kwin/autotests/integration/effects/scripted_effects_test.cpp
2022-11-22 09:27:23 +00:00

748 lines
28 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2018 David Edmundson <davidedmundson@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "kwin_wayland_test.h"
#include "composite.h"
#include "core/outputbackend.h"
#include "core/renderbackend.h"
#include "cursor.h"
#include "deleted.h"
#include "effectloader.h"
#include "effects.h"
#include "libkwineffects/anidata_p.h"
#include "scripting/scriptedeffect.h"
#include "virtualdesktops.h"
#include "wayland_server.h"
#include "window.h"
#include "workspace.h"
#include <KConfigGroup>
#include <KGlobalAccel>
#include <KWayland/Client/compositor.h>
#include <KWayland/Client/connection_thread.h>
#include <KWayland/Client/registry.h>
#include <KWayland/Client/slide.h>
#include <KWayland/Client/surface.h>
#include <QJSValue>
#include <QQmlEngine>
using namespace KWin;
using namespace std::chrono_literals;
static const QString s_socketName = QStringLiteral("wayland_test_effects_scripts-0");
class ScriptedEffectsTest : public QObject
{
Q_OBJECT
private Q_SLOTS:
void initTestCase();
void init();
void cleanup();
void testEffectsHandler();
void testEffectsContext();
void testShortcuts();
void testAnimations_data();
void testAnimations();
void testScreenEdge();
void testScreenEdgeTouch();
void testFullScreenEffect_data();
void testFullScreenEffect();
void testKeepAlive_data();
void testKeepAlive();
void testGrab();
void testGrabAlreadyGrabbedWindow();
void testGrabAlreadyGrabbedWindowForced();
void testUngrab();
void testRedirect_data();
void testRedirect();
void testComplete();
private:
ScriptedEffect *loadEffect(const QString &name);
};
class ScriptedEffectWithDebugSpy : public KWin::ScriptedEffect
{
Q_OBJECT
public:
ScriptedEffectWithDebugSpy();
bool load(const QString &name);
using AnimationEffect::AniMap;
using AnimationEffect::state;
Q_INVOKABLE void sendTestResponse(const QString &out); // proxies triggers out from the tests
QList<QAction *> actions(); // returns any QActions owned by the ScriptEngine
Q_SIGNALS:
void testOutput(const QString &data);
};
void ScriptedEffectWithDebugSpy::sendTestResponse(const QString &out)
{
Q_EMIT testOutput(out);
}
QList<QAction *> ScriptedEffectWithDebugSpy::actions()
{
return findChildren<QAction *>(QString(), Qt::FindDirectChildrenOnly);
}
ScriptedEffectWithDebugSpy::ScriptedEffectWithDebugSpy()
: ScriptedEffect()
{
}
bool ScriptedEffectWithDebugSpy::load(const QString &name)
{
auto selfContext = engine()->newQObject(this);
QQmlEngine::setObjectOwnership(this, QQmlEngine::CppOwnership);
const QString path = QFINDTESTDATA("./scripts/" + name + ".js");
engine()->globalObject().setProperty("sendTestResponse", selfContext.property("sendTestResponse"));
if (!init(name, path)) {
return false;
}
// inject our newly created effect to be registered with the EffectsHandlerImpl::loaded_effects
// this is private API so some horrible code is used to find the internal effectloader
// and register ourselves
auto children = effects->children();
for (auto it = children.begin(); it != children.end(); ++it) {
if (qstrcmp((*it)->metaObject()->className(), "KWin::EffectLoader") != 0) {
continue;
}
QMetaObject::invokeMethod(*it, "effectLoaded", Q_ARG(KWin::Effect *, this), Q_ARG(QString, name));
break;
}
return (static_cast<EffectsHandlerImpl *>(effects)->isEffectLoaded(name));
}
void ScriptedEffectsTest::initTestCase()
{
qRegisterMetaType<KWin::Window *>();
qRegisterMetaType<KWin::Deleted *>();
qRegisterMetaType<KWin::Effect *>();
QSignalSpy applicationStartedSpy(kwinApp(), &Application::started);
QVERIFY(waylandServer()->init(s_socketName));
QMetaObject::invokeMethod(kwinApp()->outputBackend(), "setVirtualOutputs", Qt::DirectConnection, Q_ARG(QVector<QRect>, QVector<QRect>() << QRect(0, 0, 1280, 1024)));
