kwin/abstract_egl_backend.cpp
Martin Gräßlin 7c8c1dac0a [SceneOpenGL] Render per DrmOutput in EglGbmBackend
For each DrmOutput a gbm_surface and EglSurface is created. When
rendering per screen the context is made current on each of the
surfaces.

Note: viewport handling needs to be improved by e.g. passing through
the scene to restore to correct viewport after dropping an FBO.

Furthermore it seems like buffer age is not working correctly in this
setup (not overly surprising).

Dynamic changes are not yet supported.
2015-04-24 12:03:20 +02:00

390 lines
12 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "abstract_egl_backend.h"
#include "options.h"
#if HAVE_WAYLAND
#include "wayland_server.h"
#include <KWayland/Server/buffer_interface.h>
#include <KWayland/Server/display.h>
#endif
// kwin libs
#include <kwinglplatform.h>
// Qt
#include <QOpenGLContext>
namespace KWin
{
#if HAVE_WAYLAND
typedef GLboolean(*eglBindWaylandDisplayWL_func)(EGLDisplay dpy, wl_display *display);
typedef GLboolean(*eglUnbindWaylandDisplayWL_func)(EGLDisplay dpy, wl_display *display);
typedef GLboolean(*eglQueryWaylandBufferWL_func)(EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value);
eglBindWaylandDisplayWL_func eglBindWaylandDisplayWL = nullptr;
eglUnbindWaylandDisplayWL_func eglUnbindWaylandDisplayWL = nullptr;
eglQueryWaylandBufferWL_func eglQueryWaylandBufferWL = nullptr;
#ifndef EGL_WAYLAND_BUFFER_WL
#define EGL_WAYLAND_BUFFER_WL 0x31D5
#endif
#ifndef EGL_WAYLAND_PLANE_WL
#define EGL_WAYLAND_PLANE_WL 0x31D6
#endif
#ifndef EGL_WAYLAND_Y_INVERTED_WL
#define EGL_WAYLAND_Y_INVERTED_WL 0x31DB
#endif
#endif
AbstractEglBackend::AbstractEglBackend()
: OpenGLBackend()
{
}
AbstractEglBackend::~AbstractEglBackend() = default;
void AbstractEglBackend::cleanup()
{
#if HAVE_WAYLAND
if (eglUnbindWaylandDisplayWL && eglDisplay() != EGL_NO_DISPLAY) {
eglUnbindWaylandDisplayWL(eglDisplay(), *(WaylandServer::self()->display()));
}
#endif
cleanupGL();
doneCurrent();
eglDestroyContext(m_display, m_context);
cleanupSurfaces();
eglTerminate(m_display);
eglReleaseThread();
}
void AbstractEglBackend::cleanupSurfaces()
{
if (m_surface != EGL_NO_SURFACE) {
eglDestroySurface(m_display, m_surface);
}
}
bool AbstractEglBackend::initEglAPI()
{
EGLint major, minor;
if (eglInitialize(m_display, &major, &minor) == EGL_FALSE) {
return false;
}
EGLint error = eglGetError();
if (error != EGL_SUCCESS) {
qCWarning(KWIN_CORE) << "Error during eglInitialize " << error;
return false;
}
qCDebug(KWIN_CORE) << "Egl Initialize succeeded";
#ifdef KWIN_HAVE_OPENGLES
eglBindAPI(EGL_OPENGL_ES_API);
#else
if (eglBindAPI(EGL_OPENGL_API) == EGL_FALSE) {
qCCritical(KWIN_CORE) << "bind OpenGL API failed";
return false;
}
#endif
qCDebug(KWIN_CORE) << "EGL version: " << major << "." << minor;
return true;
}
void AbstractEglBackend::initKWinGL()
{
initEGL();
GLPlatform *glPlatform = GLPlatform::instance();
glPlatform->detect(EglPlatformInterface);
if (GLPlatform::instance()->driver() == Driver_Intel)
options->setUnredirectFullscreen(false); // bug #252817
options->setGlPreferBufferSwap(options->glPreferBufferSwap()); // resolve autosetting
if (options->glPreferBufferSwap() == Options::AutoSwapStrategy)
options->setGlPreferBufferSwap('e'); // for unknown drivers - should not happen
glPlatform->printResults();
initGL(EglPlatformInterface);
}
void AbstractEglBackend::initBufferAge()
{
setSupportsBufferAge(false);
