kwin/effects/slidingpopups/slidingpopups.cpp
Martin Gräßlin fe4329a252 Only call active effects in the effect chain
Each effect is able to declare itself as currently being active,
that is transforming windows or painting or screen or doing anything
during the current rendered frame.

This change eliminates the hottest path inside KWin identified by
callgrind.

REVIEW: 102449
2011-08-29 07:06:58 +02:00

255 lines
8.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Marco Martin notmart@gmail.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "slidingpopups.h"
#include <kdebug.h>
#include <KDE/KConfigGroup>
#include <QtCore/QTimeLine>
namespace KWin
{
KWIN_EFFECT(slidingpopups, SlidingPopupsEffect)
SlidingPopupsEffect::SlidingPopupsEffect()
{
mAtom = XInternAtom(display(), "_KDE_SLIDE", False);
effects->registerPropertyType(mAtom, true);
// TODO hackish way to announce support, make better after 4.0
unsigned char dummy = 0;
XChangeProperty(display(), rootWindow(), mAtom, mAtom, 8, PropModeReplace, &dummy, 1);
connect(effects, SIGNAL(windowAdded(EffectWindow*)), this, SLOT(slotWindowAdded(EffectWindow*)));
connect(effects, SIGNAL(windowClosed(EffectWindow*)), this, SLOT(slotWindowClosed(EffectWindow*)));
connect(effects, SIGNAL(windowDeleted(EffectWindow*)), this, SLOT(slotWindowDeleted(EffectWindow*)));
connect(effects, SIGNAL(propertyNotify(EffectWindow*,long)), this, SLOT(slotPropertyNotify(EffectWindow*,long)));
reconfigure(ReconfigureAll);
}
SlidingPopupsEffect::~SlidingPopupsEffect()
{
XDeleteProperty(display(), rootWindow(), mAtom);
effects->registerPropertyType(mAtom, false);
}
void SlidingPopupsEffect::reconfigure(ReconfigureFlags flags)
{
Q_UNUSED(flags)
KConfigGroup conf = effects->effectConfig("SlidingPopups");
mFadeInTime = animationTime(conf, "SlideInTime", 250);
mFadeOutTime = animationTime(conf, "SlideOutTime", 250);
QHash< const EffectWindow*, QTimeLine* >::iterator it = mAppearingWindows.begin();
while (it != mAppearingWindows.end()) {
it.value()->setDuration(animationTime(mFadeInTime));
++it;
}
it = mDisappearingWindows.begin();
while (it != mDisappearingWindows.end()) {
it.value()->setDuration(animationTime(mFadeOutTime));
++it;
}
QHash< const EffectWindow*, Data >::iterator wIt = mWindowsData.begin();
while (wIt != mWindowsData.end()) {
wIt.value().fadeInDuration = mFadeInTime;
wIt.value().fadeOutDuration = mFadeOutTime;
++wIt;
}
}
void SlidingPopupsEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
if (!mAppearingWindows.isEmpty() || !mDisappearingWindows.isEmpty())
data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS_WITHOUT_FULL_REPAINTS;
effects->prePaintScreen(data, time);
}
void SlidingPopupsEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
{
if (mAppearingWindows.contains(w)) {
mAppearingWindows[ w ]->setCurrentTime(mAppearingWindows[ w ]->currentTime() + time);
if (mAppearingWindows[ w ]->currentValue() < 1)
data.setTransformed();
else
delete mAppearingWindows.take(w);
} else if (mDisappearingWindows.contains(w)) {
data.setTransformed();
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
mDisappearingWindows[ w ]->setCurrentTime(mDisappearingWindows[ w ]->currentTime() + time);
}
effects->prePaintWindow(w, data, time);
}
void SlidingPopupsEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
bool animating = false;
bool appearing = false;
QRegion clippedRegion = region;
if (mAppearingWindows.contains(w)) {
appearing = true;
animating = true;
} else if (mDisappearingWindows.contains(w) && w->isDeleted()) {
appearing = false;
animating = true;
}
if (animating) {
qreal progress;
if (appearing)
progress = 1.0 - mAppearingWindows[ w ]->currentValue();
else {
if (mDisappearingWindows.contains(w))
progress = mDisappearingWindows[ w ]->currentValue();
else
progress = 1.0;
}