// disable all effects - we don't want to have it interact with the rendering
auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
KConfigGroup plugins(config, QStringLiteral("Plugins"));
const auto builtinNames = EffectLoader().listOfKnownEffects();
for (QString name : builtinNames) {
plugins.writeEntry(name + QStringLiteral("Enabled"), false);
}
config->sync();
kwinApp()->setConfig(config);
qputenv("KWIN_COMPOSE", QByteArrayLiteral("O2"));
qputenv("KWIN_EFFECTS_FORCE_ANIMATIONS", "1");
kwinApp()->start();
QVERIFY(applicationStartedSpy.wait());
QVERIFY(Compositor::self());
QCOMPARE(Compositor::self()->backend()->compositingType(), KWin::OpenGLCompositing);
KWin::VirtualDesktopManager::self()->setCount(2);
}
void ScriptedEffectsTest::init()
{
QVERIFY(Test::setupWaylandConnection());
}
void ScriptedEffectsTest::cleanup()
{
Test::destroyWaylandConnection();
auto effectsImpl = static_cast<EffectsHandlerImpl *>(effects);
effectsImpl->unloadAllEffects();
QVERIFY(effectsImpl->loadedEffects().isEmpty());
KWin::VirtualDesktopManager::self()->setCurrent(1);
}
void ScriptedEffectsTest::testEffectsHandler()
{
// this triggers and tests some of the signals in EffectHandler, which is exposed to JS as context property "effects"
auto *effect = new ScriptedEffectWithDebugSpy; // cleaned up in ::clean
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
auto waitFor = [&effectOutputSpy](const QString &expected) {
QVERIFY(effectOutputSpy.count() > 0 || effectOutputSpy.wait());
QCOMPARE(effectOutputSpy.first().first(), expected);
effectOutputSpy.removeFirst();
};
QVERIFY(effect->load("effectsHandler"));
// trigger windowAdded signal
// create a window
std::unique_ptr<KWayland::Client::Surface> surface = Test::createSurface();
QVERIFY(surface);
auto *shellSurface = Test::createXdgToplevelSurface(surface.get(), surface.get());
QVERIFY(shellSurface);
shellSurface->set_title("WindowA");
auto *c = Test::renderAndWaitForShown(surface.get(), QSize(100, 50), Qt::blue);
QVERIFY(c);
QCOMPARE(workspace()->activeWindow(), c);
waitFor("windowAdded - WindowA");
waitFor("stackingOrder - 1 WindowA");
// windowMinimsed
c->minimize();
waitFor("windowMinimized - WindowA");
c->unminimize();
waitFor("windowUnminimized - WindowA");
surface.reset();
waitFor("windowClosed - WindowA");
// desktop management
KWin::VirtualDesktopManager::self()->setCurrent(2);
waitFor("desktopChanged - 1 2");
}
void ScriptedEffectsTest::testEffectsContext()
{
// this tests misc non-objects exposed to the script engine: animationTime, displaySize, use of external enums
auto *effect = new ScriptedEffectWithDebugSpy; // cleaned up in ::clean
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(effect->load("effectContext"));
QCOMPARE(effectOutputSpy[0].first(), "1280x1024");
QCOMPARE(effectOutputSpy[1].first(), "100");
QCOMPARE(effectOutputSpy[2].first(), "2");
QCOMPARE(effectOutputSpy[3].first(), "0");
}
void ScriptedEffectsTest::testShortcuts()
{
// this tests method registerShortcut
auto *effect = new ScriptedEffectWithDebugSpy; // cleaned up in ::clean
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(effect->load("shortcutsTest"));
QCOMPARE(effect->actions().count(), 1);
auto action = effect->actions()[0];
QCOMPARE(action->objectName(), "testShortcut");
QCOMPARE(action->text(), "Test Shortcut");
QCOMPARE(KGlobalAccel::self()->shortcut(action).first(), QKeySequence("Meta+Shift+Y"));
action->trigger();
QCOMPARE(effectOutputSpy[0].first(), "shortcutTriggered");
}
void ScriptedEffectsTest::testAnimations_data()
{
QTest::addColumn<QString>("file");
QTest::addColumn<int>("animationCount");
QTest::newRow("single") << "animationTest" << 1;
QTest::newRow("multi") << "animationTestMulti" << 2;
}
void ScriptedEffectsTest::testAnimations()
{
// this tests animate/set/cancel
// methods take either an int or an array, as forced in the data above
// also splits animate vs effects.animate(..)