if (hasGLExtension(QByteArrayLiteral("EGL_EXT_buffer_age"))) {
const QByteArray useBufferAge = qgetenv("KWIN_USE_BUFFER_AGE");
if (useBufferAge != "0")
setSupportsBufferAge(true);
}
}
void AbstractEglBackend::initWayland()
{
#if HAVE_WAYLAND
if (!WaylandServer::self()) {
return;
}
if (hasGLExtension(QByteArrayLiteral("EGL_WL_bind_wayland_display"))) {
eglBindWaylandDisplayWL = (eglBindWaylandDisplayWL_func)eglGetProcAddress("eglBindWaylandDisplayWL");
eglUnbindWaylandDisplayWL = (eglUnbindWaylandDisplayWL_func)eglGetProcAddress("eglUnbindWaylandDisplayWL");
eglQueryWaylandBufferWL = (eglQueryWaylandBufferWL_func)eglGetProcAddress("eglQueryWaylandBufferWL");
if (!eglBindWaylandDisplayWL(eglDisplay(), *(WaylandServer::self()->display()))) {
eglUnbindWaylandDisplayWL = nullptr;
eglQueryWaylandBufferWL = nullptr;
}
}
#endif
}
void AbstractEglBackend::initClientExtensions()
{
// Get the list of client extensions
const char* clientExtensionsCString = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
const QByteArray clientExtensionsString = QByteArray::fromRawData(clientExtensionsCString, qstrlen(clientExtensionsCString));
if (clientExtensionsString.isEmpty()) {
// If eglQueryString() returned NULL, the implementation doesn't support
// EGL_EXT_client_extensions. Expect an EGL_BAD_DISPLAY error.
(void) eglGetError();
}
m_clientExtensions = clientExtensionsString.split(' ');
}
bool AbstractEglBackend::hasClientExtension(const QByteArray &ext) const
{
return m_clientExtensions.contains(ext);
}
bool AbstractEglBackend::makeCurrent()
{
if (QOpenGLContext *context = QOpenGLContext::currentContext()) {
// Workaround to tell Qt that no QOpenGLContext is current
context->doneCurrent();
}
const bool current = eglMakeCurrent(m_display, m_surface, m_surface, m_context);
return current;
}
void AbstractEglBackend::doneCurrent()
{
eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
AbstractEglTexture::AbstractEglTexture(SceneOpenGL::Texture *texture, AbstractEglBackend *backend)
: SceneOpenGL::TexturePrivate()
, q(texture)
, m_backend(backend)
{
m_target = GL_TEXTURE_2D;
}
AbstractEglTexture::~AbstractEglTexture()
{
if (m_image != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(m_backend->eglDisplay(), m_image);
}
}
OpenGLBackend *AbstractEglTexture::backend()
{
return m_backend;
}
bool AbstractEglTexture::loadTexture(WindowPixmap *pixmap)
{
#if HAVE_WAYLAND
const auto &buffer = pixmap->buffer();
if (buffer.isNull()) {
// try X11 loading
return loadTexture(pixmap->pixmap(), pixmap->toplevel()->size());
}
// try Wayland loading
if (buffer->shmBuffer()) {
return loadShmTexture(buffer);
} else {
return loadEglTexture(buffer);
}
#else
return loadTexture(pixmap->pixmap(), pixmap->toplevel()->size());
#endif
}
bool AbstractEglTexture::loadTexture(xcb_pixmap_t pix, const QSize &size)
{
if (pix == XCB_NONE)
return false;
glGenTextures(1, &m_texture);
q->setWrapMode(GL_CLAMP_TO_EDGE);
q->setFilter(GL_LINEAR);
q->bind();
const EGLint attribs[] = {
EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
EGL_NONE
};
m_image = eglCreateImageKHR(m_backend->eglDisplay(), EGL_NO_CONTEXT, EGL_NATIVE_PIXMAP_KHR,
(EGLClientBuffer)pix, attribs);
if (EGL_NO_IMAGE_KHR == m_image) {
qCDebug(KWIN_CORE) << "failed to create egl image";
q->unbind();
q->discard();
return false;
}
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)m_image);
q->unbind();
q->setYInverted(true);
