup c = conf.group("FeedbackStyle");
const bool busyCursor = c.readEntry("BusyCursor", true);
c = conf.group("BusyCursorSettings");
m_startupInfo->setTimeout(c.readEntry("Timeout", s_startupDefaultTimeout));
const bool busyBlinking = c.readEntry("Blinking", false);
const bool busyBouncing = c.readEntry("Bouncing", true);
if (!busyCursor)
m_type = NoFeedback;
else if (busyBouncing)
m_type = BouncingFeedback;
else if (busyBlinking) {
m_type = BlinkingFeedback;
if (effects->compositingType() == OpenGL2Compositing) {
delete m_blinkingShader;
m_blinkingShader = ShaderManager::instance()->generateShaderFromResources(ShaderTrait::MapTexture, QString(), QStringLiteral("blinking-startup-fragment.glsl"));
if (m_blinkingShader->isValid()) {
qCDebug(KWINEFFECTS) << "Blinking Shader is valid";
} else {
qCDebug(KWINEFFECTS) << "Blinking Shader is not valid";
}
}
} else
m_type = PassiveFeedback;
if (m_active) {
stop();
start(m_startups[ m_currentStartup ]);
}
}
void StartupFeedbackEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
if (m_active) {
// need the unclipped version
switch(m_type) {
case BouncingFeedback:
m_progress = (m_progress + time) % BOUNCE_DURATION;
m_frame = qRound((qreal)m_progress / (qreal)BOUNCE_FRAME_DURATION) % BOUNCE_FRAMES;
m_currentGeometry = feedbackRect(); // bounce alters geometry with m_frame
data.paint = data.paint.united(m_currentGeometry);
break;
case BlinkingFeedback:
m_progress = (m_progress + time) % BLINKING_DURATION;
m_frame = qRound((qreal)m_progress / (qreal)BLINKING_FRAME_DURATION) % BLINKING_FRAMES;
break;
default:
break; // nothing
}
}
effects->prePaintScreen(data, time);
}
void StartupFeedbackEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data)
{
effects->paintScreen(mask, region, data);
if (m_active) {
GLTexture* texture;
switch(m_type) {
case BouncingFeedback:
texture = m_bouncingTextures[ FRAME_TO_BOUNCE_TEXTURE[ m_frame ]];
break;
case BlinkingFeedback: // fall through
case PassiveFeedback:
texture = m_texture;
break;
default:
return; // safety
}
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
texture->bind();
if (m_type == BlinkingFeedback && m_blinkingShader && m_blinkingShader->isValid()) {
const QColor& blinkingColor = BLINKING_COLORS[ FRAME_TO_BLINKING_COLOR[ m_frame ]];
ShaderManager::instance()->pushShader(m_blinkingShader);
m_blinkingShader->setUniform(GLShader::Color, blinkingColor);
} else {
ShaderManager::instance()->pushShader(ShaderTrait::MapTexture);
}
QMatrix4x4 mvp = data.projectionMatrix();
mvp.translate(m_currentGeometry.x(), m_currentGeometry.y());
ShaderManager::instance()->getBoundShader()->setUniform(GLShader::ModelViewProjectionMatrix, mvp);
texture->render(m_currentGeometry, m_currentGeometry);
ShaderManager::instance()->popShader();
texture->unbind();
glDisable(GL_BLEND);
}
}
void StartupFeedbackEffect::postPaintScreen()
{
if (m_active) {
m_dirtyRect = m_currentGeometry; // ensure the now dirty region is cleaned on the next pass
if (m_type == BlinkingFeedback || m_type == BouncingFeedback)
effects->addRepaint(m_dirtyRect); // we also have to trigger a repaint
}
effects->postPaintScreen();
}
void StartupFeedbackEffect::slotMouseChanged(const QPoint& pos, const QPoint& oldpos, Qt::MouseButtons buttons,
Qt::MouseButtons oldbuttons, Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers)
{
Q_UNUSED(pos)
Q_UNUSED(oldpos)
Q_UNUSED(buttons)
Q_UNUSED(oldbuttons)
Q_UNUSED(modifiers)
Q_UNUSED(oldmodifiers)
if (m_active) {
m_dirtyRect |= m_currentGeometry;
m_currentGeometry = feedbackRect();
m_dirtyRect |= m_currentGeometry;
effects->addRepaint(m_dirtyRect);
}
}
void StartupFeedbackEffect::gotNewStartup(const KStartupInfoId& id, const KStartupInfoData& data)
{
const QString& icon = data.findIcon();
m_currentStartup = id;
m_startups[ id ] = icon;
start(icon);
}
void StartupFeedbackEffect::gotRemoveStartup(const KStartupInfoId& id, const KStartupInfoData& data)
{
Q_UNUSED( data )
m_startups.remove(id);
if (m_startups.count() == 0) {
m_currentStartup = KStartupInfoId(); // null
stop();
return;
}
m_currentStartup = m_startups.begin().key();