QFETCH(QString, file);
QFETCH(int, animationCount);
auto *effect = new ScriptedEffectWithDebugSpy;
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(effect->load(file));
// animated after window added connect
std::unique_ptr<KWayland::Client::Surface> surface = Test::createSurface();
QVERIFY(surface);
auto *shellSurface = Test::createXdgToplevelSurface(surface.get(), surface.get());
QVERIFY(shellSurface);
shellSurface->set_title("Window 1");
auto *c = Test::renderAndWaitForShown(surface.get(), QSize(100, 50), Qt::blue);
QVERIFY(c);
QCOMPARE(workspace()->activeWindow(), c);
{
const auto state = effect->state();
QCOMPARE(state.count(), 1);
QCOMPARE(state.firstKey(), c->effectWindow());
const auto &animationsForWindow = state.first().first;
QCOMPARE(animationsForWindow.count(), animationCount);
QCOMPARE(animationsForWindow[0].timeLine.duration(), 100ms);
QCOMPARE(animationsForWindow[0].to, FPx2(1.4));
QCOMPARE(animationsForWindow[0].attribute, AnimationEffect::Scale);
QCOMPARE(animationsForWindow[0].timeLine.easingCurve().type(), QEasingCurve::OutCubic);
QCOMPARE(animationsForWindow[0].terminationFlags,
AnimationEffect::TerminateAtSource | AnimationEffect::TerminateAtTarget);
if (animationCount == 2) {
QCOMPARE(animationsForWindow[1].timeLine.duration(), 100ms);
QCOMPARE(animationsForWindow[1].to, FPx2(0.0));
QCOMPARE(animationsForWindow[1].attribute, AnimationEffect::Opacity);
QCOMPARE(animationsForWindow[1].terminationFlags,
AnimationEffect::TerminateAtSource | AnimationEffect::TerminateAtTarget);
}
}
QCOMPARE(effectOutputSpy[0].first(), "true");
// window state changes, scale should be retargetted
c->setMinimized(true);
{
const auto state = effect->state();
QCOMPARE(state.count(), 1);
const auto &animationsForWindow = state.first().first;
QCOMPARE(animationsForWindow.count(), animationCount);
QCOMPARE(animationsForWindow[0].timeLine.duration(), 200ms);
QCOMPARE(animationsForWindow[0].to, FPx2(1.5));
QCOMPARE(animationsForWindow[0].attribute, AnimationEffect::Scale);
QCOMPARE(animationsForWindow[0].terminationFlags,
AnimationEffect::TerminateAtSource | AnimationEffect::TerminateAtTarget);
if (animationCount == 2) {
QCOMPARE(animationsForWindow[1].timeLine.duration(), 200ms);
QCOMPARE(animationsForWindow[1].to, FPx2(1.5));
QCOMPARE(animationsForWindow[1].attribute, AnimationEffect::Opacity);
QCOMPARE(animationsForWindow[1].terminationFlags,
AnimationEffect::TerminateAtSource | AnimationEffect::TerminateAtTarget);
}
}
c->setMinimized(false);
{
const auto state = effect->state();
QCOMPARE(state.count(), 0);
}
}
void ScriptedEffectsTest::testScreenEdge()
{
// this test checks registerScreenEdge functions
auto *effect = new ScriptedEffectWithDebugSpy; // cleaned up in ::clean
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(effect->load("screenEdgeTest"));
effect->borderActivated(KWin::ElectricTopRight);
QCOMPARE(effectOutputSpy.count(), 1);
}
void ScriptedEffectsTest::testScreenEdgeTouch()
{
// this test checks registerTouchScreenEdge functions
auto *effect = new ScriptedEffectWithDebugSpy; // cleaned up in ::clean
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(effect->load("screenEdgeTouchTest"));
effect->actions()[0]->trigger();
QCOMPARE(effectOutputSpy.count(), 1);
}
void ScriptedEffectsTest::testFullScreenEffect_data()
{
QTest::addColumn<QString>("file");
QTest::newRow("single") << "fullScreenEffectTest";
QTest::newRow("multi") << "fullScreenEffectTestMulti";
QTest::newRow("global") << "fullScreenEffectTestGlobal";
}
void ScriptedEffectsTest::testFullScreenEffect()
{
QFETCH(QString, file);