const int start = mWindowsData[ w ].start;
QRect r;
switch(mWindowsData[ w ].from) {
case West:
data.xTranslate += (start - w->width()) * progress;
r = QRect(start - w->width(), w->y(), w->width(), w->height());
break;
case North:
data.yTranslate += (start - w->height()) * progress;
r = QRect(w->x(), start - w->height(), w->width(), w->height());
break;
case East:
data.xTranslate += (start - w->x()) * progress;
r = QRect(w->x() + w->width(), w->y(), w->width(), w->height());
break;
case South:
default:
data.yTranslate += (start - w->y()) * progress;
r = QRect(w->x(), start, w->width(), w->height());
}
clippedRegion = clippedRegion.subtracted(r);
effects->addRepaint(r);
}
effects->paintWindow(w, mask, clippedRegion, data);
}
void SlidingPopupsEffect::postPaintWindow(EffectWindow* w)
{
if (mAppearingWindows.contains(w) || mDisappearingWindows.contains(w)) {
w->addRepaintFull(); // trigger next animation repaint
const int start = mWindowsData[ w ].start;
switch(mWindowsData[ w ].from) {
case West:
effects->addRepaint(QRect(start, w->y(), w->x(), w->height()));
break;
case North:
effects->addRepaint(QRect(w->x(), start, w->width(), w->y()));
break;
case East:
effects->addRepaint(QRect(w->x() + w->width(), w->y(), displayWidth() - w->x() - w->width() - start, w->height()));
break;
case South:
default:
effects->addRepaint(QRect(w->x(), w->y()+w->height(), w->width(), displayHeight() - w->y() - w->height() - start));
}
}
effects->postPaintWindow(w);
if (mDisappearingWindows.contains(w) && mDisappearingWindows[ w ]->currentValue() >= 1) {
delete mDisappearingWindows.take(w);
w->unrefWindow();
effects->addRepaint(w->geometry());
}
}
void SlidingPopupsEffect::slotWindowAdded(EffectWindow *w)
{
slotPropertyNotify(w, mAtom);
if (w->isOnCurrentDesktop() && mWindowsData.contains(w)) {
mAppearingWindows.insert(w, new QTimeLine(mWindowsData[ w ].fadeInDuration, this));
mAppearingWindows[ w ]->setCurveShape(QTimeLine::EaseInOutCurve);
// Tell other windowAdded() effects to ignore this window
w->setData(WindowAddedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
w->addRepaintFull();
}
}
void SlidingPopupsEffect::slotWindowClosed(EffectWindow* w)
{
slotPropertyNotify(w, mAtom);
if (w->isOnCurrentDesktop() && !w->isMinimized() && mWindowsData.contains(w)) {
w->refWindow();
delete mAppearingWindows.take(w);
mDisappearingWindows.insert(w, new QTimeLine(mWindowsData[ w ].fadeOutDuration, this));
mDisappearingWindows[ w ]->setCurveShape(QTimeLine::EaseInOutCurve);
// Tell other windowClosed() effects to ignore this window
w->setData(WindowClosedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
w->addRepaintFull();
}
}
void SlidingPopupsEffect::slotWindowDeleted(EffectWindow* w)
{
delete mAppearingWindows.take(w);
delete mDisappearingWindows.take(w);
mWindowsData.remove(w);
effects->addRepaint(w->geometry());
}
void SlidingPopupsEffect::slotPropertyNotify(EffectWindow* w, long a)
{
if (!w || a != mAtom)
return;
QByteArray data = w->readProperty(mAtom, mAtom, 32);
if (data.length() < 1) {
// Property was removed, thus also remove the effect for window
delete mAppearingWindows.take(w);
delete mDisappearingWindows.take(w);
mWindowsData.remove(w);
return;
}
long* d = reinterpret_cast< long* >(data.data());
Data animData;
animData.start = d[ 0 ];
animData.from = (Position)d[ 1 ];
if (data.length() >= (int)(sizeof(long) * 3)) {
animData.fadeInDuration = d[2];
if (data.length() >= (int)(sizeof(long) * 4))
animData.fadeOutDuration = d[3];
else
animData.fadeOutDuration = d[2];
} else {
animData.fadeInDuration = animationTime(mFadeInTime);
animData.fadeOutDuration = animationTime(mFadeOutTime);
}
mWindowsData[ w ] = animData;
}
bool SlidingPopupsEffect::isActive() const
{
return !mAppearingWindows.isEmpty() || !mDisappearingWindows.isEmpty();
}
} // namespace