m_size = size;
updateMatrix();
return true;
}
void AbstractEglTexture::updateTexture(WindowPixmap *pixmap)
{
#if HAVE_WAYLAND
const auto &buffer = pixmap->buffer();
if (buffer.isNull()) {
return;
}
if (!buffer->shmBuffer()) {
q->bind();
EGLImageKHR image = attach(buffer);
q->unbind();
if (image != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(m_backend->eglDisplay(), m_image);
m_image = image;
}
return;
}
// shm fallback
if (GLPlatform::instance()->isGLES()) {
// FIXME
return;
}
const QImage &image = buffer->data();
if (image.isNull()) {
return;
}
Q_ASSERT(image.size() == m_size);
q->bind();
const QRegion &damage = pixmap->toplevel()->damage();
// TODO: this should be shared with GLTexture::update
const QImage im = image.convertToFormat(QImage::Format_ARGB32_Premultiplied);
for (const QRect &rect : damage.rects()) {
glTexSubImage2D(m_target, 0, rect.x(), rect.y(), rect.width(), rect.height(),
GL_BGRA, GL_UNSIGNED_BYTE, im.copy(rect).bits());
}
q->unbind();
#endif
}
#if HAVE_WAYLAND
bool AbstractEglTexture::loadShmTexture(const QPointer< KWayland::Server::BufferInterface > &buffer)
{
if (GLPlatform::instance()->isGLES()) {
// FIXME
return false;
}
const QImage &image = buffer->data();
if (image.isNull()) {
return false;
}
glGenTextures(1, &m_texture);
q->setWrapMode(GL_CLAMP_TO_EDGE);
q->setFilter(GL_LINEAR);
q->bind();
const QSize &size = image.size();
// TODO: this should be shared with GLTexture(const QImage&, GLenum)
GLenum format = 0;
switch (image.format()) {
case QImage::Format_ARGB32:
case QImage::Format_ARGB32_Premultiplied:
format = GL_RGBA8;
break;
case QImage::Format_RGB32:
format = GL_RGB8;
break;
default:
return false;
}
glTexImage2D(m_target, 0, format, size.width(), size.height(), 0,
GL_BGRA, GL_UNSIGNED_BYTE, image.bits());
q->unbind();
q->setYInverted(true);
m_size = size;
updateMatrix();
return true;
}
bool AbstractEglTexture::loadEglTexture(const QPointer< KWayland::Server::BufferInterface > &buffer)
{
if (!eglQueryWaylandBufferWL) {
return false;
}
if (!buffer->resource()) {
return false;
}
glGenTextures(1, &m_texture);
q->setWrapMode(GL_CLAMP_TO_EDGE);
q->setFilter(GL_LINEAR);
q->bind();
m_image = attach(buffer);
q->unbind();
if (EGL_NO_IMAGE_KHR == m_image) {
qCDebug(KWIN_CORE) << "failed to create egl image";
q->discard();
return false;
}
return true;
}
EGLImageKHR AbstractEglTexture::attach(const QPointer< KWayland::Server::BufferInterface > &buffer)
{
EGLint format, width, height, yInverted;
eglQueryWaylandBufferWL(m_backend->eglDisplay(), buffer->resource(), EGL_TEXTURE_FORMAT, &format);
if (format != EGL_TEXTURE_RGB && format != EGL_TEXTURE_RGBA) {
qCDebug(KWIN_CORE) << "Unsupported texture format: " << format;
return EGL_NO_IMAGE_KHR;
}
eglQueryWaylandBufferWL(m_backend->eglDisplay(), buffer->resource(), EGL_WAYLAND_Y_INVERTED_WL, &yInverted);
eglQueryWaylandBufferWL(m_backend->eglDisplay(), buffer->resource(), EGL_WIDTH, &width);
eglQueryWaylandBufferWL(m_backend->eglDisplay(), buffer->resource(), EGL_HEIGHT, &height);
const EGLint attribs[] = {
EGL_WAYLAND_PLANE_WL, 0,
EGL_NONE
};
EGLImageKHR image = eglCreateImageKHR(m_backend->eglDisplay(), EGL_NO_CONTEXT, EGL_WAYLAND_BUFFER_WL,
(EGLClientBuffer)buffer->resource(), attribs);
if (image != EGL_NO_IMAGE_KHR) {
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
m_size = QSize(width, height);
updateMatrix();
q->setYInverted(yInverted);
}
return image;
}
#endif
}