auto *effectMain = new ScriptedEffectWithDebugSpy; // cleaned up in ::clean
QSignalSpy effectOutputSpy(effectMain, &ScriptedEffectWithDebugSpy::testOutput);
QSignalSpy fullScreenEffectActiveSpy(effects, &EffectsHandler::hasActiveFullScreenEffectChanged);
QSignalSpy isActiveFullScreenEffectSpy(effectMain, &ScriptedEffect::isActiveFullScreenEffectChanged);
QVERIFY(effectMain->load(file));
// load any random effect from another test to confirm fullscreen effect state is correctly
// shown as being someone else
auto effectOther = new ScriptedEffectWithDebugSpy();
QVERIFY(effectOther->load("screenEdgeTouchTest"));
QSignalSpy isActiveFullScreenEffectSpyOther(effectOther, &ScriptedEffect::isActiveFullScreenEffectChanged);
std::unique_ptr<KWayland::Client::Surface> surface = Test::createSurface();
QVERIFY(surface);
auto *shellSurface = Test::createXdgToplevelSurface(surface.get(), surface.get());
QVERIFY(shellSurface);
shellSurface->set_title("Window 1");
auto *c = Test::renderAndWaitForShown(surface.get(), QSize(100, 50), Qt::blue);
QVERIFY(c);
QCOMPARE(workspace()->activeWindow(), c);
QCOMPARE(effects->hasActiveFullScreenEffect(), false);
QCOMPARE(effectMain->isActiveFullScreenEffect(), false);
// trigger animation
KWin::VirtualDesktopManager::self()->setCurrent(2);
QCOMPARE(effects->activeFullScreenEffect(), effectMain);
QCOMPARE(effects->hasActiveFullScreenEffect(), true);
QCOMPARE(fullScreenEffectActiveSpy.count(), 1);
QCOMPARE(effectMain->isActiveFullScreenEffect(), true);
QCOMPARE(isActiveFullScreenEffectSpy.count(), 1);
QCOMPARE(effectOther->isActiveFullScreenEffect(), false);
QCOMPARE(isActiveFullScreenEffectSpyOther.count(), 0);
// after 500ms trigger another full screen animation
QTest::qWait(500);
KWin::VirtualDesktopManager::self()->setCurrent(1);
QCOMPARE(effects->activeFullScreenEffect(), effectMain);
// after 1000ms (+a safety margin for time based tests) we should still be the active full screen effect
// despite first animation expiring
QTest::qWait(500 + 100);
QCOMPARE(effects->activeFullScreenEffect(), effectMain);
// after 1500ms (+a safetey margin) we should have no full screen effect
QTest::qWait(500 + 100);
QCOMPARE(effects->activeFullScreenEffect(), nullptr);
}
void ScriptedEffectsTest::testKeepAlive_data()
{
QTest::addColumn<QString>("file");
QTest::addColumn<bool>("keepAlive");
QTest::newRow("keep") << "keepAliveTest" << true;
QTest::newRow("don't keep") << "keepAliveTestDontKeep" << false;
}
void ScriptedEffectsTest::testKeepAlive()
{
// this test checks whether closed windows are kept alive
// when keepAlive property is set to true(false)
QFETCH(QString, file);
QFETCH(bool, keepAlive);
auto *effect = new ScriptedEffectWithDebugSpy;
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(effect->load(file));
// create a window
std::unique_ptr<KWayland::Client::Surface> surface = Test::createSurface();
QVERIFY(surface);
auto *shellSurface = Test::createXdgToplevelSurface(surface.get(), surface.get());
QVERIFY(shellSurface);
auto *c = Test::renderAndWaitForShown(surface.get(), QSize(100, 50), Qt::blue);
QVERIFY(c);
QCOMPARE(workspace()->activeWindow(), c);
// no active animations at the beginning
QCOMPARE(effect->state().count(), 0);
// trigger windowClosed signal
surface.reset();
QVERIFY(effectOutputSpy.count() == 1 || effectOutputSpy.wait());
if (keepAlive) {
QCOMPARE(effect->state().count(), 1);
QTest::qWait(500);
QCOMPARE(effect->state().count(), 1);
QTest::qWait(500 + 100); // 100ms is extra safety margin
QCOMPARE(effect->state().count(), 0);
} else {