start(m_startups[ m_currentStartup ]);
}
void StartupFeedbackEffect::gotStartupChange(const KStartupInfoId& id, const KStartupInfoData& data)
{
if (m_currentStartup == id) {
const QString& icon = data.findIcon();
if (!icon.isEmpty() && icon != m_startups[ m_currentStartup ]) {
m_startups[ id ] = icon;
start(icon);
}
}
}
void StartupFeedbackEffect::start(const QString& icon)
{
if (m_type == NoFeedback)
return;
if (!m_active)
effects->startMousePolling();
m_active = true;
// get ratio for bouncing cursor so we don't need to manually calculate the sizes for each icon size
if (m_type == BouncingFeedback)
m_bounceSizesRatio = IconSize(KIconLoader::Small) / 16.0;
QPixmap iconPixmap = KIconLoader::global()->loadIcon(icon, KIconLoader::Small, 0,
KIconLoader::DefaultState, QStringList(), 0, true); // return null pixmap if not found
if (iconPixmap.isNull())
iconPixmap = SmallIcon(QStringLiteral("system-run"));
prepareTextures(iconPixmap);
auto readCursorSize = []() -> int {
// read details about the mouse-cursor theme define per default
KConfigGroup mousecfg(KSharedConfig::openConfig(QStringLiteral("kcminputrc")), "Mouse");
QString size = mousecfg.readEntry("cursorSize", QString());
// fetch a reasonable size for the cursor-theme image
bool ok;
int cursorSize = size.toInt(&ok);
if (!ok)
cursorSize = QApplication::style()->pixelMetric(QStyle::PM_LargeIconSize);
return cursorSize;
};
m_cursorSize = readCursorSize();
m_dirtyRect = m_currentGeometry = feedbackRect();
effects->addRepaint(m_dirtyRect);
}
void StartupFeedbackEffect::stop()
{
if (m_active)
effects->stopMousePolling();
m_active = false;
effects->makeOpenGLContextCurrent();
switch(m_type) {
case BouncingFeedback:
for (int i = 0; i < 5; ++i) {
delete m_bouncingTextures[i];
m_bouncingTextures[i] = 0;
}
break;
case BlinkingFeedback:
case PassiveFeedback:
delete m_texture;
m_texture = 0;
break;
case NoFeedback:
return; // don't want the full repaint
default:
break; // impossible
}
effects->addRepaintFull();
}
void StartupFeedbackEffect::prepareTextures(const QPixmap& pix)
{
effects->makeOpenGLContextCurrent();
switch(m_type) {
case BouncingFeedback:
for (int i = 0; i < 5; ++i) {
delete m_bouncingTextures[i];
m_bouncingTextures[i] = new GLTexture(scalePixmap(pix, BOUNCE_SIZES[i]));
}
break;
case BlinkingFeedback:
case PassiveFeedback:
m_texture = new GLTexture(pix);
break;
default:
// for safety
m_active = false;
break;
}
}
QImage StartupFeedbackEffect::scalePixmap(const QPixmap& pm, const QSize& size) const
{
const QSize& adjustedSize = size * m_bounceSizesRatio;
QImage scaled = pm.toImage().scaled(adjustedSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
if (scaled.format() != QImage::Format_ARGB32_Premultiplied && scaled.format() != QImage::Format_ARGB32)
scaled = scaled.convertToFormat(QImage::Format_ARGB32);
QImage result(20 * m_bounceSizesRatio, 20 * m_bounceSizesRatio, QImage::Format_ARGB32);
QPainter p(&result);
p.setCompositionMode(QPainter::CompositionMode_Source);
p.fillRect(result.rect(), Qt::transparent);
p.drawImage((20 * m_bounceSizesRatio - adjustedSize.width()) / 2, (20*m_bounceSizesRatio - adjustedSize.height()) / 2, scaled, 0, 0, adjustedSize.width(), adjustedSize.height() * m_bounceSizesRatio);
return result;
}
QRect StartupFeedbackEffect::feedbackRect() const
{
int xDiff;
if (m_cursorSize <= 16)
xDiff = 8 + 7;
else if (m_cursorSize <= 32)
xDiff = 16 + 7;
else if (m_cursorSize <= 48)
xDiff = 24 + 7;
else
xDiff = 32 + 7;
int yDiff = xDiff;
GLTexture* texture = 0;
int yOffset = 0;
switch(m_type) {
case BouncingFeedback:
texture = m_bouncingTextures[ FRAME_TO_BOUNCE_TEXTURE[ m_frame ]];
yOffset = FRAME_TO_BOUNCE_YOFFSET[ m_frame ] * m_bounceSizesRatio;
break;
case BlinkingFeedback: // fall through
case PassiveFeedback:
texture = m_texture;
break;
default:
// nothing
break;
}
const QPoint cursorPos = effects->cursorPos() + QPoint(xDiff, yDiff + yOffset);
QRect rect;
if( texture )
rect = QRect(cursorPos, texture->size());
return rect;
}
bool StartupFeedbackEffect::isActive() const
{
return m_active;
}
} // namespace