// the test effect doesn't keep the window alive, so it should be
// removed immediately
QSignalSpy deletedRemovedSpy(workspace(), &Workspace::deletedRemoved);
QVERIFY(deletedRemovedSpy.count() == 1 || deletedRemovedSpy.wait(100)); // 100ms is less than duration of the animation
QCOMPARE(effect->state().count(), 0);
}
}
void ScriptedEffectsTest::testGrab()
{
// this test verifies that scripted effects can grab windows that are
// not already grabbed
// load the test effect
auto effect = new ScriptedEffectWithDebugSpy;
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(effect->load(QStringLiteral("grabTest")));
// create test window
std::unique_ptr<KWayland::Client::Surface> surface = Test::createSurface();
QVERIFY(surface);
Test::XdgToplevel *shellSurface = Test::createXdgToplevelSurface(surface.get(), surface.get());
QVERIFY(shellSurface);
Window *window = Test::renderAndWaitForShown(surface.get(), QSize(100, 50), Qt::blue);
QVERIFY(window);
QCOMPARE(workspace()->activeWindow(), window);
// the test effect should grab the test window successfully
QCOMPARE(effectOutputSpy.count(), 1);
QCOMPARE(effectOutputSpy.first().first(), QStringLiteral("ok"));
QCOMPARE(window->effectWindow()->data(WindowAddedGrabRole).value<void *>(), effect);
}
void ScriptedEffectsTest::testGrabAlreadyGrabbedWindow()
{
// this test verifies that scripted effects cannot grab already grabbed
// windows (unless force is set to true of course)
// load effect that will hold the window grab
auto owner = new ScriptedEffectWithDebugSpy;
QSignalSpy ownerOutputSpy(owner, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(owner->load(QStringLiteral("grabAlreadyGrabbedWindowTest_owner")));
// load effect that will try to grab already grabbed window
auto grabber = new ScriptedEffectWithDebugSpy;
QSignalSpy grabberOutputSpy(grabber, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(grabber->load(QStringLiteral("grabAlreadyGrabbedWindowTest_grabber")));
// create test window
std::unique_ptr<KWayland::Client::Surface> surface = Test::createSurface();
QVERIFY(surface);
Test::XdgToplevel *shellSurface = Test::createXdgToplevelSurface(surface.get(), surface.get());
QVERIFY(shellSurface);
Window *window = Test::renderAndWaitForShown(surface.get(), QSize(100, 50), Qt::blue);
QVERIFY(window);
QCOMPARE(workspace()->activeWindow(), window);
// effect that initially held the grab should still hold the grab
QCOMPARE(ownerOutputSpy.count(), 1);
QCOMPARE(ownerOutputSpy.first().first(), QStringLiteral("ok"));
QCOMPARE(window->effectWindow()->data(WindowAddedGrabRole).value<void *>(), owner);
// effect that tried to grab already grabbed window should fail miserably
QCOMPARE(grabberOutputSpy.count(), 1);
QCOMPARE(grabberOutputSpy.first().first(), QStringLiteral("fail"));
}
void ScriptedEffectsTest::testGrabAlreadyGrabbedWindowForced()
{
// this test verifies that scripted effects can steal window grabs when
// they forcefully try to grab windows
// load effect that initially will be holding the window grab
auto owner = new ScriptedEffectWithDebugSpy;
QSignalSpy ownerOutputSpy(owner, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(owner->load(QStringLiteral("grabAlreadyGrabbedWindowForcedTest_owner")));
// load effect that will try to steal the window grab
auto thief = new ScriptedEffectWithDebugSpy;
QSignalSpy thiefOutputSpy(thief, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(thief->load(QStringLiteral("grabAlreadyGrabbedWindowForcedTest_thief")));
// create test window
std::unique_ptr<KWayland::Client::Surface> surface = Test::createSurface();
QVERIFY(surface);
Test::XdgToplevel *shellSurface = Test::createXdgToplevelSurface(surface.get(), surface.get());
QVERIFY(shellSurface);
Window *window = Test::renderAndWaitForShown(surface.get(), QSize(100, 50), Qt::blue);
QVERIFY(window);
QCOMPARE(workspace()->activeWindow(), window);
// verify that the owner in fact held the grab
QCOMPARE(ownerOutputSpy.count(), 1);
QCOMPARE(ownerOutputSpy.first().first(), QStringLiteral("ok"));
// effect that grabbed the test window forcefully should now hold the grab
QCOMPARE(thiefOutputSpy.count(), 1);
QCOMPARE(thiefOutputSpy.first().first(), QStringLiteral("ok"));
QCOMPARE(window->effectWindow()->data(WindowAddedGrabRole).value<void *>(), thief);
}
void ScriptedEffectsTest::testUngrab()
{
// this test verifies that scripted effects can ungrab windows that they
// are previously grabbed
// load the test effect
auto effect = new ScriptedEffectWithDebugSpy;
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(effect->load(QStringLiteral("ungrabTest")));
// create test window
std::unique_ptr<KWayland::Client::Surface> surface = Test::createSurface();
QVERIFY(surface);
Test::XdgToplevel *shellSurface = Test::createXdgToplevelSurface(surface.get(), surface.get());
QVERIFY(shellSurface);
Window *window = Test::renderAndWaitForShown(surface.get(), QSize(100, 50), Qt::blue);
QVERIFY(window);
QCOMPARE(workspace()->activeWindow(), window);
// the test effect should grab the test window successfully
QCOMPARE(effectOutputSpy.count(), 1);
QCOMPARE(effectOutputSpy.first().first(), QStringLiteral("ok"));
QCOMPARE(window->effectWindow()->data(WindowAddedGrabRole).value<void *>(), effect);
// when the test effect sees that a window was minimized, it will try to ungrab it
effectOutputSpy.clear();
window->setMinimized(true);
QCOMPARE(effectOutputSpy.count(), 1);
QCOMPARE(effectOutputSpy.first().first(), QStringLiteral("ok"));
QCOMPARE(window->effectWindow()->data(WindowAddedGrabRole).value<void *>(), nullptr);
}
void ScriptedEffectsTest::testRedirect_data()
{
QTest::addColumn<QString>("file");
QTest::addColumn<bool>("shouldTerminate");
QTest::newRow("animate/DontTerminateAtSource") << "redirectAnimateDontTerminateTest" << false;
QTest::newRow("animate/TerminateAtSource") << "redirectAnimateTerminateTest" << true;
QTest::newRow("set/DontTerminate") << "redirectSetDontTerminateTest" << false;
QTest::newRow("set/Terminate") << "redirectSetTerminateTest" << true;
}
void ScriptedEffectsTest::testRedirect()
{
// this test verifies that redirect() works
// load the test effect
auto effect = new ScriptedEffectWithDebugSpy;
QFETCH(QString, file);
QVERIFY(effect->load(file));
// create test window
std::unique_ptr<KWayland::Client::Surface> surface = Test::createSurface();
QVERIFY(surface);
Test::XdgToplevel *shellSurface = Test::createXdgToplevelSurface(surface.get(), surface.get());
QVERIFY(shellSurface);
Window *window = Test::renderAndWaitForShown(surface.get(), QSize(100, 50), Qt::blue);
QVERIFY(window);
QCOMPARE(workspace()->activeWindow(), window);
auto around = [](std::chrono::milliseconds elapsed,
std::chrono::milliseconds pivot,
std::chrono::milliseconds margin) {
return std::abs(elapsed.count() - pivot.count()) < margin.count();
};
// initially, the test animation is at the source position
{
const auto state = effect->state();
QCOMPARE(state.count(), 1);
QCOMPARE(state.firstKey(), window->effectWindow());
const QList<AniData> animations = state.first().first;
QCOMPARE(animations.count(), 1);
QCOMPARE(animations[0].timeLine.direction(), TimeLine::Forward);
QVERIFY(around(animations[0].timeLine.elapsed(), 0ms, 50ms));
}
// minimize the test window after 250ms, when the test effect sees that
// a window was minimized, it will try to reverse animation for it
QTest::qWait(250);
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
window->setMinimized(true);
QCOMPARE(effectOutputSpy.count(), 1);
QCOMPARE(effectOutputSpy.first().first(), QStringLiteral("ok"));
{
const auto state = effect->state();
QCOMPARE(state.count(), 1);
QCOMPARE(state.firstKey(), window->effectWindow());
const QList<AniData> animations = state.first().first;
QCOMPARE(animations.count(), 1);
QCOMPARE(animations[0].timeLine.direction(), TimeLine::Backward);
QVERIFY(around(animations[0].timeLine.elapsed(), 1000ms - 250ms, 50ms));
}
// wait for the animation to reach the start position, 100ms is an extra
// safety margin
QTest::qWait(250 + 100);
QFETCH(bool, shouldTerminate);
if (shouldTerminate) {
const auto state = effect->state();
QCOMPARE(state.count(), 0);
} else {
const auto state = effect->state();
QCOMPARE(state.count(), 1);
QCOMPARE(state.firstKey(), window->effectWindow());
const QList<AniData> animations = state.first().first;
QCOMPARE(animations.count(), 1);
QCOMPARE(animations[0].timeLine.direction(), TimeLine::Backward);
QCOMPARE(animations[0].timeLine.elapsed(), 1000ms);
QCOMPARE(animations[0].timeLine.value(), 0.0);
}
}
void ScriptedEffectsTest::testComplete()
{
// this test verifies that complete works
// load the test effect
auto effect = new ScriptedEffectWithDebugSpy;
QVERIFY(effect->load(QStringLiteral("completeTest")));
// create test window
std::unique_ptr<KWayland::Client::Surface> surface = Test::createSurface();
QVERIFY(surface);
Test::XdgToplevel *shellSurface = Test::createXdgToplevelSurface(surface.get(), surface.get());
QVERIFY(shellSurface);
Window *window = Test::renderAndWaitForShown(surface.get(), QSize(100, 50), Qt::blue);
QVERIFY(window);
QCOMPARE(workspace()->activeWindow(), window);
auto around = [](std::chrono::milliseconds elapsed,
std::chrono::milliseconds pivot,
std::chrono::milliseconds margin) {
return std::abs(elapsed.count() - pivot.count()) < margin.count();
};
// initially, the test animation should be at the start position
{
const auto state = effect->state();
QCOMPARE(state.count(), 1);
QCOMPARE(state.firstKey(), window->effectWindow());
const QList<AniData> animations = state.first().first;
QCOMPARE(animations.count(), 1);
QVERIFY(around(animations[0].timeLine.elapsed(), 0ms, 50ms));
QVERIFY(!animations[0].timeLine.done());
}
// wait for 250ms
QTest::qWait(250);
{
const auto state = effect->state();
QCOMPARE(state.count(), 1);
QCOMPARE(state.firstKey(), window->effectWindow());
const QList<AniData> animations = state.first().first;
QCOMPARE(animations.count(), 1);
QVERIFY(around(animations[0].timeLine.elapsed(), 250ms, 50ms));
QVERIFY(!animations[0].timeLine.done());
}
// minimize the test window, when the test effect sees that a window was
// minimized, it will try to complete animation for it
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
window->setMinimized(true);
QCOMPARE(effectOutputSpy.count(), 1);
QCOMPARE(effectOutputSpy.first().first(), QStringLiteral("ok"));
{
const auto state = effect->state();
QCOMPARE(state.count(), 1);
QCOMPARE(state.firstKey(), window->effectWindow());
const QList<AniData> animations = state.first().first;
QCOMPARE(animations.count(), 1);
QCOMPARE(animations[0].timeLine.elapsed(), 1000ms);
QVERIFY(animations[0].timeLine.done());
}
}
WAYLANDTEST_MAIN(ScriptedEffectsTest)
#include "scripted_effects_test.moc"